同步操作将从 OpenHarmony-SIG/flutter_engine 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
Original warehouse source: https://github.com/flutter/engine
This warehouse is based on the extension of Flutter's official engine warehouse and can build a Flutter engine program that supports running on OpenHarmony devices.
Supports building in Linux and Mac, mainly building gen_snapshot for Window environment;
Please ensure that the current build environment can access the allowed_hosts field configured in the DEPS file.
Build a basic environment: please refer to the official website;
Basic libraries that need to be installed:
sudo apt install python3
sudo apt install make
sudo apt install pkg-config
sudo apt install ninja-build
Configure node: Download node
and unzip it, and configure it into environment variables:
# nodejs
export NODE_HOME=/home/<user>/env/node-v14.19.1-linux-x64
export PATH=$NODE_HOME/bin:$PATH
for Window environment: please refer to the official website; Chapter "Compiling for Windows"
Configuration file: Create an empty folder engine, create a new .gclient
file in the engine, and edit the file:
solutions = [
{
"managed": False,
"name": "src/flutter",
"url": "git@gitee.com:openharmony-sig/flutter_engine.git",
"custom_deps": {},
"deps_file": "DEPS",
"safesync_url": "",
},
]
Synchronize code: In the engine directory, execute gclient sync
; here the engine source code, official packages repository will be synchronized, and the ohos_setup task will be executed;
Download sdk: Download ohos-sdk-full in the daily build, create a new folder ndk/linux/4.0 in the engine root directory, unzip the native folder in ohos-sdk-full and place it in ndk/linux/4.0 in folder; (For mac environment, please download mac-sdk-full or mac-sdk-m1-full, and the placement directory is ndk/mac/4.0;No need to download OpenHarmony SDK in Windows environment)
Start building: In the engine directory, execute make
to start building the flutter engine that supports ohos devices.
Update project: In the engine directory, execute ./update_engine.sh
(Linux/Mac platform) or update_engine.bat
(Windows platform)
Edit shell/platform/ohos/flutter_embedding/local.properties:
sdk.dir=<OpenHarmony sdk directory>
nodejs.dir=<nodejs sdk directory>
In the shell/platform/ohos/flutter_embedding directory, execute
./hvigorw --mode module -p module=flutter@default -p product=default assembleHar --no-daemon
The har file output path is: shell/platform/ohos/flutter_embedding/flutter/build
ps: If you are using the Beta version of DevEco Studio and encounter the error "must have required property 'compatibleSdkVersion', location: build-profile.json5:17:11" when compiling the project, please refer to the "DevEco Studio Environment Configuration Guide." docx》Chapter '6 Creating Projects and Running Hello World' [Configuration Plugin] Modify the shell/platform/ohos/flutter_embedding/hvigor/hvigor-config.json5 file.
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