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README
MulanPSL-2.0

Flutter笔记

问题解决方案

跨域问题

flutter run -d chrome --web-renderer html (或canvaskit)//运行命令
flutter build web --web-renderer html (或canvaskit) //编译打包

开发笔记

MaterialApp

MaterialApp(
      theme: ThemeData(
        primarySwatch: Colors.yellow//修改主题色
      ),
    )

Container

Container(
        height: 300,//宽度 铺满 double.infinity
        width: 300,//高度  铺满 double.infinity
        decoration: BoxDecoration(
            color: Colors.yellow,//设置控件颜色
             borderRadius:BorderRadius.all(
              Radius.circular(20),//设置边框整体圆角大小
            ),//或者borderRadius: BorderRadius.circular(30),
            border: Border.all(color: Colors.blue, width: 2.0),
             image: DecorationImage(//容器加载图片
              image:NetworkImage(url),
                fit: BoxFit.cover
            ),
            ),//设置控件边框颜色及大小
            margin: EdgeInsets.fromLTRB(left, top, right, bottom),//上线左右边距(margin: EdgeInsets.all(80)//全局外边距80)
            transform: Matrix4.translationValues(x, y, z),// x 左右移动 y 上下移动 100,0,0
            (Matrix4.rotationX(1.8)垂直翻转,Matrix4.skew(1, 3)倾斜,Matrix4.diagonal3Values(1, 1, 1)动画宽高拉伸,默认为1)
            alignment: Alignment.center,//设置内部控件位置
            padding: EdgeInsets.all(20),//全局内边距20(EdgeInsets.fromLTRB(left, top, right, bottom)//上线左右边距)
      )

Text

Text(
        "你好的",
        textDirection: TextDirection.ltr,//字体从左往右
        textAlign: TextAlign.left,//文本居左
        overflow: TextOverflow.ellipsis,//文本超出部分以...显示
        maxLines: 1,//文本只显示一行
        textScaleFactor: 2,//字体放大两倍
        style: TextStyle(
          fontSize: 25.0,//字体大小
          color: Colors.yellow, //也可以 color: Color.fromARGB(255, 255, 0, 1)
          fontWeight: FontWeight.w800,//字体粗细程度(FontWeight.bold为加粗,FontWeight.normal为正常体)
          fontStyle: FontStyle.italic,//斜体
          decoration: TextDecoration.lineThrough//文本废弃线(直线)
          decorationColor: Colors.white//废弃线颜色
          decorationStyle: TextDecorationStyle.dashed//废弃线变为虚线
          letterSpacing: 5.0//文本字间距
        ),
      )

Image

Image.network//网络图片
Image.network(url,
              width: 200,
              height: 200,
              alignment: Alignment.bottomRight,//图片对齐区域
              color: Colors.green,//图片颜色
              colorBlendMode: BlendMode.screen,//混合模式
              fit: BoxFit.fill,//充满变形 cover充满不变形,多出部分裁剪掉  contain自适应充满不变形 fitHeight纵向充满不拉伸多出部分裁剪 fitWidth横向充满不拉伸多出部分裁剪
               repeat: ImageRepeat.repeat,//复制平铺repeatx X轴平铺 repeaty Y轴平铺
            )
repeat多图片平铺效果

输入图片说明

ClipOval椭圆组件

ClipOval(//画圆
        child: Image.network(
          url,
          width: 200,
          height: 200,
          fit:BoxFit.cover, 
        ),
      )

ListView列表组件

ListView(
      padding: EdgeInsets.all(10),
      scrollDirection: Axis.horizontal,//横向布局 vertical纵向布局 
      children: <Widget>[
        ListTile(
          leading: Image.network(url),//左图片
          trailing: Icon(Icons.access_alarm),//右图片
          title: Text('一级标题一级标题一级标题一级标题',
          style: TextStyle(
            fontSize: 24,
          )),
          subtitle: Text('二级标题二级标题二级标题二级标题二级标题二级标题'),
        ),

       Image.network("https://51yangyu.cn/icon.jpg"),
        Container(
          child: Text('我是一个标题',
          textAlign: TextAlign.center,
          style: TextStyle(
            fontSize: 28
          ),),
          height: 40,
          padding: EdgeInsets.all(10),
        )//ListView可包含任意组件
      ],
    )
//动态列表
class HomeContent extends StatelessWidget {

  List<Widget> _getData() {
    List<Widget> list = [];
    for (var i = 0; i < 20; i++) {
      list.add(ListTile(
        title: Text('我是$i列表'),
      ));
    }
    return list;
  }//自定义方法实现

  @override
  Widget build(BuildContext context) {
    return ListView(
      children: this._getData(),
    );
  }
}
class HomeContent extends StatelessWidget {

  List<Widget> _getData() {
    var tempList=listData.map((value){
      return ListTile(
      leading: Image.network(value"xxxx"),//"xxxx"为数组属性名
    title: Text(value["xxxx"]),
    subtitle: Text(value["xxxx"]),
      );
    })
    return tempList.toList();
  }//自定义方法实现,listData是另一个包,放的数组

  @override
  Widget build(BuildContext context) {
    return ListView(
      children: this._getData(),
    );
  }
}

class HomeContent extends StatelessWidget {
  List list = [];

  HomeContent() {
    for (var i = 0; i < 20; i++) {
      this.list.add("我是第$i条");
    }
  }

  @override
  Widget build(BuildContext context) {
    return ListView.builder(
        itemCount: this.list.length,//指定长度
        itemBuilder: (context, index) {
          return ListTile(
            title: Text(this.list[index]),
          );
        }//循环
     );
  }
}
//利用ListView.builder实现
class HomeContent extends StatelessWidget {

  Widget _getListData(context, index) {
    return ListTile(
      title: Text(listData[index]["xxxx"]),//"xxxx"为数组属性名
      leading: Image.network(listData[index]["xxxx"]),
      subtitle: Text(listData[index]["xxxx"]),
    );}


    @override
    Widget build(BuildContext context) {
      return ListView.builder(
          itemCount: listData.length,
          itemBuilder: this._getListData);
    }
  }/自定义方法并利用ListView.builder实现,listData是另一个包,放的数组

GridView组件

Widget build(BuildContext context) {
      return GridView.count(
        crossAxisSpacing: 20.0,//水平Widget之间的距离
        mainAxisSpacing: 20.0,//垂直Widget之间的距离
        padding: EdgeInsets.all(10),//边缘距离
        childAspectRatio: 0.7,//宽度和高度的比例
        crossAxisCount: 3,//一行的Widget的数量
        children: _getListData(),
      );
    }//GridView.count静态网格布局

输入图片说明 输入图片说明 //GridView.builder动态网格布局(写法类似于ListView.builder),以上截图是添加属性需要加入的代码

padding组件

可利用child子组件在外层套padding
Edgelnsetss设置填充的值 

Row水平布局组件、Colum垂直布局组件

输入图片说明

Expanded组件

输入图片说明 输入图片说明 输入图片说明

Stack组件

 Container(
        height: 400,
        width: 300,
        color: Colors.red,
        child: Stack(
          children: <Widget>[
            Align(
              alignment: Alignment.topLeft,
              child: Icon(
                Icons.home,
                size: 40,
                color: Colors.white,
              ),
            ),)//Stack结合Align调整位置
Container(
        height: 400,
        width: 300,
        color: Colors.red,
        child: Stack(
          children: <Widget>[
            Positioned(
              left: 10,
              child: Icon(
                Icons.home,
                size: 40,
                color: Colors.white,
              ),
            ),)//Stack结合Positioned调整位置

AspectRatio组件

Container(
      width: 300,
      child: AspectRatio(
        aspectRatio: 2 / 1,
        child: Container(
          color: Colors.red,
        ),
      ),
    )//通过AspectRatio设置子元素宽高比

Card组件

ListView(
      children: <Widget>[
        Card(
          margin: EdgeInsets.all(10),
          child: Column(
            children: <Widget>[
              ListTile(
                title: Text('张三',style: TextStyle(fontSize: 28),),
                subtitle: Text('高级工程师'),
              ),
            ],
          ),
        ),
      ],
    )

Wrap组件

输入图片说明

Container(
      height: 600,
      width: 300,
      color: Colors.pink,
      padding: EdgeInsets.all(10),
      child: Wrap(
        spacing: 10,
        runSpacing:10,
        // alignment: WrapAlignment.end,
        // runAlignment: WrapAlignment.center,
        direction: Axis.vertical,
        children: <Widget>[
          MyButton('第1季'),
          MyButton('第2季'),
          MyButton('第3季'),
          MyButton('第4季'),
          MyButton('第5季'),
          MyButton('第6季'),
          MyButton('第7季'),
          MyButton('第8季'),
        ],
      ),
    )

bottomNavigationBar组件

import 'package:flutter/material.dart';
import 'Tabs/Home.dart';
import 'Tabs/Setting.dart';
import 'Tabs/Category.dart';

class Tabs extends StatefulWidget {
  const Tabs({Key? key}) : super(key: key);

  @override
  State<Tabs> createState() => _TabsState();
}

class _TabsState extends State<Tabs> {

  int _currentIndex=0;

  List _pageList=[
    HomePage(),
    CategoryPage(),
    SettingPage(),
  ];

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('洋芋博客'),
      ),
      body: this._pageList[this._currentIndex],
      bottomNavigationBar: BottomNavigationBar(
        currentIndex: this._currentIndex,//配置对应的索引值选中
        onTap: (int index){
          setState(() {//改变状态
            this._currentIndex=index;
          });
        },
        iconSize: 40,//icon的大小
        fixedColor: Colors.red,//选中的颜色
        type: BottomNavigationBarType.fixed,//配置底部可以有多个按钮
        items: [
          BottomNavigationBarItem(
              icon: Icon(Icons.home),
              label: '主页'
          ),
          BottomNavigationBarItem(
              icon: Icon(Icons.category),
              label: '分类'
          ),
          BottomNavigationBarItem(
              icon: Icon(Icons.settings),
              label: '设置'
          ),
        ],
      ),
    );
  }
}

基本路由跳转

      RawMaterialButton(
          child: Text('跳转到搜索页面'),
          onPressed: () {
            Navigator.of(context).push(
                MaterialPageRoute(
                    builder: (context) => SearchPage())
            );
          },
        )
    floatingActionButton:FloatingActionButton(
        child: Text('返回'),
        onPressed: () {
          Navigator.of(context).pop();//跳转上一页
        },
      )

命名路由

MaterialApp(
      home: Tabs(),
      routes: {
        '/search':(context)=>SearchPage(),//配置路由
      },
    )
      RawMaterialButton(
          child: Text('跳转到搜索页面'),
          onPressed: () {
            Navigator.pushNamed(context, '/search');//路由使用
          },
        )
木兰宽松许可证, 第2版 木兰宽松许可证, 第2版 2020年1月 http://license.coscl.org.cn/MulanPSL2 您对“软件”的复制、使用、修改及分发受木兰宽松许可证,第2版(“本许可证”)的如下条款的约束: 0. 定义 “软件”是指由“贡献”构成的许可在“本许可证”下的程序和相关文档的集合。 “贡献”是指由任一“贡献者”许可在“本许可证”下的受版权法保护的作品。 “贡献者”是指将受版权法保护的作品许可在“本许可证”下的自然人或“法人实体”。 “法人实体”是指提交贡献的机构及其“关联实体”。 “关联实体”是指,对“本许可证”下的行为方而言,控制、受控制或与其共同受控制的机构,此处的控制是指有受控方或共同受控方至少50%直接或间接的投票权、资金或其他有价证券。 1. 授予版权许可 每个“贡献者”根据“本许可证”授予您永久性的、全球性的、免费的、非独占的、不可撤销的版权许可,您可以复制、使用、修改、分发其“贡献”,不论修改与否。 2. 授予专利许可 每个“贡献者”根据“本许可证”授予您永久性的、全球性的、免费的、非独占的、不可撤销的(根据本条规定撤销除外)专利许可,供您制造、委托制造、使用、许诺销售、销售、进口其“贡献”或以其他方式转移其“贡献”。前述专利许可仅限于“贡献者”现在或将来拥有或控制的其“贡献”本身或其“贡献”与许可“贡献”时的“软件”结合而将必然会侵犯的专利权利要求,不包括对“贡献”的修改或包含“贡献”的其他结合。如果您或您的“关联实体”直接或间接地,就“软件”或其中的“贡献”对任何人发起专利侵权诉讼(包括反诉或交叉诉讼)或其他专利维权行动,指控其侵犯专利权,则“本许可证”授予您对“软件”的专利许可自您提起诉讼或发起维权行动之日终止。 3. 无商标许可 “本许可证”不提供对“贡献者”的商品名称、商标、服务标志或产品名称的商标许可,但您为满足第4条规定的声明义务而必须使用除外。 4. 分发限制 您可以在任何媒介中将“软件”以源程序形式或可执行形式重新分发,不论修改与否,但您必须向接收者提供“本许可证”的副本,并保留“软件”中的版权、商标、专利及免责声明。 5. 免责声明与责任限制 “软件”及其中的“贡献”在提供时不带任何明示或默示的担保。在任何情况下,“贡献者”或版权所有者不对任何人因使用“软件”或其中的“贡献”而引发的任何直接或间接损失承担责任,不论因何种原因导致或者基于何种法律理论,即使其曾被建议有此种损失的可能性。 6. 语言 “本许可证”以中英文双语表述,中英文版本具有同等法律效力。如果中英文版本存在任何冲突不一致,以中文版为准。 条款结束 如何将木兰宽松许可证,第2版,应用到您的软件 如果您希望将木兰宽松许可证,第2版,应用到您的新软件,为了方便接收者查阅,建议您完成如下三步: 1, 请您补充如下声明中的空白,包括软件名、软件的首次发表年份以及您作为版权人的名字; 2, 请您在软件包的一级目录下创建以“LICENSE”为名的文件,将整个许可证文本放入该文件中; 3, 请将如下声明文本放入每个源文件的头部注释中。 Copyright (c) [Year] [name of copyright holder] [Software Name] is licensed under Mulan PSL v2. You can use this software according to the terms and conditions of the Mulan PSL v2. You may obtain a copy of Mulan PSL v2 at: http://license.coscl.org.cn/MulanPSL2 THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT, MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE. See the Mulan PSL v2 for more details. Mulan Permissive Software License,Version 2 Mulan Permissive Software License,Version 2 (Mulan PSL v2) January 2020 http://license.coscl.org.cn/MulanPSL2 Your reproduction, use, modification and distribution of the Software shall be subject to Mulan PSL v2 (this License) with the following terms and conditions: 0. Definition Software means the program and related documents which are licensed under this License and comprise all Contribution(s). Contribution means the copyrightable work licensed by a particular Contributor under this License. Contributor means the Individual or Legal Entity who licenses its copyrightable work under this License. Legal Entity means the entity making a Contribution and all its Affiliates. Affiliates means entities that control, are controlled by, or are under common control with the acting entity under this License, ‘control’ means direct or indirect ownership of at least fifty percent (50%) of the voting power, capital or other securities of controlled or commonly controlled entity. 1. Grant of Copyright License Subject to the terms and conditions of this License, each Contributor hereby grants to you a perpetual, worldwide, royalty-free, non-exclusive, irrevocable copyright license to reproduce, use, modify, or distribute its Contribution, with modification or not. 2. Grant of Patent License Subject to the terms and conditions of this License, each Contributor hereby grants to you a perpetual, worldwide, royalty-free, non-exclusive, irrevocable (except for revocation under this Section) patent license to make, have made, use, offer for sale, sell, import or otherwise transfer its Contribution, where such patent license is only limited to the patent claims owned or controlled by such Contributor now or in future which will be necessarily infringed by its Contribution alone, or by combination of the Contribution with the Software to which the Contribution was contributed. The patent license shall not apply to any modification of the Contribution, and any other combination which includes the Contribution. If you or your Affiliates directly or indirectly institute patent litigation (including a cross claim or counterclaim in a litigation) or other patent enforcement activities against any individual or entity by alleging that the Software or any Contribution in it infringes patents, then any patent license granted to you under this License for the Software shall terminate as of the date such litigation or activity is filed or taken. 3. No Trademark License No trademark license is granted to use the trade names, trademarks, service marks, or product names of Contributor, except as required to fulfill notice requirements in Section 4. 4. Distribution Restriction You may distribute the Software in any medium with or without modification, whether in source or executable forms, provided that you provide recipients with a copy of this License and retain copyright, patent, trademark and disclaimer statements in the Software. 5. Disclaimer of Warranty and Limitation of Liability THE SOFTWARE AND CONTRIBUTION IN IT ARE PROVIDED WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED. IN NO EVENT SHALL ANY CONTRIBUTOR OR COPYRIGHT HOLDER BE LIABLE TO YOU FOR ANY DAMAGES, INCLUDING, BUT NOT LIMITED TO ANY DIRECT, OR INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES ARISING FROM YOUR USE OR INABILITY TO USE THE SOFTWARE OR THE CONTRIBUTION IN IT, NO MATTER HOW IT’S CAUSED OR BASED ON WHICH LEGAL THEORY, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. 6. Language THIS LICENSE IS WRITTEN IN BOTH CHINESE AND ENGLISH, AND THE CHINESE VERSION AND ENGLISH VERSION SHALL HAVE THE SAME LEGAL EFFECT. IN THE CASE OF DIVERGENCE BETWEEN THE CHINESE AND ENGLISH VERSIONS, THE CHINESE VERSION SHALL PREVAIL. END OF THE TERMS AND CONDITIONS How to Apply the Mulan Permissive Software License,Version 2 (Mulan PSL v2) to Your Software To apply the Mulan PSL v2 to your work, for easy identification by recipients, you are suggested to complete following three steps: i Fill in the blanks in following statement, including insert your software name, the year of the first publication of your software, and your name identified as the copyright owner; ii Create a file named “LICENSE” which contains the whole context of this License in the first directory of your software package; iii Attach the statement to the appropriate annotated syntax at the beginning of each source file. Copyright (c) [Year] [name of copyright holder] [Software Name] is licensed under Mulan PSL v2. You can use this software according to the terms and conditions of the Mulan PSL v2. You may obtain a copy of Mulan PSL v2 at: http://license.coscl.org.cn/MulanPSL2 THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT, MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE. See the Mulan PSL v2 for more details.

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