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#ifndef TEXTURE
#define TEXTURE
#define SKY_TEX_NUM 5
#define GROUND_TEX_NUM 5
#define TANK_TEX_NUM 5
#define GRASS_TEX_NUM 5
#define UPGRASS_TEX_NUM 5
#define BOMB_HIT_TEX_NUM 5
#define MISSILE_HIT_TEX_NUM 5
#define SPRINT_HIT_TEX_NUM 5
extern GLuint groundtex[];
extern GLuint tanktex[];
extern GLuint skytex[];
extern GLuint grasstex[];
extern GLuint upgrasstex[];
extern GLuint bomb_hit_tex[];
extern GLuint missile_hit_tex[];
extern GLuint sprint_hit_tex[];
extern int skytex_count;
extern int groundtex_count;
extern int tanktex_count;
extern int grasstex_count;
extern int upgrasstex_count;
extern int bomb_hit_tex_count;
extern int missile_hit_tex_count;
extern int sprint_hit_tex_count;
extern GLuint sky_tex;
extern GLuint ground_tex;
extern GLuint grass_tex;
extern GLuint start_tex;
extern GLuint end_tex;
extern GLuint wait_tex;
extern GLuint sort_tex;
extern GLuint tree_tex;
extern GLuint bomb_table_tex;
extern GLuint sprint_table_tex;
extern GLuint missile_table_tex;
extern GLuint shield_table_tex;
extern GLuint shield_hit_tex;
extern GLuint missile_tex;
extern GLuint bomb_tex;
extern GLuint welcom_tex;
float loadtextures(void);
void choosetex(GLuint);
void rand_texture(void);
void load_welcom_tex(void);
#endif /* TEXTURE */
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