===================================================================== YASS - Yet Another Sokoban Solver and Optimizer - For Small Puzzles Version 2.145 - March 11, 2021 Copyright (c) 2021 by Brian Damgaard, Denmark ===================================================================== Sokoban(r) Registered Trademark of Falcon Co., Ltd., Japan Sokoban Copyright (c) 1982-2021 by Hiroyuki Imabayashi, Japan Sokoban Copyright (c) 1989, 1990, 2001-2021 by Falcon Co., Ltd., Japan License -------- YASS - Yet Another Sokoban Solver and Optimizer Copyright (c) 2021 by Brian Damgaard, Denmark This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. Credits and acknowledgments --------------------------- Many people have contributed to this program, and I'm particularly indebted to: Lee J Haywood for providing most of the basic deadlock patterns, for sharing a lot of ideas, and for a long-standing correspondence on Sokoban topics. Matthias Meger for sharing a lot of ideas and for a long-standing correspondence on solvers, optimizers, and deadlock-detection. Sebastien Gouezel for inventing the "Vicinity search" optimization method, and generously sharing information on the method and its implementation. By sharing his ideas and insights on the subject, he has made a significant and lasting contribution to the Sokoban game itself, transcending the implementation of the algorithm in the YASS optimizer. Features -------- The program offers two independent features: * Search for solutions of Sokoban puzzles. * Search for improvements of existing solutions. Solving and optimizing Sokoban puzzles are complicated tasks for a computer program, so the program can only handle small puzzles. The solver can find push-optimal solutions for some small puzzles, whereas other puzzles may be solved without a push-optimality guarantee. Please note that the found push-optimal solutions are not optimized for moves, i.e., there may be other solutions with the same number of pushes, but with fewer non-pushing moves. YASS for Android ---------------- YASS for Android is a port. The official YASS website is located here: https://sourceforge.net/projects/sokobanyasc/ The solver source code is in the file /app/src/main/jni-pascal/YASS.pas. This file is (almost) identical to the original file from the official YASC website. This enables quick updates when the official YASS version updates. Compiling the Program --------------------- You need FreePascal 3.3.1 (development version) to build the native Pascal module. I expect it will also work with the upcoming 3.2 version. It does not work with FPC 3.0.4 because Android 8.0 has blocked various syscalls which are used by that version. The paths to the Android NDK must be configured in the Lazarus project file (yassjni.lpi).
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容，可点击提交进行申诉，我们将尽快为您处理。