代码拉取完成,页面将自动刷新
Example Unity Version:2019.2+
Behave Tree Create Editor
Add a new buffManager, the buff needs to be a structure
Implement IBuffDataComponent
Create System Implement IBuffCreateSystem
Update System Implement IBuffUpdateSystem
Destroy System Implement IBuffDestroySystem
Add Buff System
BuffManager_Struct BuffManager = new BuffManager_Struct();
BuffManager.AddBuffSystem<TBuff>(new BuffSystem())
need Implement custom BuffManager, Implement IBuffManager
Add Buff
Remove Buff
###Skill Group
Cast Node And For Execute Action Node
Child Group And Multi Group Editor Support
Dynamic Type Select Support
Node Search Support
Node Order
Node Order Show
Skill Group Blackboard Variable Support
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。