1 Star 1 Fork 0

amell / k6

加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
克隆/下载
贡献代码
同步代码
取消
提示: 由于 Git 不支持空文件夾,创建文件夹后会生成空的 .keep 文件
Loading...
README
AGPL-3.0

k6

Like unit testing, for performance

A modern load testing tool for developers and testers in the DevOps era.

Github release Build status Go Report Card Codecov branch
@k6_io on Twitter Slack channel

Download · Install · Documentation · Community


---

k6 is a modern load testing tool, building on Load Impact's years of experience in the load and performance testing industry. It provides a clean, approachable scripting API, local and cloud execution, and flexible configuration.

This is how load testing should look in the 21st century.

Menu

Features

There's even more! See all features available in k6.

Install

Mac

Install with Homebrew by running:

brew install k6

Windows

You can manually download and install the official .msi installation package or, if you use the chocolatey package manager, follow these instructions to set up the k6 repository.

Linux

For Debian-based Linux distributions, you can install k6 from the private deb repo like this:

sudo apt-key adv --keyserver hkp://keyserver.ubuntu.com:80 --recv-keys 379CE192D401AB61
echo "deb https://dl.bintray.com/loadimpact/deb stable main" | sudo tee -a /etc/apt/sources.list
sudo apt-get update
sudo apt-get install k6

And for rpm-based ones like Fedora and CentOS:

wget https://bintray.com/loadimpact/rpm/rpm -O bintray-loadimpact-rpm.repo
sudo mv bintray-loadimpact-rpm.repo /etc/yum.repos.d/
sudo dnf install k6   # use yum instead of dnf for older distros

Docker

docker pull loadimpact/k6

Pre-built binaries & other platforms

If there isn't an official package for your operating system or architecture, or if you don't want to install a custom repository, you can easily grab a pre-built binary from the GitHub Releases page. Once you download and unpack the release, you can optionally copy the k6 binary it contains somewhere in your PATH, so you are able to run k6 from any location on your system.

Build from source

k6 is written in Go, so it's just a single statically-linked executable and very easy to build and distribute. To build from source you need Git and Go (1.12 or newer). Follow these instructions:

  • Run go get github.com/loadimpact/k6 which will:
    • git clone the repo and put the source in $GOPATH/src/github.com/loadimpact/k6
    • build a k6 binary and put it in $GOPATH/bin
  • Make sure you have $GOPATH/bin in your PATH (or copy the k6 binary somewhere in your PATH), so you are able to run k6 from any location.
  • Tada, you can now run k6 using k6 run script.js

Running k6

k6 works with the concept of virtual users (VUs) that execute scripts - they're essentially glorified, parallel while(true) loops. Scripts are written using JavaScript, as ES6 modules, which allows you to break larger tests into smaller and more reusable pieces, making it easy to scale tests across an organization.

Scripts must contain, at the very least, an exported default function - this defines the entry point for your VUs, similar to the main() function in many languages. Let's create a very simple script that makes an HTTP GET request to a test website:

import http from "k6/http";

export default function() {
    let response = http.get("https://test-api.k6.io");
};

The script details and how we can extend and configure it will be explained below, but for now simply save the above snippet as a script.js file somewhere on your system. Assuming that you've installed k6 correctly, on Linux and Mac you can run the saved script by executing k6 run script.js from the same folder. For Windows the command is almost the same - k6.exe run script.js.

If you decide to use the k6 docker image, the command will be slightly different. Instead of passing the script filename to k6, a dash is used to instruct k6 to read the script contents directly via the standard input. This allows us to to avoid messing with docker volumes for such a simple single-file script, greatly simplifying the docker command: docker run -i loadimpact/k6 run - <script.js.

In some situations it may also be useful to execute remote scripts. You can do that with HTTPS URLs in k6 by importing them in the script via their URL or simply specifying their URL in the CLI command: k6 run github.com/loadimpact/k6/samples/http_2.js (k6 "knows" a bit about github and cdnjs URLs, so this command is actually shorthand for k6 run raw.githubusercontent.com/loadimpact/k6/master/samples/http_2.js)

For more information on how to get started running k6, please look at the Running k6 documentation page. If you want to know more about making and measuring HTTP requests with k6, take a look here and here. And for information about the commercial k6 services like distributed cloud execution (the k6 cloud command) or Cloud Results (k6 run -o cloud), you can visit k6.io or view the cloud documentation.

Overview

In this section we'll briefly explore some of the basic concepts and principles of how k6 works. If you want to learn more in-depth about the k6 scripting API, results output, and features, you can visit the full k6 documentation website at k6.io/docs.

Init and VU stages

Earlier, in the Running k6 section, we mentioned that scripts must contain a default function. "Why not just run my script normally, from top to bottom", you might ask - the answer is: we do, but code inside and outside your default function can do different things.

Each virtual user (VU) executes your script in a completely separate JavaScript runtime, parallel to all of the other running VUs. Code inside the default function is called VU code, and is run over and over, for as long as the test is running. Code outside of the default function is called init code, and is run only once per VU, when that VU is initialized.

VU code can make HTTP and websocket requests, emit metrics, and generally do everything you'd expect a load test to do, with a few important exceptions - you can't load anything from your local filesystem, or import any other modules. This all has to be done from the init code.

There are two reasons for this. The first is, of course: performance. If you read a file from disk on every single script iteration, it'd be needlessly slow. Even if you cache the contents of the file and any imported modules, it'd mean the first run of the script would be much slower than all the others. Worse yet, if you have a script that imports or loads things based on things that can only be known at runtime, you'd get slow iterations thrown in every time you load something new. That's also the reason why we initialize all needed VUs before any of them starts the actual load test by executing the default function.

But there's another, more interesting reason. By forcing all imports and file reads into the init context, we design for distributed execution. We know which files will be needed, so we distribute only those files to each node in the cluster. We know which modules will be imported, so we can bundle them up in an archive from the get-go. And, tying into the performance point above, the other nodes don't even need writable file systems - everything can be kept in-memory.

This means that if your script works when it's executed with k6 run locally, it should also work without any modifications in a distributed execution environment like k6 cloud (that executes it in the commercial k6 cloud infrastructure) or, in the future, with the planned k6 native cluster execution mode.

Script execution

For simplicity, unlike many other JavaScript runtimes, a lot of the operations in k6 are synchronous. That means that, for example, the let response = http.get("https://test-api.k6.io/") call from the Running k6 example script will block the VU execution until the HTTP request is completed, save the response information in the response variable and only then continue executing the rest of the script - no callbacks and promises needed.

This simplification works because k6 isn't just a single JavaScript runtime. Instead each VU independently executes the supplied script in its own separate and semi-isolated JavaScript runtime, in parallel to all of the other running VUs. This allows us to fully utilize modern multi-core hardware, while at the same time lowering the script complexity by having mostly synchronous functions. Where it makes sense, we also have in-VU parallelization as well, for example the http.batch() function (which allows a single VU to make multiple simultaneous HTTP requests like a browser/real user would) or the websocket support.

As an added bonus, there's an actual sleep() function! And you can also use the VU separation to reuse data between iterations (i.e. executions of the default function) in the same VU:

var vuLocalCounter = 0;
export default function() {
    vuLocalCounter++;
}

Script options and execution control

So we've mentioned VUs and iterations, but how are those things controlled?

By default, if nothing is specified, k6 runs a script with only 1 VU and for 1 iteration only. Useful for debugging, but usually not very useful when doing load testing. For actual script execution in a load test, k6 offers a lot of flexibility - there are a few different configuration mechanisms you can use to specify script options, and several different options to control the number of VUs and how long your script will be executed, among other things.

Let's say that you want to specify number of VUs in your script. In order of precedence, you can use any of the following configuration mechanisms to do it:

  1. Command-line flags: k6 run --vus 10 script.js, or via the short -u flag syntax if we want to save 3 keystrokes (k6 run -u 10 script.js).

  2. Environment variables: setting K6_VUS=20 before you run the script with k6. Especially useful when using the docker k6 image and when running in containerized environments like Kubernetes.

  3. Your script can export an options object that k6 reads and uses to set any options you want; for example, setting VUs would look like this:

    export let options = {
        vus: 30,
    };
    export default function() { /* ... do whatever ... */ }

    This functionality is very useful, because here you have access to key-value environment variables that k6 exposes to the script via the global __ENV object, so you can use the full power of JavaScript to do things like:

    if (__ENV.script_scenario == "staging") {
        export let options = { /* first set of options */ };
    } else {
        export let options = { /* second set of options */ };
    }

    Or any variation of the above, like importing different config files, etc. Also, having most of the script configuration right next to the script code makes k6 scripts very easily version-controllable.

  4. A global JSON config. By default k6 looks for it in the config home folder of the current user (OS-dependent, for Linux/BSDs k6 will look for config.json inside of ${HOME}/.config/loadimpact/k6), though that can be modified with the --config/-c CLI flag. It uses the same option keys as the exported options from the script file, so we can set the VUs by having config.json contain { "vus": 1 }. Although it rarely makes sense to set the number of VUs there, the global config file is much more useful for storing things like login credentials for the different outputs, as used by the k6 login subcommand...

Configuration mechanisms do have an order of precedence. As presented, options at the top of the list can override configuration mechanisms that are specified lower in the list. If we used all of the above examples for setting the number of VUs, we would end up with 10 VUs, since the CLI flags have the highest priority. Also please note that not all of the available options are configurable via all different mechanisms - some options may be impractical to specify via simple strings (so no CLI/environment variables), while other rarely-used ones may be intentionally excluded from the CLI flags to avoid clutter - refer to options docs for more information.

As shown above, there are several ways to configure the number of simultaneous virtual users k6 will launch. There are also different ways to specify how long those virtual users will be running. For simple tests you can:

  • Set the test duration by the --duration/-d CLI flag (or the K6_DURATION environment variable and the duration script/JSON option). For ease of use, duration is specified with human readable values like 1h30m10s - k6 run --duration 30s script.js, k6 cloud -d 15m10s script.js, export K6_DURATION=1h, etc. If set to 0, k6 wouldn't stop executing the script unless the user manually stops it.
  • Set the total number of script iterations with the --iterations/-i CLI flag (or the K6_ITERATIONS environment variable and the iterations script/JSON option). k6 will stop executing the script whenever the total number of iterations (i.e. the number of iterations across all VUs) reaches the specified number. So if you have k6 run --iterations 10 --vus 10 script.js, then each VU would make only a single iteration.

For more complex cases, you can specify execution stages. They are a combination of duration,target-VUs pairs. These pairs instruct k6 to linearly ramp up, ramp down, or stay at the number of VUs specified for the period specified. Execution stages can be set via the stages script/JSON option as an array of { duration: ..., target: ... } pairs, or with the --stage/-s CLI flags and the K6_STAGES environment variable via the duration:target,duration:target... syntax.

For example, the following options would have k6 linearly ramping up from 5 to 10 VUs over the period of 3 minutes (k6 starts with vus number of VUs, or 1 by default), then staying flat at 10 VUs for 5 minutes, then ramping up from 10 to 35 VUs over the next 10 minutes before finally ramping down to 0 VUs for another 90 seconds.

export let options = {
    vus: 5,
    stages: [
        { duration: "3m", target: 10 },
        { duration: "5m", target: 10 },
        { duration: "10m", target: 35 },
        { duration: "1m30s", target: 0 },
    ]
};

Alternatively, you can use the CLI flags --vus 5 --stage 3m:10,5m:10,10m:35,1m30s:0 or set the environment variables K6_VUS=5 K6_STAGES="3m:10,5m:10,10m:35,1m30s:0" to achieve the same results.

For a complete list of supported k6 options, refer to the documentation at k6.io/docs/using-k6/options.

Hint: besides accessing the supplied environment variables through the __ENV global object briefly mentioned above, you can also use the execution context variables __VU and __ITER to access the current VU number and the number of the current iteration for that VU. These variables can be very useful if you want VUs to execute different scripts/scenarios or to aid in generating different data per VU. http.post("https://some.example.website/signup", {username: `testuser${__VU}@testsite.com`, /* ... */})

For even more complex scenarios, you can use the k6 REST API and the k6 status, k6 scale, k6 pause, k6 resume CLI commands to manually control a running k6 test. For cloud-based tests, executed on our managed infrastructure via the k6 cloud command, you can also specify the VU distribution percentages for different load zones when executing load tests, giving you scalable and geographically-distributed test execution.

Setup and teardown

Beyond the init code and the required VU stage (i.e. the default function), which is code run for each VU, k6 also supports test wide setup and teardown stages, like many other testing frameworks and tools. The setup and teardown functions, like the default function, need to be exported. But unlike the default function, setup and teardown are only called once for a test - setup() is called at the beginning of the test, after the init stage but before the VU stage (default function), and teardown() is called at the end of a test, after the last VU iteration (default function) has finished executing. This is also supported in the distributed cloud execution mode via k6 cloud.

export function setup() {
    return {v: 1};
}

export default function(data) {
    console.log(JSON.stringify(data));
}

export function teardown(data) {
    if (data.v != 1) {
        throw new Error("incorrect data: " + JSON.stringify(data));
    }
}

A copy of whatever data setup() returns will be passed as the first argument to each iteration of the default function and to teardown() at the end of the test. For more information and examples, refer to the k6 docs here.

Metrics, tags and groups

By default k6 measures and collects a lot of metrics about the things your scripts do - the duration of different script iterations, how much data was sent and received, how many HTTP requests were made, the duration of those HTTP requests, and even how long did the TLS handshake of a particular HTTPS request take. To see a summary of these built-in metrics in the output, you can run a simple k6 test, e.g. k6 run github.com/loadimpact/k6/samples/http_get.js. More information about the different built-in metrics collected by k6 (and how some of them can be accessed from inside of the scripts) is available in the docs here.

k6 also allows the creation of user-defined Counter, Gauge, Rate and Trend metrics. They can be used to more precisely track and measure a custom subset of the things that k6 measures by default, or anything else the user wants, for example tracking non-timing information that is returned from the remote system. You can find more information about them here and a description of their APIs here.

Every measurement metric in k6 comes with a set of key-value tags attached. Some of them are automatically added by k6 - for example a particular http_req_duration metric may have the method=GET, status=200, url=https://loadimpact.com, etc. system tags attached to it. Others can be added by users - globally for a test run via the tags option, or individually as a parameter in a specific HTTP request, websocket connection, userMetric.Add() call, etc.

These tags don't show in the simple summary at the end of a k6 test (unless you reference them in a threshold), but they are invaluable for filtering and investigating k6 test results if you use any of the outputs mentioned below. k6 also supports simple hierarchical groups for easier code and result organization. You can find more information about groups and system and user-defined tags here.

Checks and thresholds

Checks and thresholds are some of the k6 features that make it very easy to use load tests like unit and functional tests and integrate them in a CI (continuous integration) workflow.

Checks are similar to asserts, but differ in that they don't halt execution. Instead they just store the result of the check, pass or fail, and let the script execution continue. Checks are great for codifying assertions relating to HTTP requests/responses. For example, making sure an HTTP response code is 2xx.

Thresholds are global pass/fail criteria that can be used to verify if any result metric is within a specified range. They can also reference a subset of values in a given metric, based on the used metric tags. Thresholds are specified in the options section of a k6 script. If they are exceeded during a test run, k6 would exit with a nonzero code on test completion, and can also optionally abort the test early. This makes thresholds ideally suited as checks in a CI workflow!

import http from "k6/http";
import { check, group, sleep } from "k6";
import { Rate } from "k6/metrics";

// A custom metric to track failure rates
var failureRate = new Rate("check_failure_rate");

// Options
export let options = {
    stages: [
        // Linearly ramp up from 1 to 50 VUs during first minute
        { target: 50, duration: "1m" },
        // Hold at 50 VUs for the next 3 minutes and 30 seconds
        { target: 50, duration: "3m30s" },
        // Linearly ramp down from 50 to 0 50 VUs over the last 30 seconds
        { target: 0, duration: "30s" }
        // Total execution time will be ~5 minutes
    ],
    thresholds: {
        // We want the 95th percentile of all HTTP request durations to be less than 500ms
        "http_req_duration": ["p(95)<500"],
        // Requests with the staticAsset tag should finish even faster
        "http_req_duration{staticAsset:yes}": ["p(99)<250"],
        // Thresholds based on the custom metric we defined and use to track application failures
        "check_failure_rate": [
            // Global failure rate should be less than 1%
            "rate<0.01",
            // Abort the test early if it climbs over 5%
            { threshold: "rate<=0.05", abortOnFail: true },
        ],
    },
};

// Main function
export default function () {
    let response = http.get("https://test.k6.io/");

    // check() returns false if any of the specified conditions fail
    let checkRes = check(response, {
        "http2 is used": (r) => r.proto === "HTTP/2.0",
        "status is 200": (r) => r.status === 200,
        "content is present": (r) => r.body.indexOf("Collection of simple web-pages suitable for load testing.") !== -1,
    });

    // We reverse the check() result since we want to count the failures
    failureRate.add(!checkRes);

    // Load static assets, all requests
    group("Static Assets", function () {
        // Execute multiple requests in parallel like a browser, to fetch some static resources
        let resps = http.batch([
            ["GET", "https://test.k6.io/static/css/site.css", null, { tags: { staticAsset: "yes" } }],
            ["GET", "https://test.k6.io/static/favicon.ico", null, { tags: { staticAsset: "yes" } }],
            ["GET", "https://test.k6.io/static/js/prisms.js", null, { tags: { staticAsset: "yes" } }],
        ]);
        // Combine check() call with failure tracking
        failureRate.add(!check(resps, {
            "status is 200": (r) => r[0].status === 200 && r[1].status === 200,
            "reused connection": (r) => r[0].timings.connecting == 0,
        }));
    });

    sleep(Math.random() * 3 + 2); // Random sleep between 2s and 5s
}

You can save the above example as a local file and run it, or you can also run it directly from the github copy of the file with the k6 run github.com/loadimpact/k6/samples/thresholds_readme_example.js command. You can find (and contribute!) more k6 script examples here: https://github.com/loadimpact/k6/tree/master/samples

Outputs

To make full use of your test results and to be able to fully explore and understand them, k6 can output the raw metrics to an external repository of your choice.

The simplest output option, meant primarily for debugging, is to send the JSON-encoded metrics to a file or to stdout. Other output options are sending the metrics to an InfluxDB instance, an Apache Kafka queue, or even to the k6 cloud. This allows you to run your load tests locally or behind a company firewall, early in the development process or as a part of a CI suite, while at the same time being able store their results in the k6 cloud, where you can compare and analyse them. You can find more information about the available outputs here and about k6 Cloud Results here and here.

Modules and JavaScript compatibility

k6 comes with several built-in modules for things like making (and measuring) HTTP requests and websocket connections, parsing HTML, reading files, calculating hashes, setting up checks and thresholds, tracking custom metrics, and others.

You can, of course, also write your own ES6 modules and import them in your scripts, potentially reusing code across an organization. The situation with importing JavaScript libraries is a bit more complicated. You can potentially use some JS libraries in k6, even ones intended for Node.js if you use browserify, though if they depend on network/OS-related APIs, they likely won't work. You can find more details and instructions about writing or importing JS modules here.

Support

To get help about usage, report bugs, suggest features, and discuss k6 with other users see SUPPORT.md.

Contributing

If you want to contribute or help with the development of k6, start by reading CONTRIBUTING.md. Before you start coding, especially when it comes to big changes and features, it might be a good idea to first discuss your plans and implementation details with the k6 maintainers. You can do this either in the github issue for the problem you're solving (create one if it doesn't exist) or in the #developers channel on Slack.

### GNU AFFERO GENERAL PUBLIC LICENSE Version 3, 19 November 2007 Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/> Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. ### Preamble The GNU Affero General Public License is a free, copyleft license for software and other kinds of works, specifically designed to ensure cooperation with the community in the case of network server software. The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, our General Public Licenses are intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things. Developers that use our General Public Licenses protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License which gives you legal permission to copy, distribute and/or modify the software. A secondary benefit of defending all users' freedom is that improvements made in alternate versions of the program, if they receive widespread use, become available for other developers to incorporate. Many developers of free software are heartened and encouraged by the resulting cooperation. However, in the case of software used on network servers, this result may fail to come about. The GNU General Public License permits making a modified version and letting the public access it on a server without ever releasing its source code to the public. The GNU Affero General Public License is designed specifically to ensure that, in such cases, the modified source code becomes available to the community. It requires the operator of a network server to provide the source code of the modified version running there to the users of that server. Therefore, public use of a modified version, on a publicly accessible server, gives the public access to the source code of the modified version. An older license, called the Affero General Public License and published by Affero, was designed to accomplish similar goals. This is a different license, not a version of the Affero GPL, but Affero has released a new version of the Affero GPL which permits relicensing under this license. The precise terms and conditions for copying, distribution and modification follow. ### TERMS AND CONDITIONS #### 0. Definitions. "This License" refers to version 3 of the GNU Affero General Public License. "Copyright" also means copyright-like laws that apply to other kinds of works, such as semiconductor masks. "The Program" refers to any copyrightable work licensed under this License. Each licensee is addressed as "you". "Licensees" and "recipients" may be individuals or organizations. To "modify" a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a "modified version" of the earlier work or a work "based on" the earlier work. A "covered work" means either the unmodified Program or a work based on the Program. To "propagate" a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. Propagation includes copying, distribution (with or without modification), making available to the public, and in some countries other activities as well. To "convey" a work means any kind of propagation that enables other parties to make or receive copies. Mere interaction with a user through a computer network, with no transfer of a copy, is not conveying. An interactive user interface displays "Appropriate Legal Notices" to the extent that it includes a convenient and prominently visible feature that (1) displays an appropriate copyright notice, and (2) tells the user that there is no warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a menu, a prominent item in the list meets this criterion. #### 1. Source Code. The "source code" for a work means the preferred form of the work for making modifications to it. "Object code" means any non-source form of a work. A "Standard Interface" means an interface that either is an official standard defined by a recognized standards body, or, in the case of interfaces specified for a particular programming language, one that is widely used among developers working in that language. The "System Libraries" of an executable work include anything, other than the work as a whole, that (a) is included in the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to enable use of the work with that Major Component, or to implement a Standard Interface for which an implementation is available to the public in source code form. A "Major Component", in this context, means a major essential component (kernel, window system, and so on) of the specific operating system (if any) on which the executable work runs, or a compiler used to produce the work, or an object code interpreter used to run it. The "Corresponding Source" for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work's System Libraries, or general-purpose tools or generally available free programs which are used unmodified in performing those activities but which are not part of the work. For example, Corresponding Source includes interface definition files associated with source files for the work, and the source code for shared libraries and dynamically linked subprograms that the work is specifically designed to require, such as by intimate data communication or control flow between those subprograms and other parts of the work. The Corresponding Source need not include anything that users can regenerate automatically from other parts of the Corresponding Source. The Corresponding Source for a work in source code form is that same work. #### 2. Basic Permissions. All rights granted under this License are granted for the term of copyright on the Program, and are irrevocable provided the stated conditions are met. This License explicitly affirms your unlimited permission to run the unmodified Program. The output from running a covered work is covered by this License only if the output, given its content, constitutes a covered work. This License acknowledges your rights of fair use or other equivalent, as provided by copyright law. You may make, run and propagate covered works that you do not convey, without conditions so long as your license otherwise remains in force. You may convey covered works to others for the sole purpose of having them make modifications exclusively for you, or provide you with facilities for running those works, provided that you comply with the terms of this License in conveying all material for which you do not control copyright. Those thus making or running the covered works for you must do so exclusively on your behalf, under your direction and control, on terms that prohibit them from making any copies of your copyrighted material outside their relationship with you. Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not allowed; section 10 makes it unnecessary. #### 3. Protecting Users' Legal Rights From Anti-Circumvention Law. No covered work shall be deemed part of an effective technological measure under any applicable law fulfilling obligations under article 11 of the WIPO copyright treaty adopted on 20 December 1996, or similar laws prohibiting or restricting circumvention of such measures. When you convey a covered work, you waive any legal power to forbid circumvention of technological measures to the extent such circumvention is effected by exercising rights under this License with respect to the covered work, and you disclaim any intention to limit operation or modification of the work as a means of enforcing, against the work's users, your or third parties' legal rights to forbid circumvention of technological measures. #### 4. Conveying Verbatim Copies. You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program. You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee. #### 5. Conveying Modified Source Versions. You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions: - a) The work must carry prominent notices stating that you modified it, and giving a relevant date. - b) The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to "keep intact all notices". - c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it. - d) If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so. A compilation of a covered work with other separate and independent works, which are not by their nature extensions of the covered work, and which are not combined with it such as to form a larger program, in or on a volume of a storage or distribution medium, is called an "aggregate" if the compilation and its resulting copyright are not used to limit the access or legal rights of the compilation's users beyond what the individual works permit. Inclusion of a covered work in an aggregate does not cause this License to apply to the other parts of the aggregate. #### 6. Conveying Non-Source Forms. You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the machine-readable Corresponding Source under the terms of this License, in one of these ways: - a) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by the Corresponding Source fixed on a durable physical medium customarily used for software interchange. - b) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by a written offer, valid for at least three years and valid for as long as you offer spare parts or customer support for that product model, to give anyone who possesses the object code either (1) a copy of the Corresponding Source for all the software in the product that is covered by this License, on a durable physical medium customarily used for software interchange, for a price no more than your reasonable cost of physically performing this conveying of source, or (2) access to copy the Corresponding Source from a network server at no charge. - c) Convey individual copies of the object code with a copy of the written offer to provide the Corresponding Source. This alternative is allowed only occasionally and noncommercially, and only if you received the object code with such an offer, in accord with subsection 6b. - d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding Source in the same way through the same place at no further charge. You need not require recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements. - e) Convey the object code using peer-to-peer transmission, provided you inform other peers where the object code and Corresponding Source of the work are being offered to the general public at no charge under subsection 6d. A separable portion of the object code, whose source code is excluded from the Corresponding Source as a System Library, need not be included in conveying the object code work. A "User Product" is either (1) a "consumer product", which means any tangible personal property which is normally used for personal, family, or household purposes, or (2) anything designed or sold for incorporation into a dwelling. In determining whether a product is a consumer product, doubtful cases shall be resolved in favor of coverage. For a particular product received by a particular user, "normally used" refers to a typical or common use of that class of product, regardless of the status of the particular user or of the way in which the particular user actually uses, or expects or is expected to use, the product. A product is a consumer product regardless of whether the product has substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of the product. "Installation Information" for a User Product means any methods, procedures, authorization keys, or other information required to install and execute modified versions of a covered work in that User Product from a modified version of its Corresponding Source. The information must suffice to ensure that the continued functioning of the modified object code is in no case prevented or interfered with solely because modification has been made. If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM). The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network. Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying. #### 7. Additional Terms. "Additional permissions" are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions. When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission. Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms: - a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or - b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or - c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or - d) Limiting the use for publicity purposes of names of licensors or authors of the material; or - e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or - f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors. All other non-permissive additional terms are considered "further restrictions" within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying. If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms. Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way. #### 8. Termination. You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11). However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation. Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice. Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10. #### 9. Acceptance Not Required for Having Copies. You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so. #### 10. Automatic Licensing of Downstream Recipients. Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License. An "entity transaction" is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts. You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it. #### 11. Patents. A "contributor" is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's "contributor version". A contributor's "essential patent claims" are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, "control" includes the right to grant patent sublicenses in a manner consistent with the requirements of this License. Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version. In the following three paragraphs, a "patent license" is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To "grant" such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party. If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. "Knowingly relying" means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid. If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it. A patent license is "discriminatory" if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007. Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law. #### 12. No Surrender of Others' Freedom. If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program. #### 13. Remote Network Interaction; Use with the GNU General Public License. Notwithstanding any other provision of this License, if you modify the Program, your modified version must prominently offer all users interacting with it remotely through a computer network (if your version supports such interaction) an opportunity to receive the Corresponding Source of your version by providing access to the Corresponding Source from a network server at no charge, through some standard or customary means of facilitating copying of software. This Corresponding Source shall include the Corresponding Source for any work covered by version 3 of the GNU General Public License that is incorporated pursuant to the following paragraph. Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the work with which it is combined will remain governed by version 3 of the GNU General Public License. #### 14. Revised Versions of this License. The Free Software Foundation may publish revised and/or new versions of the GNU Affero General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU Affero General Public License "or any later version" applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU Affero General Public License, you may choose any version ever published by the Free Software Foundation. If the Program specifies that a proxy can decide which future versions of the GNU Affero General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program. Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version. #### 15. Disclaimer of Warranty. THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. #### 16. Limitation of Liability. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. #### 17. Interpretation of Sections 15 and 16. If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee. END OF TERMS AND CONDITIONS ### How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. <one line to give the program's name and a brief idea of what it does.> Copyright (C) <year> <name of author> This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. Also add information on how to contact you by electronic and paper mail. If your software can interact with users remotely through a computer network, you should also make sure that it provides a way for users to get its source. For example, if your program is a web application, its interface could display a "Source" link that leads users to an archive of the code. There are many ways you could offer source, and different solutions will be better for different programs; see section 13 for the specific requirements. You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU AGPL, see <http://www.gnu.org/licenses/>.

简介

A modern load testing tool, using Go and JavaScript - https://k6.io 展开 收起
Go 等 2 种语言
AGPL-3.0
取消

发行版

暂无发行版

贡献者

全部

近期动态

加载更多
不能加载更多了
1
https://gitee.com/amell/k6.git
git@gitee.com:amell/k6.git
amell
k6
k6
master

搜索帮助