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{
"versions": [{
"version": "0.2.3",
"phase": "alpha",
"final": false,
"updated": "2019-03-06",
"changes": [
{
"type": "UI",
"summary": "Better tech tree visualization."
},
{
"type": "GD",
"summary": "New building: caravan stable."
},
{
"type": "UI",
"summary": "Improved maps."
},
{
"type": "DEV",
"summary": "Compress saves to save localStorage space and make exports more manageable."
},
{
"type": "GB",
"summary": "通过限制建筑物、人口和事件在某些层面上,在不同层面上创造更大的营地差异。"
},
{
"type": "GB",
"summary": "平衡关键建筑的存储容量和成本。"
},
{
"type": "UI",
"summary": "添加当前营地及其建筑的视觉视图。"
},
{
"type": "GB",
"summary": "改善世界生成和层的进展。"
}
]
},{
"version": "0.2.2",
"phase": "alpha",
"final": true,
"updated": "2018-08-10",
"released": "2018-08-10",
"changes": [
{
"type": "DEV",
"summary": "增加“导出”/“导入”选项。(不兼容旧的存档)"
},
{
"type": "GD",
"summary": "启用手动选择装备的物品。"
},
{
"type": "GD",
"summary": "在探险过程中减少消耗食物/水和恢复体力的时间。"
},
{
"type": "UI",
"summary": "显示声誉、突袭和贸易。"
},
{
"type": "GD",
"summary": "增加两种增加声誉的新建筑:花园和广场。"
},
{
"type": "DEV",
"summary": "提高性能"
},
{
"type": "DEV",
"summary": "许多bug修复和改进。"
}
]
},
{
"version": "0.2.1",
"phase": "alpha",
"final": true,
"updated": "2018-03-19",
"released": "2018-03-19",
"changes": [{
"type": "GD",
"summary": "为游戏添加一个简单的结尾。"
},
{
"type": "UI",
"summary": "改善建筑项目的UI。"
},
{
"type": "DEV",
"summary": "修正了很多错误,尤其是在游戏后期。"
}
]
},
{
"version": "0.1.7",
"phase": "alpha",
"final": true,
"updated": "2017-08-19",
"released": "2017-08-19",
"changes": [{
"type": "GD",
"summary": "Add currency, trade partners on the map, outgoing trade caravans and incoming traders."
},
{
"type": "GB",
"summary": "More varied resources found when scavenging."
},
{
"type": "GB",
"summary": "Add more bag levels."
},
{
"type": "DEV",
"summary": "Bugfixes and performance improvements."
}
]
},
{
"version": "0.1.6",
"phase": "alpha",
"final": true,
"updated": "2017-04-25",
"released": "2017-04-25",
"changes": [{
"type": "DEV",
"summary": "Lots of small bugfixes."
},
{
"type": "UI",
"summary": "A friendly popup when the game crashes."
},
{
"type": "UI",
"summary": "Visualization of the tech tree."
}
]
},
{
"version": "0.1.5",
"phase": "alpha",
"final": true,
"updated": "2017-01-01",
"released": "2017-01-01",
"changes": [{
"type": "GD",
"summary": "Changed how reputation works. It's now camp-dependent and takes some time to grow / decrease."
},
{
"type": "GD",
"summary": "New building: generator (increases reputation)"
},
{
"type": "GB",
"summary": "Rebalanced upgrades and a few new ones. Several buildings can now be upgraded."
},
{
"type": "UI",
"summary": "Lots of small UI fixes and additions."
}
]
},
{
"version": "0.1.4",
"phase": "alpha",
"final": true,
"updated": "2016-11-06",
"released": "2016-11-06",
"changes": [{
"type": "GD",
"summary": "Improved followers and inn functionality."
},
{
"type": "GD",
"summary": "Add lots of new log messages for results of player actions when exploring."
},
{
"type": "UI",
"summary": "Improve header appearance and show item stats more clearly."
},
{
"type": "GD",
"summary": "Improve sector generation to create more intersections and generally more interesting level shapes."
}
]
},
{
"version": "0.1.3",
"phase": "alpha",
"final": true,
"updated": "2016-10-16",
"released": "2016-10-16",
"changes": [{
"type": "GD",
"summary": "Rework how food and water work while exploring & add springs"
},
{
"type": "GD",
"summary": "Add proper inventory management, add weights for items, and enforce carry limit"
},
{
"type": "GD",
"summary": "Make stamina regenerate much slower while exploring, and add option to recover it in camp"
},
{
"type": "GD",
"summary": "New items: first aid kits and glowsticks."
},
{
"type": "GD",
"summary": "Environmental hazards: cold, radiation and poison."
},
{
"type": "GD",
"summary": "More clothing slots & items."
}
]
},
{
"version": "0.1.2",
"phase": "alpha",
"final": true,
"released": "2016-03-20",
"updated": "2016-03-20",
"changes": [{
"type": "GD",
"summary": "Some items can be left in the camp (and not lost them when fainting)."
},
{
"type": "GD",
"summary": "Blueprints are made of pieces which must be separately collected."
},
{
"type": "UI",
"summary": "Notifications for new content in tabs like available buildigs or items."
},
{
"type": "UI",
"summary": "Improved exploration UI."
},
{
"type": "GD",
"summary": "Levels are composed of randomly generated paths and have intersections."
},
{
"type": "GD",
"summary": "Fight is no longer an independent action. Other actions can lead to random encounters."
},
{
"type": "GD",
"summary": "Exploration in general is more risky, but also has more rewards."
},
{
"type": "GD",
"summary": "Healing injuries is no longer instant."
},
{
"type": "GD",
"summary": "New improvement: aqueduct."
},
{
"type": "UI",
"summary": "Timer for next worker."
},
{
"type": "GB",
"summary": "There are levels where no camp can be built."
}
]
},
{
"version": "0.1.1",
"phase": "alpha",
"final": true,
"released": "2015-09-02",
"updated": "2015-09-02",
"changes": [{
"type": "GD",
"summary": "Initial list of upgrades, upgrades balancing & blueprint mechanic."
},
{
"type": "GD",
"summary": "Working crafting system and all basic items. Secondary resources (parts) that can be scavenged and used for crafting."
},
{
"type": "GD",
"summary": "Exploration now requires food and water."
},
{
"type": "GD",
"summary": "Locales: new scouting opportunities that appear on some sectors."
},
{
"type": "UI",
"summary": "Black skin for dark levels/sectors."
}
]
},
{
"version": "0.1.0",
"phase": "alpha",
"final": true,
"released": "2015-07-08",
"updated": "2015-07-08",
"changes": [{
"type": "GB",
"summary": "Initial building list"
},
{
"type": "GD",
"summary": "Basic camp game play"
},
{
"type": "GD",
"summary": "Basic exploration"
}
]
}
]
}
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