Introduction

BlazorGalaga

A recreation of the classic Namco fixed shooter arcade game Galaga written in C# using the Blazor SPA framework and .NET Core. This is not an emulation or virtual machine, but a complete re-implementation of the game from the ground up.

Demo Here

BlazorGalaga

Blazor Extensions Canvas

The graphics are rendered using the HTML Canvas element, leveraging the Blazor Extensions Canvas library. This allows all drawing and animation to be implemented in C#.

Howler.Blazor

Sound logic is implemented using the Howler.Blazor library.

Mobile Support

Touch support for mobile is implemented with the Hammer.js Javascript library.

Peformance

The game is optimized to run at 60FPS. There are cases where rendering 40+ sprites at once will decrease performance on slower machines and phones. The animation engine contains logic that automatically adjusts FPS based on system performance.

Future Enhancements

The game runs on a serverless architecture or CDN. Because of this, high score saving logic is nonexistent. High score saving can be easily added, but a server to store the high scores will be required.

The game contains the first three challenge levels and infinite game levels. The original Galaga has eight total challenge levels and a maximum of 255 game levels. For the average player, these differences are unnoticeable as most players never make it past level 20.

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