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Bokura / Usd

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CHANGELOG.md 3.83 KB
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haiyaojing 提交于 2022-03-21 16:56 . init

Changes in usd-unitysdk for Unity

[3.0.0-exp.1] - 2021-06-15

Features

  • New Import/Export API. See the ImportHelpers and ExportHelpers class (#237).
  • Added Integration with Recorder (compatible with Recorder 2.2.0 or newer) (#243).

Changed

  • Linux support temporarily disabled (#255).
  • USD.NET API is now in the package (#249).
  • USD.NET.Unity API is now in the package (#240).
  • Building USD.NET can now be done with a standalone Mono (#241).
  • Building the bindings is now done through CMake on all platforms. See BUILDING.md (#235).

Bug Fixes

  • Fixed hardcoded package name in InitUSD and BuildPostProcessor (#236).
  • Fixed a BuildPostProcess bug caused by permissions issues in OSX (#245).
  • Fixed an IL2CPP build bug caused by the inclusion of USD codegen directory (#245).
  • Fixed UsdAsset not properly refreshing the asset within the Prefab stage (#246).

[2.0.0-exp.1] - 2020-12-21

Features

  • Updated USD version to v20.08
  • Set material name in Unity to match the material name in the USD file on import (#174).
  • Shader exporter: added PBR export support to standard shader (#191, #206).
  • Shader exporter: added support for in-memory and render texture export (#125).
  • Shader exporter: added support for texture wrap modes (#125).
  • Added USDZ export from recorder clip.
  • Added Scope import as XForm (#154).

Bug Fixes

  • Fixed a crash happening when calling Scene.Read on non existing prims (#158).
  • Fixed an inability to refresh layers in Editor Mode (#155).
  • Fixed USDPayload's "Is Loaded" field in the inspector staying at false even when the payload has been loaded.
  • Fixed Transform Overrides export extension (USDU-124)
  • Fixed UsdAsset not saving changes made in the inspector (simple view).
  • Fixed redundant Timesamples created every frame for every prims at export.
  • Fixed shader import for emissive color & light baking.
  • Fixed wrong texture paths when exporting from packages (#125).
  • Fixed prefabs being reset when entering Play mode (#101).
  • Fixed export framerate to frames (60FPS) for more stability and improved compatibility with ArQuickLook (#170)

Special thanks to Felix Herbst for his awesome contributions on the materials import/export and USDZ exporters.

[1.0.3-preview.2] - 2020-04-24

Changed

  • Fix regression where the default usd root was ignored, creating broken hierarchies of game objects

[1.0.3-preview.1] - 2020-04-01

Changed

  • Fix the "Slow and safe as FBX" loading mode to perform the basis change as the FBX importer (#129)

[1.0.2-preview.1] - 2019-11-06

Added

  • Option to handle basis conversion "as FBX" (#129)
  • Support for "Sphere" schema (#128)

Changed

  • Fix the "Decompose" function to handle matrices with very small determinant (#130, #142)
  • Allow exporting transparency from Standard shader (#131)
  • Fix the "ImportMesh" sample to works in edit mode (#128)
  • Handle skinned primitive that inherits skeleton data (joint indices and weight) from parent prim but don't define those themselves (#128)

[1.0.1-preview.1] - 2019-06-30

Changes

New feature :

  • Linux support

Bug fixes :

  • NullReferenceException on USD export (#67)
  • Path of .usd file does not match textures in the archive (#88)
  • Build error when sample is imported
  • Timeline: Playback sometimes spews errors (#93)
  • Skeleton bindings below the root are not discovered (#92)
  • Normals update after opening standard shader (#91)
  • UsdSkel export fails when rig root is the model root (#89)
  • VariantSets on the root UsdAsset results in errors (#77)
  • Bones do not match bindpose (#98)
  • Standard shader "pops" when opening the inspector (#102)
  • UsdIo: Do not recurse on null objects (#118)

[1.0.0-preview.4] - 2019-03-15

Changes

  • Update readme images

[1.0.0-preview.3] - 2019-03-15

Changes

  • CI integration
  • Samples Fixes

[1.0.0-preview.1] - 2019-02-20

Changes

  • Initial creation of the package
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