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README
GPL-2.0

fishing-hunter

介绍

一款小捕鱼游戏,休闲娱乐一下。主要用于技术学习与实践,本项目是基于<心悦游戏开发框架>开发,地址:https://gitee.com/wgslucky/xinyue-game-frame 是对心悦游戏框架的一次实际应用练习。

版本信息

  1. JDK统一使用java 8 版本
  2. Rocketmq 使用4.6.1版本
  3. Nacos使用1.2.1 版本
  4. unity3d使用2019.3.1f版本

游戏框架源码

项目安装

  1. 下载地址:https://gitee.com/wgslucky/xinyue-game-frame

  2. 安装Eclipse和配置Maven

  3. 导入到Eclipse,以方便查看代码

  4. 将框架源码安装到本地仓库

    在框架源码项目game-frame-server下执行下面的命令:

    mvn clean install

    或在eclipse中,点击项目右键,Run as -> Maven install

项目介绍

  1. game-frame-client

    这是客户端unity3d用到的框架代码。

  2. game-frame-server-web

    这下面是两个web项目,xinyue-game-web-gateway是web服务的网关项目,用于对web服务的负载。

    xinyue-game-center是游戏服务中心项目,负责用户的注册,登陆,sdk判断,充值回调,公告等公共服务。后期也可以根据项目需要,将一些web服务单独拆分出现,独立部署。

  3. xinyue-game-gateway

    这个是游戏长连接网关,用于和客户端直联,负责连接的认证,消息加密解密,解压,压缩,消息转发,负载等。

游戏示例项目源码

项目安装

  1. 下载地址:https://gitee.com/wgslucky/fishing-hunter

  2. 导入到Eclipse之中

  3. 在根项目XinyueFishingHunterServer下执行下面的命令

    mvn clean install

    或在eclipse中,点击项目右键,Run as -> Maven install

项目介绍

  1. FishingHunterLoginServer

    角色登陆服务,负责将角色的数据从数据库加载到redis,并返回给客户端

  2. FishingHunterLogic

    游戏业务服务。根据游戏服务将来的需求,可以将一些模块单独拆出来,做为独立的服务部署,比如排行榜。

    此项目下的prtobuf文件夹中包括了用到的.proto文件和工具。

  3. FishingHunterGameDao

    游戏的数据库连接与服务信息。单独做为一个项目,是因为可能会有多个业务模块引用它。

  4. FishingHunterEventMessage

    服务间事件系统,用于服务之间数据更新的通知。单独做为一个项目,是因为可能会有多个业务模块引用它。

项目依赖关系

游戏示例项目会依赖于游戏框架项目,因为框架项目没有上传到公共的maven仓库,所以如果直接编译游戏示例项目,是编译不通过的,因为它会找不到依赖的游戏框架的jar包。所以在编译游戏示例项目之前,需要先编译游戏架构项目。编译步骤就是上面所说的游戏框架源码部分。别外,因为xinyue-game-center项目依赖了FishingHunterEventMessage项目,所以xinyue-game-center项目的编译需要放在FishingHunterEventMessage编译之后。所以,请下面的步骤将项目发布到本的maven仓库中心之中。

  1. 在框架源码项目game-frame-server下执行下面的命令:

    mvn clean install
  2. 在根项目XinyueFishingHunterServer下执行下面的命令

    mvn clean install
  3. 在其它项目pom所在的目录执行

    mvn clean install

客户端源码

https://gitee.com/wgslucky/xinyue-fish

Nacos服务安装

  1. 下载安装包:https://github.com/alibaba/nacos/releases
  2. 选择合适的安装包,这里选择:nacos-server-1.2.1.tar.gz,如果是windows环境,下载zip的安装包。
  3. 解压下载的压缩包
  4. 进入../nacos/bin目录,运行命令
sh startup.sh -m standalone

输出以下信息,表示启动成功:

nacos is starting with standalone
nacos is starting,you can check the /Users/topjoy/Desktop/wgs/nacos/logs/start.out

RocketMQ安装

  1. 下载安装包:https://github.com/apache/rocketmq/releases

  2. 选择rocketmq-all-4.6.1版本

  3. 解压下载的运行包

  4. 启动rocketmq服务

    • 启动NameServer服务

      进入到rocketmq的bin目录,执行:

      sh mqnamesrv start
    • 启动Broker服务

      进入到rocketmq的bin目录,执行:

      sh mqbroker -n localhost:9876

    注意,以这种方式启动的rocketmq是不能关闭启动窗口的,关闭之后服务就停止了,正式环境下可以使用后台运行的方式启动。 更多RocketMQ的使用,请参考RocketMQ文档:http://www.xinyues.com/col.jsp?id=103

Redis服务安装

请自行按照网上的教程安装Redis服务

MongoDB数据库安装

请自行按照网上的教程安装MongoDB

使用nacos管理平台

登陆nacos服务

启动nacos服务成功之后,在浏览器中输入:http://localhost:8848/nacos 即可打开nacos的登陆界面,默认的用户名和密码都是nacos。登陆成功之后,就可以对nacos进行管理了。

创建本地环境命名空间

登陆nacos之后,点击左侧菜单的Namespace项,然后再点击右上角的Create Namespace,输入相关的参数信息:

创建命名空间

点击OK之后,就成功创建了本地的开发环境命名空间了。然后在命名空间列表中就可以看到刚才创建的Namespace。点击右边的Details,可以看到有一个ID项,项目配置文件中配置的namespace就是这个ID:

Namespace ID

创建公共配置文件

在分布式项目中,有很多配置文件,不同的项目可能引用的是同一份配置,如果每个项目都配置一次的话,不仅重复配置工作量大,而且更新维护也是一件费时的事情,如果每次都是人工修改,也难免会出错。所以可以把内容相同的配置文件创建成公共的配置文件,哪个项目用到这个配置文件,就直接引用文件名即可。

本项目使用了阿里的spring cloud 组件:spring-cloud-alibaba,在nacos中就可以管理分布式项目的配置文件内容,它代替了原来的spring cloud config(配置中心)和eureka(服务发现与注册中心)。

在nacoas中添加配置文件时需要注意的一个是dataId的命令,它的格式是:

${prefix}-${spring.profile.active}.${file-extension}
  • prefix :配置文件前缀,默认是spring.application.name的值,也可以通过配置spring.cloud.nacos.config.prefix的值指定。
  • spring.profile.active : 当前配置环境需要激活的配置文件名。
  • file-exetension : 配置文件扩展名,常用的有.properties和yaml。

在本项目中,公共配置的dataId格式示例:xinyue-game-redis-config.yaml,其中xinyue-game是prefix,redis-config是spring.profile.active,.yaml是文件扩展名。

创建Redis配置信息

Redis服务请自行安装,配置好密码并启动即可。然后将Redis的信息配置到nacos之中,这样只需要配置一次,多个项目都可以同时引用了。

登陆nacos之后,点击左侧的菜单项:ConfigManagerment->Configuraions,再选择已创建的相应命名空间,比如local-env,然后点击右侧的"+"号,添加配置文件信息,由于项目使用的配置文件格式是YAML,所以这里选择Format为YAML。

然点击右下角的Publish按键即可创建成功,然后返回列表界面,就可以看到刚才创建成功的redis-config项了,如果想修改配置内容,可以点击右边的Edit进地编辑更新。

创建MongoDB配置信息

MongoDB服务请自行安装,配置好密码并启动即可。然后将MongoDB的信息配置到nacos之中,这样只需要配置一次,多个项目都可以同时引用了。

登陆nacos之后,点击左侧的菜单项:ConfigManagerment->Configuraions,再选择已创建的相应命名空间,比如local-env,然后点击右侧的"+"号,添加配置文件信息,由于项目使用的配置文件格式是YAML,所以这里选择Format为YAML。

然点击右下角的Publish按键即可创建成功,然后返回列表界面,就可以看到刚才创建成功的mongo-config项了,如果想修改配置内容,可以点击右边的Edit进地编辑更新。

创建Nacos的配置信息

因为在整个系统架构中,nacos做为服务发现与注册中心,所以项目需要配置nacos的信息。

登陆nacos之后,点击左侧的菜单项:ConfigManagerment->Configuraions,再选择已创建的相应命名空间,比如local-env,然后点击右侧的"+"号,添加配置文件信息,由于项目使用的配置文件格式是YAML,所以这里选择Format为YAML。

然点击右下角的Publish按键即可创建成功,然后返回列表界面,就可以看到刚才创建成功的nacos-config项了,如果想修改配置内容,可以点击右边的Edit进地编辑更新。

创建RocketMQ配置信息

RocketMQ是做为整个系统内部消息通信的基础,安装方式见RocketMQ安装篇。

登陆nacos之后,点击左侧的菜单项:ConfigManagerment->Configuraions,再选择已创建的相应命名空间,比如local-env,然后点击右侧的"+"号,添加配置文件信息,由于项目使用的配置文件格式是YAML,所以这里选择Format为YAML。

然点击右下角的Publish按键即可创建成功,然后返回列表界面,就可以看到刚才创建成功的rocketmq-config项了,如果想修改配置内容,可以点击右边的Edit进地编辑更新。

注意,以上配置信息需要配置成自己当前使用的系统信息。

测试配置信息是否成功

可以使用下面的代码,测试配置是否成功

public class NacosConfigService {

	public static void main(String[] args) throws NacosException, InterruptedException {
		String serverAddr = "localhost:8848";
		String dataId = "xinyue-game-redis-config.yaml";
		String group = "xinyue-game";
		Properties properties = new Properties();
		properties.put(PropertyKeyConst.SERVER_ADDR, serverAddr);
		properties.put(PropertyKeyConst.NAMESPACE, "local-env");

		ConfigService configService = NacosFactory.createConfigService(properties);
		String content = configService.getConfig(dataId, group, 5000);
		System.out.println(content);
	}
}

游戏示例项目添加配置

游戏服务中心项目

在Eclipse中,打开xinyue-game-center项目的config/bootstrap.yml,添加nacos的服务信息与信息配置

logging:
  config: file:config/log4j2.xml
server:
  port: 5003
spring:
  application:
    name: game-center-server
  profiles:
    active:   # 配置需要激活加载的文件名
     - rocketmq-config   
     - nacos-config
     - redis-config
     - mongo-config
  cloud:
    nacos:
      config:
        group: xinyue-game    # 在nacos中创建配置时的group名字
        file-extension: yaml  # 指定远程配置文件格式
        namespace: local-env # 配置所在的命名空间
        prefix: xinyue-game   # 配置文件前缀,默认是项目名称,它和上面active的文件名共同组成nacos配置的dataId
        server-addr: localhost:8848  # nacos的地址

在服务器启动的时候,根据上面的配置,就会拼成拉取的配置的dataId为,如下面的日志所示:

2020-05-30 17:14:51 INFO  org.springframework.cloud.bootstrap.config.PropertySourceBootstrapConfiguration - Located property source: CompositePropertySource {name='NACOS', propertySources=[NacosPropertySource {name='xinyue-game-mongo-config.yaml,xinyue-game'}, NacosPropertySource {name='xinyue-game-redis-config.yaml,xinyue-game'}, NacosPropertySource {name='xinyue-game-nacos-config.yaml,xinyue-game'}, NacosPropertySource {name='xinyue-game-rocketmq-config.yaml,xinyue-game'}, NacosPropertySource {name='xinyue-game.yaml,xinyue-game'}, NacosPropertySource {name='xinyue-game,xinyue-game'}]}
2020-05-30 17:15:01 INFO  org.springframework.boot.SpringApplication - The following profiles are active: rocketmq-config,nacos-config,redis-config,mongo-config

application.yml的配置默认可以不用修改,端口修改可以根据自己的需要进行修改。

下面的配置信息都和此配置类似。

Web网关服务

在Eclipse中,打开xinyue-game-web-gateway项目的config/bootstrap.yml,添加nacos的服务信息与信息配置


spring:
  profiles:
    active:
    - nacos-config  # 因为网关不需要数据库等其它的配置,只激活nacos配置即可。

  cloud:
    nacos:
      config:
        group: xinyue-game
        file-extension: yaml  # 指定远程配置文件格式
        namespace: local-env
        prefix: xinyue-game
        server-addr: localhost:8848

application.yml 配置可以根据业务需要自行修改,默认情况下可以不用修改。

游戏网关服务

在Eclipse中,打开xinyue-game-gateway项目的config/bootstrap.yml,添加nacos的服务信息与信息配置


spring:
  profiles:
    active:  # 以下这些配置都配置的nacos的配置中心里面,这样可以共享配置信息
    - rocketmq-config
    - nacos-config
    - redis-config
  cloud:
    nacos:
      config:
        group: xinyue-game
        file-extension: yaml  # 指定远程配置文件格式
        namespace: local-env
        prefix: xinyue-game
        server-addr: localhost:8848

业务配置application.yml默认可以不用修改,如果有业务变化,再根据需求修改即可。

游戏示例登陆服务

在Eclipse中,打开FishingHunterLoginServer项目的config/boostrap.yml,添加nacos的服务信息与信息配置


spring:
  profiles:
    active:
    - rocketmq-config
    - nacos-config
    - redis-config
    - mongo-config
  cloud:
    nacos:
      config:
        group: xinyue-game
        file-extension: yaml  # 指定远程配置文件格式
        namespace: local-env
        prefix: xinyue-game
        server-addr: localhost:8848

配置applicaion.yml默认可以不用修改。

游戏示例逻辑服务

在Eclipse中,打开FishingHunterLogic项目的config/bootstap.yml,添加nacos的服务信息与信息配置


spring:
  profiles:
    active:
    - rocketmq-config
    - nacos-config
    - redis-config
    - mongo-config
  cloud:
    nacos:
      config:
        group: xinyue-game
        file-extension: yaml  # 指定远程配置文件格式
        namespace: local-env
        prefix: xinyue-game
        server-addr: localhost:8848

配置application.yml默认可以不用修改。

游戏示例项目启动

在Eclipse中启动

在各个服务中找到对应的启动类,直接运行即可。

  1. 启动游戏中心服务,启动类:WebGameCenterServerMain
  2. 启动Web网关服务,启动类:GameWebServerGatewayMain
  3. 启动游戏网关服务,启动类:GameGatewayMain
  4. 启动示例登陆服务,启动类:FishingHunterLoginServer
  5. 启动示例业务服务,启动类:FishServerMain

打包成Jar包运行

在需要运行的项目pom.xml所以的目录下面,执行下面的命令:

mvn clean package

在相应项目的target目录下就可以找到可以运行的jar包。

比如游戏示例的登陆服务,在FishingHunterLoginServer目录下执行 mvn clean package,target目录下就需要 生成:FishingHunterLoginServer-0.0.1-SNAPSHOT.jar,然后把它和config文件夹放在同一个目录下,使用下面的命令:

java -jar FishingHunterLoginServer-0.0.1-SNAPSHOT.jar

客户端

如果需要启动客户端,需要下载Unity,版本需要大于等于2019.3.1f

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If distribution of executable or object code is made by offering access to copy from a designated place, then offering equivalent access to copy the source code from the same place counts as distribution of the source code, even though third parties are not compelled to copy the source along with the object code. 4. You may not copy, modify, sublicense, or distribute the Program except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense or distribute the Program is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance. 5. You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute the Program or its derivative works. These actions are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the Program (or any work based on the Program), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Program or works based on it. 6. Each time you redistribute the Program (or any work based on the Program), the recipient automatically receives a license from the original licensor to copy, distribute or modify the Program subject to these terms and conditions. You may not impose any further restrictions on the recipients' exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties to this License. 7. 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If any portion of this section is held invalid or unenforceable under any particular circumstance, the balance of the section is intended to apply and the section as a whole is intended to apply in other circumstances. It is not the purpose of this section to induce you to infringe any patents or other property right claims or to contest validity of any such claims; this section has the sole purpose of protecting the integrity of the free software distribution system, which is implemented by public license practices. Many people have made generous contributions to the wide range of software distributed through that system in reliance on consistent application of that system; it is up to the author/donor to decide if he or she is willing to distribute software through any other system and a licensee cannot impose that choice. This section is intended to make thoroughly clear what is believed to be a consequence of the rest of this License. 8. If the distribution and/or use of the Program is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License. 9. The Free Software Foundation may publish revised and/or new versions of the General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. Each version is given a distinguishing version number. If the Program specifies a version number of this License which applies to it and "any later version", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of this License, you may choose any version ever published by the Free Software Foundation. 10. If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally. NO WARRANTY 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. END OF TERMS AND CONDITIONS How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. <one line to give the program's name and a brief idea of what it does.> Copyright (C) <year> <name of author> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. Also add information on how to contact you by electronic and paper mail. If the program is interactive, make it output a short notice like this when it starts in an interactive mode: Gnomovision version 69, Copyright (C) year name of author Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w' and `show c'; they could even be mouse-clicks or menu items--whatever suits your program. You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. Here is a sample; alter the names: Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision' (which makes passes at compilers) written by James Hacker. <signature of Ty Coon>, 1 April 1989 Ty Coon, President of Vice This General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License.

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一款小捕鱼游戏,休闲娱乐一下。主要用于技术学习与实践 展开 收起
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GPL-2.0
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