ecs游戏框架,里面包含ECS框架用于管理场景实体,一些常用2D碰撞检测及游戏中常用的工具
基于Three.js、Go语言和MongoDB的跨平台的3D场景编辑器,支持桌面版和Web版。
SSRLoS-CocosCreator_v2
protobuffer for unity 自动生成 协议 unity 可以使用的库
KBEngine是一款开源mmog服务端引擎, 使用统一协议能够轻松与前端对接,能轻松使用unity3d、 ogre、 cocos2d、 html5等作为前端表现。
a sqlite3 operation-interfaces in c++, trasaction supported. this can be used in across-platform projects, such as lua games.
c++. This is an across-platform ThreadPool, implemented with C++11. single-thread&multi-task / multi-thread&multi-task supported. If cocos-2d-x engine used, you can use "PerformInCocosThread" to run UI-RenderTask in your sub Thread from pool.
A MemoryPool implemented in C++11. Variable size and pool-auto-size supported.