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dotnet core version of SuperSocket. Pick up socket communication logic from SuperSocket, and exclude command concept.
class Program
{
static void Main(string[] args)
{
SocketServerBase server = new SocketServerBase();
server.NewClientAccepted += Server_NewClientAccepted;
server.Start();
Console.WriteLine("enter any key to exit.");
Console.ReadKey();
}
private static void Server_NewClientAccepted(Socket client, ISocketSession session)
{
Console.WriteLine("----- new client ------------");
AsyncSocketSession ass = session as AsyncSocketSession;
ass.SetReceiveHandler(arg =>
{
Console.WriteLine("----- new receive ------------");
string received = System.Text.Encoding.UTF8.GetString(arg.Buffer, arg.Offset, arg.BytesTransferred);
Console.WriteLine(received);
ass.Send(received);
});
}
}
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