The FFmpeg API is vast and complex and this project exposes it with minimum modifications - support is very limited. Please consider to ask how to questions on stackoverflow.com. The community may be able to offer some assistance but you will largely be on your own. As another option you can search for a solution in C(lang) as with some effort you can convert it to C#.
FFmpeg auto generated unsafe bindings for C#/.NET and Mono.
The basic example of the library usage: video decoding, conversion and frame extraction to jpeg is included in FFmpeg.AutoGen.Example
project.
For the more sophisticated operations please refer to offical ffmpeg Documentation expecially API section of it.
on Windows:
Native ffmpeg binaries are pre bundled in the repository.
The x64 binaries source from Zeranoe FFmpeg.
Please check to example project it shows how specify path to libraries.
In case you need x86 binaries, feel free to use same source.
on OS X:
Install ffmpeg via MacPorts:
sudo port install ffmpeg +universal
Please make sure that FFmpeg.AutoGen.dll
coupled with FFmpeg.AutoGen.config
and all paths are correct.
By default MacPorts keeps compiled libraries in /opt/local/lib
.
FFmpeg.AutoGen.config
with full path to FFmpeg libraries.The bindings generator uses CppSharp.
Prerequisites:
Steps to generate:
FFmpeg.AutoGen.CppSharpUnsafeGenerator;
*.g.cs
in FFmpeg.AutoGen
project will be regenerated.Copyright © Ruslan Balanukhin 2018 All rights reserved.
Distributed under the GNU Lesser General Public License (LGPL) version 3.
http://www.gnu.org/licenses/lgpl.html
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