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Daochen Zha 提交于 2021-06-26 23:46 . Update README.md

[ICML 2021] DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learning

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中文文档

DouZero is a reinforcement learning framework for DouDizhu (斗地主), the most popular card game in China. It is a shedding-type game where the player’s objective is to empty one’s hand of all cards before other players. DouDizhu is a very challenging domain with competition, collaboration, imperfect information, large state space, and particularly a massive set of possible actions where the legal actions vary significantly from turn to turn. DouZero is developed by AI Platform, Kwai Inc. (快手).

Community:

  • Slack: Discuss in DouZero channel.
  • QQ Group: Join our QQ group 819204202. Password: douzeroqqgroup
Demo

Cite this Work

For now, please cite our Arxiv version:

Zha, Daochen, et al. "DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learning." arXiv preprint arXiv:2106.06135 (2021).

@article{zha2021douzero,
  title={DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learning},
  author={Zha, Daochen and Xie, Jingru and Ma, Wenye and Zhang, Sheng and Lian, Xiangru and Hu, Xia and Liu, Ji},
  journal={arXiv preprint arXiv:2106.06135},
  year={2021}
}

What Makes DouDizhu Challenging?

In addition to the challenge of imperfect information, DouDizhu has huge state and action spaces. In particular, the action space of DouDizhu is 10^4 (see this table). Unfortunately, most reinforcement learning algorithms can only handle very small action spaces. Moreover, the players in DouDizhu need to both compete and cooperate with others in a partially-observable environment with limited communication, i.e., two Peasants players will play as a team to fight against the Landlord player. Modeling both competing and cooperation is an open research challenge.

In this work, we propose Deep Monte Carlo (DMC) algorithm with action encoding and parallel actors. This leads to a very simple yet surprisingly effective solution for DouDizhu. Please read our paper for more details.

Installation

The training code is designed for GPUs. Thus, you need to first install CUDA if you want to train models. You may refer to this guide. For evaluation, CUDA is optional and you can use CPU for evaluation.

First, clone the repo with (if you are in China and Github is slow, you can use the mirror in Gitee):

git clone https://github.com/kwai/DouZero.git

Make sure you have python 3.6+ installed. Install dependencies:

cd douzero
pip3 install -r requirements.txt

We recommend installing the stable version of DouZero with

pip3 install douzero

If you are in China and the above command is too slow, you can use the mirror provided by Tsinghua University:

pip3 install douzero -i https://pypi.tuna.tsinghua.edu.cn/simple

or install the up-to-date version (it could be not stable) with

pip3 install -e .

If you want to train or evaluate DouZero, you are not recommended to use a Windows machine. While it is possible to use Windows, you may encounter some errors. See Issues in Windows. Nonetheless, Windows users can still run the demo locally.

Training

We assume you have at least one GPU available. Run

python3 train.py

This will train DouZero on one GPU. To train DouZero on multiple GPUs. Use the following arguments.

  • --gpu_devices: what gpu devices are visible
  • --num_actors_devices: how many of the GPU deveices will be used for simulation, i.e., self-play
  • --num_actors: how many actor processes will be used for each device
  • --training_device: which device will be used for training DouZero

For example, if we have 4 GPUs, where we want to use the first 3 GPUs to have 15 actors each for simulating and the 4th GPU for training, we can run the following command:

python3 train.py --gpu_devices 0,1,2,3 --num_actors_devices 3 --num_actors 15 --training_device 3

For more customized configuration of training, see the following optional arguments:

--xpid XPID           Experiment id (default: douzero)
--save_interval SAVE_INTERVAL
                      Time interval (in minutes) at which to save the model
--objective {adp,wp}  Use ADP or WP as reward (default: ADP)
--gpu_devices GPU_DEVICES
                      Which GPUs to be used for training
--num_actor_devices NUM_ACTOR_DEVICES
                      The number of devices used for simulation
--num_actors NUM_ACTORS
                      The number of actors for each simulation device
--training_device TRAINING_DEVICE
                      The index of the GPU used for training models
--load_model          Load an existing model
--disable_checkpoint  Disable saving checkpoint
--savedir SAVEDIR     Root dir where experiment data will be saved
--total_frames TOTAL_FRAMES
                      Total environment frames to train for
--exp_epsilon EXP_EPSILON
                      The probability for exploration
--batch_size BATCH_SIZE
                      Learner batch size
--unroll_length UNROLL_LENGTH
                      The unroll length (time dimension)
--num_buffers NUM_BUFFERS
                      Number of shared-memory buffers
--num_threads NUM_THREADS
                      Number learner threads
--max_grad_norm MAX_GRAD_NORM
                      Max norm of gradients
--learning_rate LEARNING_RATE
                      Learning rate
--alpha ALPHA         RMSProp smoothing constant
--momentum MOMENTUM   RMSProp momentum
--epsilon EPSILON     RMSProp epsilon

Evaluation

The evaluation can be performed with GPU or CPU (GPU will be much faster). Pretrained model is available at Google Drive or 百度网盘, 提取码: 4624. Put pre-trained weights in baselines/. The performance is evaluated through self-play. We have provided pre-trained models and some heuristics as baselines:

  • random: agents that play randomly (uniformly)
  • rlcard: the rule-based agent in RLCard
  • SL (baselines/sl/): the pre-trained deep agents on human data
  • DouZero-ADP (baselines/douzero_ADP/): the pretrained DouZero agents with Average Difference Points (ADP) as objective
  • DouZero-WP (baselines/douzero_WP/): the pretrained DouZero agents with Winning Percentage (WP) as objective

Step 1: Generate evaluation data

python3 generate_eval_data.py

Some important hyperparameters are as follows.

  • --output: where the pickled data will be saved
  • --num_games: how many random games will be generated, default 10000

Step 2: Self-Play

python3 evaluate.py

Some important hyperparameters are as follows.

  • --landlord: which agent will play as Landlord, which can be random, rlcard, or the path of the pre-trained model
  • --landlord_up: which agent will play as LandlordUp (the one plays before the Landlord), which can be random, rlcard, or the path of the pre-trained model
  • --landlord_down: which agent will play as LandlordDown (the one plays after the Landlord), which can be random, rlcard, or the path of the pre-trained model
  • --eval_data: the pickle file that contains evaluation data

For example, the following command evaluates DouZero-ADP in Landlord position against random agents

python3 evaluate.py --landlord baselines/douzero_ADP/landlord.ckpt --landlord_up random --landlord_down random

The following command evaluates DouZero-ADP in Peasants position against RLCard agents

python3 evaluate.py --landlord rlcard --landlord_up baselines/douzero_ADP/landlord_up.ckpt --landlord_down baselines/douzero_ADP/landlord_down.ckpt

By default, our model will be saved in douzero_checkpoints/douzero every half an hour. We provide a script to help you identify the most recent checkpoint. Run

sh get_most_recent.sh douzero_checkpoints/douzero/

The most recent model will be in most_recent_model.

Issues in Windows

You may encounter operation not supported error if you use a Windows system to train. This is because doing multiprocessing on CUDA tensors is not supported in Windows. However, our code extensively operates on the CUDA tensors since the code is optimized for GPUs. Similarly, you may fail to launch multiple processes when running the evaluation script. Thus, we recommend using a Linux server or macOS system to train or evaluate the models. Please contact us if you find any solutions!

Core Team

Acknowlegements

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