1 Star 0 Fork 0

新无止竞 / opencvsharp

加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
克隆/下载
贡献代码
同步代码
取消
提示: 由于 Git 不支持空文件夾,创建文件夹后会生成空的 .keep 文件
Loading...
README
Apache-2.0

OpenCvSharp

Github Actions Windows Status Github Actions Ubuntu Status Github Actions MacOS Status GitHub license

Wrapper of OpenCV for .NET

Old versions of OpenCvSharp are stored in opencvsharp_2410.

NuGet

Package Description Link
OpenCvSharp4 OpenCvSharp core libraries NuGet version
OpenCvSharp4.WpfExtensions WPF Extensions NuGet version
OpenCvSharp4.Windows All-in-one package for Windows (except UWP) NuGet version
OpenCvSharp4.runtime.win Native bindings for Windows x64/x86 (except UWP) NuGet version
OpenCvSharp4.runtime.uwp Native bindings for UWP (Universal Windows Platform) x64/x86/ARM NuGet version
OpenCvSharp4.runtime.ubuntu.18.04-x64 Native bindings for Ubuntu 18.04 x64 NuGet version
OpenCvSharp4.runtime.osx.10.15-x64 Native bindings for macOS 10.15 x64 NuGet version

Native binding (OpenCvSharpExtern.dll / libOpenCvSharpExtern.so) is required to work OpenCvSharp. To use OpenCvSharp, you should add both OpenCvSharp4 and OpenCvSharp4.runtime.* packages to your project. Currently, native bindings for Windows, UWP, Ubuntu 18.04 and macOS are released.

Packages named OpenCvSharp3-* and OpenCvSharp-* are deprecated.

OpenCvSharp3-AnyCPU / OpenCvSharp3-WithoutDll / OpenCvSharp-AnyCPU / OpenCvSharp-WithoutDll

Docker images

https://hub.docker.com/u/shimat

Installation

Windows (except UWP)

Add OpenCvSharp4 and OpenCvSharp4.runtime.win NuGet packages to your project. You can use OpenCvSharp4.Windows instead.

UWP

Add OpenCvSharp4 and OpenCvSharp4.runtime.uwp NuGet packages to your project. Note that OpenCvSharp4.runtime.win and OpenCvSharp4.Windows don't work for UWP.

Ubuntu 18.04

Add OpenCvSharp4 and OpenCvSharp4.runtime.ubuntu.18.04.x64 NuGet packages to your project.

dotnet new console -n ConsoleApp01
cd ConsoleApp01
dotnet add package OpenCvSharp4
dotnet add package OpenCvSharp4.runtime.ubuntu.18.04-x64
# -- edit Program.cs --- # 
dotnet run

Google AppEngine Flexible (Ubuntu 16.04)

Some Docker images are provided to use OpenCvSharp with AppEngine Flexible. The native binding (libOpenCvSharpExtern) is already built in the docker image and you don't need to worry about it.

FROM shimat/appengine-aspnetcore3.1-opencv4.5.0:20201030

ADD ./ /app 
ENV ASPNETCORE_URLS=http://*:${PORT} 

WORKDIR /app 
ENTRYPOINT [ "dotnet", "YourAspNetCoreProject.dll" ]

Ubuntu 18.04 Docker image

You can use the shimat/ubuntu18-dotnetcore3.1-opencv4.5.0 docker image. This issue may be helpful: https://github.com/shimat/opencvsharp/issues/920

Downloads

If you do not use NuGet, get DLL files from the release page.

Target OpenCV

Requirements

PS1> Install-WindowsFeature Server-Media-Foundation

OpenCvSharp won't work on Unity and Xamarin platform. For Unity, please consider using OpenCV for Unity or some other solutions.

OpenCvSharp does not support CUDA. If you want to use the CUDA features, you need to customize the native bindings yourself.

Usage

For more details, see samples and Wiki pages.

Always remember to release Mat instances! The using syntax is useful.

// C# 8
// Edge detection by Canny algorithm
using OpenCvSharp;

class Program 
{
    static void Main() 
    {
        using var src = new Mat("lenna.png", ImreadModes.Grayscale);
        using var dst = new Mat();
        
        Cv2.Canny(src, dst, 50, 200);
        using (new Window("src image", src)) 
        using (new Window("dst image", dst)) 
        {
            Cv2.WaitKey();
        }
    }
}

As mentioned above, objects of classes, such as Mat and MatExpr, have unmanaged resources and need to be manually released by calling the Dispose() method. Worst of all, the +, -, *, and other operators create new objects each time, and these objects need to be disposed, or there will be memory leaks. Despite having the using syntax, the code still looks very verbose.

Therefore, a ResourcesTracker class is provided. The ResourcesTracker implements the IDisposable interface, and when the Dispose() method is called, all resources tracked by the ResourcesTracker are disposed. The T() method of ResourcesTracker can trace an object or an array of objects, and the method NewMat() is like T(new Mat(...). All the objects that need to be released can be wrapped with T().For example: t.T(255 - t.T(picMat * 0.8)) . Example code is as following:

using (var t = new ResourcesTracker())
{
    Mat mat1 = t.NewMat(new Size(100, 100), MatType.CV_8UC3, new Scalar(0));
    Mat mat3 = t.T(255-t.T(mat1*0.8));
    Mat[] mats1 = t.T(mat3.Split());
    Mat mat4 = t.NewMat();
    Cv2.Merge(new Mat[] { mats1[0], mats1[1], mats1[2] }, mat4);
}

using (var t = new ResourcesTracker())
{
    var src = t.T(new Mat(@"lenna.png", ImreadModes.Grayscale));
    var dst = t.NewMat();
    Cv2.Canny(src, dst, 50, 200);
    var blurredDst = t.T(dst.Blur(new Size(3, 3)));
    t.T(new Window("src image", src));
    t.T(new Window("dst image", blurredDst));
    Cv2.WaitKey();
}      

Features

  • OpenCvSharp is modeled on the native OpenCV C/C++ API style as much as possible.
  • Many classes of OpenCvSharp implement IDisposable. There is no need to manage unsafe resources.
  • OpenCvSharp does not force object-oriented programming style on you. You can also call native-style OpenCV functions.
  • OpenCvSharp provides functions for converting from Mat into Bitmap(GDI+) or WriteableBitmap(WPF).

Code samples

https://github.com/shimat/opencvsharp_samples/

Documents

http://shimat.github.io/opencvsharp/api/OpenCvSharp.html

OpenCvSharp Build Instructions

Windows

  • Install Visual Studio 2019 or later
    • VC++ features are required.
  • Run download_opencv_windows.ps1 to download OpenCV libs and headers from https://github.com/shimat/opencv_files. Those lib files are precompiled by the owner of OpenCvSharp using AppVeyor CI.
.\download_opencv_windows.ps1
  • Build OpenCvSharp
    • Open OpenCvSharp.sln and build

How to customize OpenCV binaries yourself

If you want to use some OpenCV features that are not provided by default in OpenCvSharp (e.g. GPU), you will have to build OpenCV yourself. The binary files of OpenCV for OpenCvSharp for Windows are created in the opencv_files repository. See the README.

  • git clone --recursive https://github.com/shimat/opencv_files
  • Edit build_windows.ps1 or build_uwp.ps1 to customize the CMake parameters .
  • Run the PowerShell script.

Ubuntu 18.04

git clone https://github.com/shimat/opencvsharp.git
cd opencvsharp
git fetch --all --tags --prune && git checkout ${OPENCVSHARP_VERSION}
  • Build native wrapper OpenCvSharpExtern
cd opencvsharp/src
mkdir build
cd build
cmake -D CMAKE_INSTALL_PREFIX=${YOUR_OPENCV_INSTALL_PATH} ..
make -j 
make install

You should add reference to opencvsharp/src/build/OpenCvSharpExtern/libOpenCvSharpExtern.so

export LD_LIBRARY_PATH="${LD_LIBRARY_PATH}:/home/shimat/opencvsharp/src/build/OpenCvSharpExtern"
  • Add OpenCvSharp4 NuGet package to your project
dotnet new console -n ConsoleApp01
cd ConsoleApp01
dotnet add package OpenCvSharp4
# -- edit Program.cs --- # 
dotnet run

Older Ubuntu

Refer to the Dockerfile and Wiki pages.

Donations

If you find the OpenCvSharp library useful and would like to show your gratitude by donating, here are some donation options. Thank you.

https://github.com/sponsors/shimat

Apache License Version 2.0, January 2004 http://www.apache.org/licenses/ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 1. Definitions. "License" shall mean the terms and conditions for use, reproduction, and distribution as defined by Sections 1 through 9 of this document. "Licensor" shall mean the copyright owner or entity authorized by the copyright owner that is granting the License. "Legal Entity" shall mean the union of the acting entity and all other entities that control, are controlled by, or are under common control with that entity. For the purposes of this definition, "control" means (i) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of the outstanding shares, or (iii) beneficial ownership of such entity. "You" (or "Your") shall mean an individual or Legal Entity exercising permissions granted by this License. "Source" form shall mean the preferred form for making modifications, including but not limited to software source code, documentation source, and configuration files. "Object" form shall mean any form resulting from mechanical transformation or translation of a Source form, including but not limited to compiled object code, generated documentation, and conversions to other media types. "Work" shall mean the work of authorship, whether in Source or Object form, made available under the License, as indicated by a copyright notice that is included in or attached to the work (an example is provided in the Appendix below). "Derivative Works" shall mean any work, whether in Source or Object form, that is based on (or derived from) the Work and for which the editorial revisions, annotations, elaborations, or other modifications represent, as a whole, an original work of authorship. For the purposes of this License, Derivative Works shall not include works that remain separable from, or merely link (or bind by name) to the interfaces of, the Work and Derivative Works thereof. "Contribution" shall mean any work of authorship, including the original version of the Work and any modifications or additions to that Work or Derivative Works thereof, that is intentionally submitted to Licensor for inclusion in the Work by the copyright owner or by an individual or Legal Entity authorized to submit on behalf of the copyright owner. For the purposes of this definition, "submitted" means any form of electronic, verbal, or written communication sent to the Licensor or its representatives, including but not limited to communication on electronic mailing lists, source code control systems, and issue tracking systems that are managed by, or on behalf of, the Licensor for the purpose of discussing and improving the Work, but excluding communication that is conspicuously marked or otherwise designated in writing by the copyright owner as "Not a Contribution." "Contributor" shall mean Licensor and any individual or Legal Entity on behalf of whom a Contribution has been received by Licensor and subsequently incorporated within the Work. 2. Grant of Copyright License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable copyright license to reproduce, prepare Derivative Works of, publicly display, publicly perform, sublicense, and distribute the Work and such Derivative Works in Source or Object form. 3. Grant of Patent License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable (except as stated in this section) patent license to make, have made, use, offer to sell, sell, import, and otherwise transfer the Work, where such license applies only to those patent claims licensable by such Contributor that are necessarily infringed by their Contribution(s) alone or by combination of their Contribution(s) with the Work to which such Contribution(s) was submitted. If You institute patent litigation against any entity (including a cross-claim or counterclaim in a lawsuit) alleging that the Work or a Contribution incorporated within the Work constitutes direct or contributory patent infringement, then any patent licenses granted to You under this License for that Work shall terminate as of the date such litigation is filed. 4. Redistribution. You may reproduce and distribute copies of the Work or Derivative Works thereof in any medium, with or without modifications, and in Source or Object form, provided that You meet the following conditions: (a) You must give any other recipients of the Work or Derivative Works a copy of this License; and (b) You must cause any modified files to carry prominent notices stating that You changed the files; and (c) You must retain, in the Source form of any Derivative Works that You distribute, all copyright, patent, trademark, and attribution notices from the Source form of the Work, excluding those notices that do not pertain to any part of the Derivative Works; and (d) If the Work includes a "NOTICE" text file as part of its distribution, then any Derivative Works that You distribute must include a readable copy of the attribution notices contained within such NOTICE file, excluding those notices that do not pertain to any part of the Derivative Works, in at least one of the following places: within a NOTICE text file distributed as part of the Derivative Works; within the Source form or documentation, if provided along with the Derivative Works; or, within a display generated by the Derivative Works, if and wherever such third-party notices normally appear. The contents of the NOTICE file are for informational purposes only and do not modify the License. You may add Your own attribution notices within Derivative Works that You distribute, alongside or as an addendum to the NOTICE text from the Work, provided that such additional attribution notices cannot be construed as modifying the License. You may add Your own copyright statement to Your modifications and may provide additional or different license terms and conditions for use, reproduction, or distribution of Your modifications, or for any such Derivative Works as a whole, provided Your use, reproduction, and distribution of the Work otherwise complies with the conditions stated in this License. 5. Submission of Contributions. Unless You explicitly state otherwise, any Contribution intentionally submitted for inclusion in the Work by You to the Licensor shall be under the terms and conditions of this License, without any additional terms or conditions. Notwithstanding the above, nothing herein shall supersede or modify the terms of any separate license agreement you may have executed with Licensor regarding such Contributions. 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor, except as required for reasonable and customary use in describing the origin of the Work and reproducing the content of the NOTICE file. 7. Disclaimer of Warranty. Unless required by applicable law or agreed to in writing, Licensor provides the Work (and each Contributor provides its Contributions) on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied, including, without limitation, any warranties or conditions of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A PARTICULAR PURPOSE. You are solely responsible for determining the appropriateness of using or redistributing the Work and assume any risks associated with Your exercise of permissions under this License. 8. Limitation of Liability. In no event and under no legal theory, whether in tort (including negligence), contract, or otherwise, unless required by applicable law (such as deliberate and grossly negligent acts) or agreed to in writing, shall any Contributor be liable to You for damages, including any direct, indirect, special, incidental, or consequential damages of any character arising as a result of this License or out of the use or inability to use the Work (including but not limited to damages for loss of goodwill, work stoppage, computer failure or malfunction, or any and all other commercial damages or losses), even if such Contributor has been advised of the possibility of such damages. 9. Accepting Warranty or Additional Liability. While redistributing the Work or Derivative Works thereof, You may choose to offer, and charge a fee for, acceptance of support, warranty, indemnity, or other liability obligations and/or rights consistent with this License. However, in accepting such obligations, You may act only on Your own behalf and on Your sole responsibility, not on behalf of any other Contributor, and only if You agree to indemnify, defend, and hold each Contributor harmless for any liability incurred by, or claims asserted against, such Contributor by reason of your accepting any such warranty or additional liability. END OF TERMS AND CONDITIONS APPENDIX: How to apply the Apache License to your work. To apply the Apache License to your work, attach the following boilerplate notice, with the fields enclosed by brackets "[]" replaced with your own identifying information. (Don't include the brackets!) The text should be enclosed in the appropriate comment syntax for the file format. We also recommend that a file or class name and description of purpose be included on the same "printed page" as the copyright notice for easier identification within third-party archives. Copyright [yyyy] [name of copyright owner] Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

简介

暂无描述 展开 收起
Apache-2.0
取消

发行版

暂无发行版

贡献者

全部

近期动态

加载更多
不能加载更多了
1
https://gitee.com/huiwei13/opencvsharp.git
git@gitee.com:huiwei13/opencvsharp.git
huiwei13
opencvsharp
opencvsharp
master

搜索帮助