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A powerful C# based 3D and 2D game engine.
FGE is a Game Engine. It is the powerhouse behind a game. It takes all the data that defines what a game is (its gameplay mechanics, its artwork, etc.) and turns it into something functional! It does this by providing a powerful rendering system, countless handy utilities a game might need, and direct linkages to a high quality physics engine.
FGE is not a Game. You cannot play it out of the box. It does not do much just ran empty. For FGE to do anything, you (or any developer) must first create the content of the game. This means that everything from artwork to gameplay mechanics must be added by you or a game developer.
This project is in development. It is not feature-complete yet. Contact us if you're interested in using this project at this time.
Learn more at https://freneticllc.com/
This is an open source project, provided entirely freely, for everyone to use and contribute to.
If you make any changes that could benefit the community as a whole, please contribute upstream.
You can do basically whatever you want (as long as you give credit), except you may not hold any developer liable for what you do with the software.
Copyright (C) 2017-2019 Frenetic LLC, All Rights Reserved.
The MIT License (MIT)
Copyright (c) 2019-2020 Frenetic LLC
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.