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GameMapEditer.sln 2.72 KB
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留天下 提交于 2017-06-22 22:34 . UiEngine

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.26430.12
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameMapEditer", "GameMapEditer\GameMapEditer.vcxproj", "{FB52A8B1-02BC-435D-9AB4-C3582E3F8495}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UiEngine", "UIEngine\UiEngine.vcxproj", "{D468C22B-6C4F-407A-95D8-95CD734622B0}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "圣骑士", "圣骑士\圣骑士.vcxproj", "{F3AFDC13-34CA-4CEE-A6AA-42FB2470797B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{FB52A8B1-02BC-435D-9AB4-C3582E3F8495}.Debug|x64.ActiveCfg = Debug|x64
{FB52A8B1-02BC-435D-9AB4-C3582E3F8495}.Debug|x64.Build.0 = Debug|x64
{FB52A8B1-02BC-435D-9AB4-C3582E3F8495}.Debug|x86.ActiveCfg = Debug|Win32
{FB52A8B1-02BC-435D-9AB4-C3582E3F8495}.Debug|x86.Build.0 = Debug|Win32
{FB52A8B1-02BC-435D-9AB4-C3582E3F8495}.Release|x64.ActiveCfg = Release|x64
{FB52A8B1-02BC-435D-9AB4-C3582E3F8495}.Release|x64.Build.0 = Release|x64
{FB52A8B1-02BC-435D-9AB4-C3582E3F8495}.Release|x86.ActiveCfg = Release|Win32
{FB52A8B1-02BC-435D-9AB4-C3582E3F8495}.Release|x86.Build.0 = Release|Win32
{D468C22B-6C4F-407A-95D8-95CD734622B0}.Debug|x64.ActiveCfg = Debug|x64
{D468C22B-6C4F-407A-95D8-95CD734622B0}.Debug|x64.Build.0 = Debug|x64
{D468C22B-6C4F-407A-95D8-95CD734622B0}.Debug|x86.ActiveCfg = Debug|Win32
{D468C22B-6C4F-407A-95D8-95CD734622B0}.Debug|x86.Build.0 = Debug|Win32
{D468C22B-6C4F-407A-95D8-95CD734622B0}.Release|x64.ActiveCfg = Release|x64
{D468C22B-6C4F-407A-95D8-95CD734622B0}.Release|x64.Build.0 = Release|x64
{D468C22B-6C4F-407A-95D8-95CD734622B0}.Release|x86.ActiveCfg = Release|Win32
{D468C22B-6C4F-407A-95D8-95CD734622B0}.Release|x86.Build.0 = Release|Win32
{F3AFDC13-34CA-4CEE-A6AA-42FB2470797B}.Debug|x64.ActiveCfg = Debug|x64
{F3AFDC13-34CA-4CEE-A6AA-42FB2470797B}.Debug|x64.Build.0 = Debug|x64
{F3AFDC13-34CA-4CEE-A6AA-42FB2470797B}.Debug|x86.ActiveCfg = Debug|Win32
{F3AFDC13-34CA-4CEE-A6AA-42FB2470797B}.Debug|x86.Build.0 = Debug|Win32
{F3AFDC13-34CA-4CEE-A6AA-42FB2470797B}.Release|x64.ActiveCfg = Release|x64
{F3AFDC13-34CA-4CEE-A6AA-42FB2470797B}.Release|x64.Build.0 = Release|x64
{F3AFDC13-34CA-4CEE-A6AA-42FB2470797B}.Release|x86.ActiveCfg = Release|Win32
{F3AFDC13-34CA-4CEE-A6AA-42FB2470797B}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
C++
1
https://gitee.com/kingsmart/uiengine.git
git@gitee.com:kingsmart/uiengine.git
kingsmart
uiengine
UIEngine
master

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