1 Star 0 Fork 5

kongji / Unistorm

forked from greysunday / Unistorm 
加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
克隆/下载
Assembly-CSharp.csproj 29.25 KB
一键复制 编辑 Web IDE 原始数据 按行查看 历史
greysunday 提交于 2019-05-21 15:30 . wea
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>4</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace>
</RootNamespace>
<ProjectGuid>{CF5EC3AB-AA9C-AB70-CED1-CBFC1DE79979}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_1_4;UNITY_2018_1;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;UNITY_ANALYTICS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_PACKMAN;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_POST_PROCESSING_STACK_V2</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
</PropertyGroup>
<PropertyGroup>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<UnityProjectGenerator>Unity/VSTU</UnityProjectGenerator>
<UnityProjectType>Game:1</UnityProjectType>
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
<UnityVersion>2018.1.4f1</UnityVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>E:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>E:\Program Files\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\PostProcessing\Runtime\Attributes\GetSetAttribute.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Attributes\MinAttribute.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Attributes\TrackballAttribute.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Attributes\TrackballGroupAttribute.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Components\AmbientOcclusionComponent.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Components\BloomComponent.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Components\BuiltinDebugViewsComponent.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Components\ChromaticAberrationComponent.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Components\ColorGradingComponent.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Components\DepthOfFieldComponent.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Components\DitheringComponent.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Components\EyeAdaptationComponent.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Components\FogComponent.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Components\FxaaComponent.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Components\GrainComponent.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Components\MotionBlurComponent.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Components\ScreenSpaceReflectionComponent.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Components\TaaComponent.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Components\UserLutComponent.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Components\VignetteComponent.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Models\AmbientOcclusionModel.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Models\AntialiasingModel.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Models\BloomModel.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Models\BuiltinDebugViewsModel.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Models\ChromaticAberrationModel.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Models\ColorGradingModel.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Models\DepthOfFieldModel.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Models\DitheringModel.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Models\EyeAdaptationModel.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Models\FogModel.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Models\GrainModel.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Models\MotionBlurModel.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Models\ScreenSpaceReflectionModel.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Models\UserLutModel.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Models\VignetteModel.cs" />
<Compile Include="Assets\PostProcessing\Runtime\PostProcessingBehaviour.cs" />
<Compile Include="Assets\PostProcessing\Runtime\PostProcessingComponent.cs" />
<Compile Include="Assets\PostProcessing\Runtime\PostProcessingContext.cs" />
<Compile Include="Assets\PostProcessing\Runtime\PostProcessingModel.cs" />
<Compile Include="Assets\PostProcessing\Runtime\PostProcessingProfile.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Utils\ColorGradingCurve.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Utils\GraphicsUtils.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Utils\MaterialFactory.cs" />
<Compile Include="Assets\PostProcessing\Runtime\Utils\RenderTextureFactory.cs" />
<Compile Include="Assets\PostProcessing\Utilities\CustomMotionTexture\ExampleWheelController.cs" />
<Compile Include="Assets\UniStorm 3.0\Scripts\Demo\FireLight.cs" />
<Compile Include="Assets\UniStorm 3.0\Scripts\Demo\Pause.cs" />
<Compile Include="Assets\UniStorm 3.0\Scripts\Demo\UniStormCharacterController.cs" />
<Compile Include="Assets\UniStorm 3.0\Scripts\Demo\UniStormMouseLook.cs" />
<Compile Include="Assets\UniStorm 3.0\Scripts\Examples\DisableWeatherByTrigger.cs" />
<Compile Include="Assets\UniStorm 3.0\Scripts\Examples\TurnOffLight.cs" />
<Compile Include="Assets\UniStorm 3.0\Scripts\Examples\WeatherTypeByTrigger.cs" />
<Compile Include="Assets\UniStorm 3.0\Scripts\System\DespawnObjectUniStorm.cs" />
<Compile Include="Assets\UniStorm 3.0\Scripts\System\FadeLightEffect.cs" />
<Compile Include="Assets\UniStorm 3.0\Scripts\System\FadeParticleEffect.cs" />
<Compile Include="Assets\UniStorm 3.0\Scripts\System\LightningStrike.cs" />
<Compile Include="Assets\UniStorm 3.0\Scripts\System\LightningSystem.cs" />
<Compile Include="Assets\UniStorm 3.0\Scripts\System\UniStormManager.cs" />
<Compile Include="Assets\UniStorm 3.0\Scripts\System\UniStormPool.cs" />
<Compile Include="Assets\UniStorm 3.0\Scripts\System\UniStormProfile.cs" />
<Compile Include="Assets\UniStorm 3.0\Scripts\System\UniStormSystem.cs" />
<Compile Include="Assets\UniStorm 3.0\Scripts\System\WeatherType.cs" />
<None Include="Assets\PostProcessing\Resources\Shaders\DepthOfField.shader" />
<None Include="Assets\UniStorm 3.0\Additional Credit\Credit.txt" />
<None Include="Assets\UniStorm 3.0\Shaders\Weather Effects.shader" />
<None Include="Assets\UniStorm 3.0\Shaders\noise-simplex.shader" />
<None Include="Assets\UniStorm 3.0\Resources\Shaders\Resources\UniStorm Weather Shader (Standard).shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\MotionBlur.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\Fog.shader" />
<None Include="Assets\PostProcessing\Editor Resources\Monitors\ParadeRender.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\LutGen.shader" />
<None Include="Assets\UniStorm 3.0\Shaders\UniStorm Skybox.shader" />
<None Include="Assets\PostProcessing\Editor Resources\Monitors\HistogramRender.shader" />
<None Include="Assets\PostProcessing\Editor Resources\UI\CurveBackground.shader" />
<None Include="Assets\UniStorm 3.0\Resources\Shaders\Resources\UniStorm Weather Shader (Transparent).shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\ScreenSpaceReflection.shader" />
<None Include="Assets\PostProcessing\Utilities\CustomMotionTexture\Shaders\CustomMotionVectorTexture.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\ACES.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\UberSecondPass.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\Tonemapping.cginc" />
<None Include="Assets\PostProcessing\Editor Resources\Monitors\HistogramCompute.compute" />
<None Include="Assets\PostProcessing\Resources\Shaders\Uber.shader" />
<None Include="Assets\UniStorm 3.0\Shaders\Lightning Bolt.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\Blit.shader" />
<None Include="Assets\PostProcessing\Editor Resources\Monitors\WaveformRender.shader" />
<None Include="Assets\UniStorm 3.0\Shaders\UniStorm Stars.shader" />
<None Include="Assets\PostProcessing\Editor Resources\Monitors\VectorscopeCompute.compute" />
<None Include="Assets\PostProcessing\Resources\Shaders\FXAA3.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\MotionBlur.shader" />
<None Include="Assets\UniStorm 3.0\Resources\Shaders\Resources\UniStorm Weather Shader (Simple).shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\AmbientOcclusion.shader" />
<None Include="Assets\PostProcessing\Resources\Bluenoise64\LICENSE.txt" />
<None Include="Assets\PostProcessing\Resources\Shaders\BuiltinDebugViews.shader" />
<None Include="Assets\UniStorm 3.0\Shaders\UniStorm Moon.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\Common.cginc" />
<None Include="Assets\PostProcessing\Resources\Bluenoise64\COPYING.txt" />
<None Include="Assets\PostProcessing\Editor Resources\UI\Trackball.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\Bloom.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\TAA.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\EyeHistogram.compute" />
<None Include="Assets\PostProcessing\Resources\Shaders\TAA.cginc" />
<None Include="Assets\UniStorm 3.0\Shaders\UniStorm Procedural.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\EyeAdaptation.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\GrainGen.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\FXAA.shader" />
<None Include="Assets\UniStorm 3.0\Shaders\noiseSimplex.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\DiskKernels.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\DepthOfField.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\ScreenSpaceRaytrace.cginc" />
<None Include="Assets\PostProcessing\Resources\Shaders\Bloom.shader" />
<None Include="Assets\PostProcessing\Editor Resources\Monitors\VectorscopeRender.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\EyeAdaptation.shader" />
<None Include="Assets\UniStorm 3.0\Shaders\Lightning Clouds.shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\ColorGrading.cginc" />
<None Include="Assets\UniStorm 3.0\Resources\Shaders\Resources\UniStorm Weather Shader (Spec).shader" />
<None Include="Assets\PostProcessing\Resources\Shaders\AmbientOcclusion.cginc" />
<None Include="Assets\PostProcessing\Editor Resources\Monitors\WaveformCompute.compute" />
<Reference Include="UnityEditor.StandardEvents">
<HintPath>G:/game source/game project/NewGame/Weather/Library/ScriptAssemblies/UnityEditor.StandardEvents.dll</HintPath>
</Reference>
<Reference Include="Unity.PackageManagerUI.Editor">
<HintPath>G:/game source/game project/NewGame/Weather/Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.BaselibModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.BaselibModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CloudWebServicesModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CloudWebServicesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.FacebookModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.FacebookModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticlesLegacyModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ParticlesLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SharedInternalsModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpatialTrackingModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpatialTrackingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteMaskModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpriteShapeModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StyleSheetsModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubstanceModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TerrainPhysicsModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TimelineModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.TimelineModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WebModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.WebModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="Unity.Locator">
<HintPath>E:/Program Files/Unity/Editor/Data/Managed/Unity.Locator.dll</HintPath>
</Reference>
<Reference Include="Facebook.Unity.Settings">
<HintPath>G:/game source/game project/NewGame/Weather/Library/FacebookSDK/Facebook.Unity.Settings.dll</HintPath>
</Reference>
<Reference Include="Vuforia.UnityExtensions">
<HintPath>E:/Program Files/Unity/Editor/Data/PlaybackEngines/VuforiaSupport/Managed/Runtime/Vuforia.UnityExtensions.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>E:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>E:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Timeline">
<HintPath>E:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIAutomation">
<HintPath>E:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UIAutomation/UnityEngine.UIAutomation.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GoogleAudioSpatializer">
<HintPath>E:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HoloLens">
<HintPath>E:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpatialTracking">
<HintPath>E:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Analytics">
<HintPath>C:/Users/Administrator/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.analytics@2.0.16/UnityEngine.Analytics.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Purchasing">
<HintPath>C:/Users/Administrator/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.purchasing@2.0.1/UnityEngine.Purchasing.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.StandardEvents">
<HintPath>C:/Users/Administrator/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.standardevents@1.0.13/UnityEngine.StandardEvents.dll</HintPath>
</Reference>
<Reference Include="mscorlib">
<HintPath>E:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unity/mscorlib.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>E:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unity/System.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>E:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unity/System.Core.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>E:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unity/System.Runtime.Serialization.dll</HintPath>
</Reference>
<Reference Include="System.Xml">
<HintPath>E:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unity/System.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>E:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unity/System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="UnityScript">
<HintPath>E:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unity/UnityScript.dll</HintPath>
</Reference>
<Reference Include="UnityScript.Lang">
<HintPath>E:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unity/UnityScript.Lang.dll</HintPath>
</Reference>
<Reference Include="Boo.Lang">
<HintPath>E:/Program Files/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unity/Boo.Lang.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
C#
1
https://gitee.com/kongji123/Unistorm.git
git@gitee.com:kongji123/Unistorm.git
kongji123
Unistorm
Unistorm
master

搜索帮助

14c37bed 8189591 565d56ea 8189591