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Based on "Mosegaards Cloth Simulation Coding Tutorial" ( http://cg.alexandra.dk/2009/06/02/mosegaards-cloth-simulation-coding-tutorial/ )
The real purpose of this code is to discover and describe how the same code can be implemented using different versions of OpenGL.
I assume that you have FreeGlut, GLEW and GLM installed in the most recent version.
http://freeglut.sourceforge.net/ (MSVC version: http://www.transmissionzero.co.uk/software/freeglut-devel/ )
Also the code requires that your graphics cards drivers supports OpenGL 4.3.
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