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README
Apache-2.0

xinyue-game-frame

心悦游戏框架(目前正在开发完善之中)


主要使用的技术框架

Unity3d

Protobuf

Spring Boot,Spring cloud,Netty,RocketMQ

Redis MongoDB

客户端实现(game-frame-client)

  1. 客户端基本Unity3d开发,unity版本是2019.3.1f
  2. 实现了的Http Json通信,可以方便的发送和解析与服务器交互的Json数据
  3. 实现了长连接Socket通信,与网关建立Socket连接。
  4. 使用Protobuf做为协议编码。
  5. 实现了心跳管理网络连接的各个状态:正在连接,连接成功,连接失败,重新连接
  6. 与服务器一同使用,实现了用户的登陆与注册功能
  7. 与服务器一同使用,实现了角色创建的功能

服务器实现(game-frame-server)

  1. 服务器基于Spring Cloud框架实现分布式服务,可以动态扩展,
  2. 使用Nacos实现服务治理,服务启动时自动注册。
  3. 使用RocketMQ消息队列实现服务器内部服务通信。
  4. 与客户端一起使用,实现了用户的登陆与注册
  5. 与客户端一起使用,实现了角色的创建
  6. 数据库是Mongodb和redis,redis做为二级缓存,数据先从redis中获取,如果redis不存在所要的数据,再从数据库查询。
  7. 网关基于Netty实现,实现了Socket通信,断包粘包处理,心跳管理,消息分发
  8. 实现了网关的负载均衡,可以部署多个网关。
  9. 数据库连接基于spring-data-mongodb实现
  10. 服务端业务架构已实现了消息的顺序处理,引入项目之后,可以直接接收客户端请求,并处理业务内容。

通信层-Protobuf编码

使用Protobuf编码协议,实现了通信消息的对象封装,可以方便的定义网络通信协议,不需要关心底层网络的实现,数据对象可以直接在业务中使用。

项目工程介绍

  • Web服务网关(xinyue-game-web-gateway)
  1. 实现请求服务的跳转。
  2. 实现登陆用户统一权限验证
  3. 可以独立启动
  • 游戏中心服务(xinyue-game-center)
  1. 实现用户的注册与登陆,生成用户的token。
  2. 实现多游戏网关的管理,用户进入游戏时,负载网关的负载均衡。
  3. 可以独立启动
  • 游戏网关(xinyue-game-gateway)
  1. 与客户端建立长连接,并对连接进行认证。
  2. 实现通信内容加密和解密(待添加)
  3. 负责客户端请求的路由和转发
  4. 客户端请求限流(待添加)
  5. 可以独立启动
  • 系统负载均衡管理(xinyue-game-server-balance)

    主要负责用户请求的目标服务的负载均衡,支持同一个服务的多实例服务。

  • 协议对象封装(xinyue-game-network-message)

    实现网络通信协议消息的封装,包括网关与客户端的交互协议和网关与内部服务交互的协议。

  • 消息和分布式事件系统(xinyue-game-mq-system)

    基于RocketMQ消息队列组件,实现服务端内部系统之间的网络通信。

  • 数据存储封装(xinyue-game-dao)

  1. 实现Redis做为二级缓存的封装,数据访问的时候先访问redis,如果redis中没有,再访问数据库。
  2. 实现数据库配置的封装。并实现数据库异步访问的封装。方便项目中的使用。
  • 游戏服务框架(xinyue-game-logic-frame)
  1. 实现与网关的相互通信。
  2. 实现用户请求的线程封装,让同一个用户的请求都在同一个线程中处理。
  3. 实现客户端消息处理的分发,将协议消息和处理方法映射起来,让开发者直接处理业务内容而不用关心底层通信的实现。
  • 公共项目(xinyue-game-common)

实现基本的公共工具类集合,方便多个项目依赖和使用,减少重复代码。

服务整体架构

服务整体架构

项目部署方式

安装基础服务

  1. 安装Nacos-服务发现与注册服务
  2. 安装RocketMQ-消息服务
  3. 安装MongoDB
  4. 安装Redis

单服务方式

单服务部署

终极部署方式

终极部署方式

更多信息,可以关注公众号获取

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简介

心悦游戏开发框架包括Unity3d客户端通信,服务器架构,可以直接用于卡牌游戏,休闲类游戏的开发。本框架实现了客户端与服务端的一些基本功能,让游戏开发者可以尽快的进行业务开发,减少项目的开发周期。 展开 收起
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