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using UnrealBuildTool;
using System.IO;
public class Protobuf : ModuleRules {
public Protobuf(ReadOnlyTargetRules Target) : base(Target) {
Type = ModuleType.External;
PublicDefinitions.Add("GOOGLE_PROTOBUF_NO_RTTI=1");
PublicDefinitions.Add("GOOGLE_PROTOBUF_CMAKE_BUILD");
PublicSystemIncludePaths.Add(Path.Combine(ModuleDirectory, "include"));
if (Target.Platform == UnrealTargetPlatform.Win64) {
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "lib", "Windows", "libprotobuf.lib"));
} else if (Target.Platform == UnrealTargetPlatform.IOS) {
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "lib", "IOS", "libprotobuf.a"));
} else if (Target.Platform == UnrealTargetPlatform.Android) {
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "lib", "Android", "ARMv7", "libprotobuf.a"));
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "lib", "Android", "ARM64", "libprotobuf.a"));
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "lib", "Android", "x64", "libprotobuf.a"));
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "lib", "Android", "x86", "libprotobuf.a"));
} else if (Target.Platform == UnrealTargetPlatform.Mac) {
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "lib", "Mac", "libprotobuf.a"));
} else if (Target.Platform == UnrealTargetPlatform.Linux) {
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "lib", "Linux", "libprotobuf.a"));
}
}
}
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