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README

visual-embedded-rust

  • Create and edit Embedded Rust programs visually by dragging and dropping blocks

  • Generates Embedded Rust firmware code for PineTime Smart Watch hosted on Apache Mynewt realtime operating system, with druid UI Framework

  • Hardware Required: PineTime Smart Watch and Raspberry Pi (preferably Pi 4 with Raspbian)

Demo

Visual Embedded Rust

Connect PineTime to Raspberry Pi

1️⃣ Carefully pry open the PineTime casing. Use tweezers to pivot the shiny battery gently to the side. Be careful not to break the red and black wires that connect the battery to the watch!

2️⃣ Just above the battery we see 4 shiny rings. This is the Serial Wire Debug (SWD) Port for PineTime. We’ll use this port to flash our firmware to PineTime. The 4 pins (from left to right) are SWDIO (Data I/O), SWDCLK (Clock), 3.3V, GND.

🛈 What is “flash memory” / “flashing” / “firmware”? Read this

SWD Port on PineTime

In the above photo, the SWD pins from left to right are…

  1. SWDIO (Yellow)

  2. SWDCLK (Blue)

  3. 3.3V (Red)

  4. GND (Black)

The exposed copper wire at the top centre of the photo is the Bluetooth antenna. Bend it upwards so that it doesn’t come into contact with anything.

Bend PineTime antenna

3️⃣ At lower right we see a pad marked 5V. We’ll connect this pad to Raspberry Pi to charge the battery. If charging of the battery is not needed during development, we may leave5V disconnected.

4️⃣ Connect the SWD Port and the 5V Pad (optional) to the Raspberry Pi with Solid-Core Wire (22 AWG) and Female-To-Female Jumper Cables

PineTime Raspberry Pi Wire Colour
SWDIO Header Pin 19 (MOSI) Yellow
SWDCLK Header Pin 23 (SCLK) Blue
3.3V 3.3V Red
GND GND Black
5V 5V Green (Optional)

Raspberry Pi Pinout

Based on https://pinout.xyz/

5️⃣ We may use Raspberry Pi Zero, 1, 2, 3 or 4.

Raspberry Pi Pinout

6️⃣ The PineTime touchscreen needs to be accessible during development, so I mounted PineTime on a $2 clear box cover from Daiso with Blu Tack and sticky tape.

Connecting PineTime to Raspberry Pi

Remove PineTime Flash Protection

PineTime is shipped with preloaded demo firmware. We need to erase the demo firmware and unprotect PineTime’s flash memory so that we may flash our own firmware.

🛈 What is “flash protection”? Read this

1️⃣ Power on the Raspberry Pi. Open a command prompt and enter the following…

sudo raspi-config

Select Interfacing Options → SPI → Yes

Select Finish

At the command prompt, enter the following…

#  Remove folders ~/pinetime-rust-mynewt and ~/openocd-spi (if they exist)
rm -rf ~/pinetime-rust-mynewt
rm -rf ~/openocd-spi

# Download and extract "pinetime-rust-mynewt" folder containing our prebuilt firmware, source files and flashing scripts
sudo apt install -y wget p7zip-full
cd ~
wget https://github.com/lupyuen/pinetime-rust-mynewt/releases/download/v3.0.3/pinetime-rust-mynewt.7z
7z x pinetime-rust-mynewt.7z
rm pinetime-rust-mynewt.7z

# Install build tools for PineTime: VSCode, Rust, gcc, gdb, openocd-spi, newt
cd ~/pinetime-rust-mynewt
scripts/install-pi.sh

# Latest nightly-2020-04-20 fails with asm error, so we use nightly-2020-02-16
source $HOME/.cargo/env
rustup default nightly-2020-02-16
rustup update
rustup target add thumbv7em-none-eabihf

2️⃣ At the Welcome to Rust! prompt, press Enter to select the default option:

1) Proceed with installation (default)

If you see this error…

Cloning into 'openocd-spi/jimtcl'...
fatal: unable to access 'http://repo.or.cz/r/jimtcl.git/': Recv failure: Connection reset by peer
fatal: clone of 'http://repo.or.cz/r/jimtcl.git' into submodule path '/private/tmp/aa/openocd-spi/jimtcl' failed

It means that the sub-repository for one of the dependencies jimtcl is temporarily down. You may download the pre-built openocd-spi binaries from this link. Then copy the executable openocd-spi/src/openocd to pinetime-rust-mynewt/openocd/bin/openocd

3️⃣ When the installation has completed, enter the following at the command prompt…

# Remove flash protection from PineTime and erase demo firmware
cd ~/pinetime-rust-mynewt
scripts/nrf52-pi/flash-unprotect.sh

4️⃣ We should see Shut Down And Power Off Your Raspberry Pi

Unprotect Flash ROM

If we see Clock Speed and nothing else after that…

Info : BCM2835 SPI SWD driver
Info : SWD only mode enabled
Info : clock speed 31200 kHz
Info : SWD DPIDR 0x2ba01477

Then the connection to the SWD Port is probably loose, please check the pins.

If we don't see this DPIDR number, or if we see a different DPIDR number...

SWD DPIDR 0x2ba01477

Then the connection to the SWD Port is most likely loose, please check the pins.

Also enter sudo raspi-config and confirm that the SPI port has been enabled.

If we see this instead…

openocd/bin/openocd: cannot execute binary file: Exec format error

Then install-pi.sh probably didn’t run correctly. To fix this, copy the openocd executable like this…

cp $HOME/openocd-spi/src/openocd $HOME/pinetime-rust-mynewt/openocd/bin/openocd

5️⃣ Shut down and power off your Raspberry Pi. Wait 30 seconds for the red and green LEDs on your Pi to turn off. Power on your Pi. Enter the same commands at a command prompt…

# Remove flash protection from PineTime and erase demo firmware
cd ~/pinetime-rust-mynewt
scripts/nrf52-pi/flash-unprotect.sh

6️⃣ We should see Flash Is Already Unprotected

PineTime’s demo firmware has been erased and the flash protection has been removed.

🛈 What is OpenOCD? Why Raspberry Pi and not ROCK64 or Nvidia Jetson Nano? Read this

Edit The Visual Rust Application

We shall be using VSCode with the Visual Embedded Rust Extension to edit our Visual Rust application graphically.

🛈 What is VSCode? Is it related to Visual Studio? How is Microsoft involved? Read this

1️⃣ Launch VSCode by clicking the Raspberry Pi Menu (top left corner) → Programming → Code OSS Headmelted

In VSCode, click File → Open Folder

Under Home, select the folder pinetime-rust-mynewt and click OK

When prompted to open the workspace, click Open Workspace

When prompted to install Extension Recommendations, click Install All

Ignore the message Unable To Watch For File Changes. Close the message when it appears.

2️⃣ Install the Visual Embedded Rust Extension...

Click View → Extensions

Search for Visual Embedded Rust

Install the extension

3️⃣ Enable the Visual Rust application...

Browse to rust/app/Cargo.toml

Modify the file such that visual_app is uncommented and the other options are commented out...

default =  [          # Select the conditional compiled features
    # "display_app",  # Disable graphics display app
    # "ui_app",       # Disable druid UI app
    "visual_app",     # Enable Visual Rust app
    # "use_float",    # Disable floating-point for GPS geolocation
]

4️⃣ Edit the Visual Rust application...

Browse to rust/app/src/visual.rs

Click Visual Editor at top right

Click Visual Editor

Use the Visual Editor to edit the Visual Rust application

Editing the Visual Rust application

5️⃣ After editing, save the visual.rs source file to save the visual program. Don't edit the Rust source file manually, always use the Visual Editor.

Rust Source Code generated from Visual Rust application

The Visual Rust application shows a button that increments a counter...

Demo

Let's look at the blocks in the Visual Rust application...

On Start

On Start Block

Upon starting the Watch App, we initialise the count variable to 0.

This block generates the following Rust code...

/// Application State
#[infer_type]  //  Infer the missing types
#[derive(Clone, Data, Default)]
struct State {
    count: _,
}

/// Will be run upon startup to launch the app
#[infer_type]  //  Infer the missing types
pub fn on_start() -> MynewtResult<()> {
    console::print("on_start\n");
    //  Build a new window
    let main_window = WindowDesc::new(ui_builder);
    //  Create application state
    let mut state = State::default();
    state.count = 0;

    //  Launch the window with the application state
    AppLauncher::with_window(main_window)
        .use_simple_logger()
        .launch(state)
        .expect("launch failed");
    //  Return success to `main()` function
    Ok(())
}

Create App

Create App Block

We create a Watch App with two Widgets...

  1. A Label named my_label surrounded by padding of 5 pixels

  2. A Button named my_button with the title Press Me, surrounded by padding of 5 pixels

This block generates the following Rust code...

/// Build the UI for the window
#[infer_type]  //  Infer the missing types
fn ui_builder() -> impl Widget<State> {  //  `State` is the Application State
    console::print("Rust UI builder\n"); console::flush();
    //  Create a line of text
    //  Call `on_my_label_show` to get label text
    let my_label_text = LocalizedString::new("hello-counter")
        .with_arg("count", on_my_label_show);  
    //  Create a label widget `my_label`
    let my_label = Label::new(my_label_text);
    //  Create a button widget `my_button`
    //  Call `on_my_button_press` when pressed
    let my_button = Button::new("Press Me", on_my_button_press);

    //  Create a column
    let mut col = Column::new();
    //  Add the label widget to the column, centered with padding
    col.add_child(
        Align::centered(
            Padding::new(5.0,
                my_label
            )
        ),
        1.0
    );
    //  Add the button widget to the column, with padding
    col.add_child(
        Padding::new(5.0,
            my_button
        ),
        1.0
    );
    //  Return the column containing the widgets
    col
}  //  ;

On Label Show

On Label Show Block

This block is called to generate the text that will be shown on the label my_label.

We return the variable count for display on the label.

This block generates the following Rust code...

/// Callback function that will be called to create the formatted text for the label `my_label`
#[infer_type]  //  Infer the missing types
fn on_my_label_show(state: _, env: _) -> ArgValue {
    console::print("on_my_label_show\n");
    state.count.into()
}

On Button Press

On Button Press Block

This block is called to when the button my_button is pressed.

We increment the variable count by 1.

This block generates the following Rust code...

/// Callback function that will be called when the button `my_button` is pressed
#[infer_type]  //  Infer the missing types
fn on_my_button_press(ctx: _, state: _, env: _) {
    console::print("on_my_button_press\n");
    state.count = state.count + 1;
}

Build And Flash The Firmware

We’ll be flashing the PineTime firmware that’s based on open-source Apache Mynewt embedded operating system. Mynewt OS contains two components that we shall flash to PineTime…

Mynewt Bootloader: This is the C code that’s run whenever we power on PineTime. The Bootloader executes the Mynewt Application upon startup.

Mynewt Application: Contains a Rust application that controls the PineTime functions, and low-level system functions written in C.

The Bootloader and Application firmware image files may be found at these locations…

Mynewt Component Flash Memory Address Location of Firmware Image
Bootloader 0x0 ~/pinetime-rust-mynewt/bin/targets/nrf52_boot/app/apps/boot_stub/boot_stub.elf.bin
Application 0x8000 ~/pinetime-rust-mynewt/bin/targets/nrf52_my_sensor/app/apps/my_sensor_app/my_sensor_app.img

From https://github.com/lupyuen/pinetime-rust-mynewt/blob/master/hw/bsp/nrf52/bsp.yml

🛈 What is a Bootloader? Read this

1️⃣ At the lower left corner, there is a panel Task Runner. Click the panel to display the build and flash tasks.

2️⃣ In the Task Runner, click [1] Build Bootloader

When the Terminal Panel appears, right-click the Terminal tab, select Move Panel Right

After the building the Bootloader, we should see Done

Ignore the message There Are Task Errors

The Bootloader only needs to be built once.

3️⃣ In the Task Runner, click [2] Build Application

After the building the Application, we should see Done

If you see the message Undefined Reference To Main, click [2] Build Application again and it should succeed.

The Application needs to be rebuilt whenever a source file has been changed.

4️⃣ In the Task Runner, click [3] Image Application

After the creating the Firmware Image, we should see Done

5️⃣ In the Task Runner, click [4] Flash Bootloader

After flashing the Bootloader Firmware to PineTime, we should see Done

Flashing Bootloader...
target halted due to debug-request, current mode: Thread 
xPSR: 0x01000000 pc: 0x000000d8 msp: 0x20010000
Enabled ARM Semihosting to show debug output
** Programming Started **
Info : nRF52832-QFAA(build code: E1) 512kB Flash, 64kB RAM
Warn : Adding extra erase range, 0x00000b78 .. 0x00000fff
** Programming Finished **
** Verify Started **
** Verified OK **

Restarting...
target halted due to debug-request, current mode: Thread 
xPSR: 0x01000000 pc: 0x000000d8 msp: 0x20010000, semihosting

**** Done!

From https://github.com/lupyuen/pinetime-rust-mynewt/blob/master/logs/load-bootloader-pi.log

The Bootloader only needs to be flashed once.

6️⃣ In the Task Runner, click [5] Flash Application

After the flashing the Application Firmware to PineTime, we should see Done! Press Ctrl-C To Exit

Flashing Application...
target halted due to debug-request, current mode: Thread 
xPSR: 0x01000000 pc: 0x000000d8 msp: 0x20010000
Enabled ARM Semihosting to show debug output
** Programming Started **
Info : nRF52832-QFAA(build code: E1) 512kB Flash, 64kB RAM
Warn : Adding extra erase range, 0x0003e820 .. 0x0003efff
** Programming Finished **
** Verify Started **
** Verified OK **

Restarting...
target halted due to debug-request, current mode: Thread 
xPSR: 0x01000000 pc: 0x000000d8 msp: 0x20010000, semihosting
Enabled ARM Semihosting to show debug output

**** Done! Press Ctrl-C to exit...

From https://github.com/lupyuen/pinetime-rust-mynewt/blob/master/logs/load-application-pi.log

7️⃣ Our Visual Rust application starts running on PineTime

Demo

8️⃣ Click the Trash icon 🗑 near the top right to terminate the application. If we click the Close icon ❌ instead of the Trash icon, the next flash or debug command will fail.

Click the Trash icon, not the Close icon

PineTime Updater

Alternatively, flash the following two files to PineTime with PineTime Updater...

  1. MCUBoot Bootloader

    File: bin/targets/nrf52_boot/app/boot/mynewt/mynewt.elf

    Address: 0x0

  2. Rust+Mynewt Firmware

    File: bin/targets/nrf52_my_sensor/app/apps/my_sensor_app/my_sensor_app.elf

    Address: 0x8000

Debug The Firmware

1️⃣ Build the application: In the Task Runner, click [2] Build Application

2️⃣ Click Debug → Start Debugging or press F5

This starts the VSCode Debugger and automatically flashes our updated firmware to PineTime.

3️⃣ Click View → Output

In the Output Panel, select Adapter Output

The debugging messages will be displayed here.

4️⃣ The program has paused at first line of code in our firmware, the Reset Handler.

In the Debug Toolbar, click Continue or press F5

Continue

🛈 What’s a Reset Handler? Read this

5️⃣ The debugger now pauses at the first line of the main function that’s defined in rust/app/src/lib.rs

This is the first line of Rust code in our Rust Application, which will call test_display in a while.

In the Debug Toolbar, click Continue or press F5

🛈 What’s a main function? Read this

Edit, Build and Debug the Visual Rust Application on Windows

Debugging PineTime Firmware with VSCode on Windows

To edit, build and debug the Visual Rust Application on Windows, follow these steps...

[Windows] Connect PineTime to ST-Link

If we’re doing serious development with PineTime, I recommend getting an ST-Link v2 USB dongle ($2) that connects PineTime directly to our Windows, macOS or Linux computer.

ST-Link allows us to flash PineTime directly from our computer, and it even supports firmware debugging (setting breakpoints, checking values of variables at runtime, …)

Here’s how we connect PineTime to ST-Link…

PineTime connected to ST-Link

PineTime ST-Link Wire Colour
SWDIO SWDIO Yellow
SWDCLK SWDCLK Blue
3.3V 3.3V Red
GND GND Black
5V 5V Green (Optional)

Before connecting ST-Link to our Windows computer, the ST-Link USB driver should be installed...

Download the ST-Link USB driver from ST-Link Driver Website (email registration required)…

https://www.st.com/en/development-tools/stsw-link009.html

Click Get Software

Unzip the downloaded file. Double-click the driver installer: dpinst_amd64.exe

[Windows] Remove PineTime Flash Protection

This must be done with a Raspberry Pi, not on Windows, because ST-Link is a High-Level Adapter that doesn't implement all flash commands. Follow the instructions above for Raspberry Pi.

[Windows] Install PineTime Build Tools

1️⃣ Download the pinetime-rust-mynewt.7z file attached below…

https://github.com/lupyuen/pinetime-rust-mynewt/releases/download/v3.0.1/pinetime-rust-mynewt.7z

Expand the .7z file with 7zip…

https://www.7-zip.org/download.html

2️⃣ Click here to install Build Tools For Visual Studio 2019:

https://visualstudio.microsoft.com/downloads/#build-tools-for-visual-studio-2019

Build Tools For Visual Studio 2019

Click the Individual Components tab

Select the following components:

  1. Windows 10 SDK (10.0.18362.0)

  2. C++ CMake Tools for Windows

  3. (This should be automatically selected) MSVC v142 — VS 2019 C++ x64/x86 Build Tools

3️⃣ Install rustup according to the instructions here: rustup.rs

Click the link provided to download rustup‑init.exe

Launch the downloaded file rustup‑init.exe

If you see the message Windows Defender SmartScreen prevented an unrecognised app from starting

Click More Info

Click Run Anyway

At the Welcome to Rust! prompt, press Enter to select the default option:

1) Proceed with installation (default)

4️⃣ Open the Command Prompt and enter…

:: Install Rust build tools for Arm Cortex
rustup default nightly
rustup update
rustup target add thumbv7em-none-eabihf

5️⃣ Install GNU Arm Embedded Toolchain for Windows from Arm Developer Website…

https://developer.arm.com/-/media/Files/downloads/gnu-rm/8-2019q3/RC1.1/gcc-arm-none-eabi-8-2019-q3-update-win32-sha1.exe?revision=fcadabed-d946-49dc-8f78-0732d2f43773?product=GNU%20Arm%20Embedded%20Toolchain,32-bit,,Windows,8-2019-q3-update

Select this option at the last install step: "Add path to environment variable"

6️⃣ Install VSCode…

https://code.visualstudio.com/

[Windows] Edit The Visual Rust Application

1️⃣ Launch VSCode

Click File → Open Folder

Select the downloaded folder pinetime-rust-mynewt and click OK

When prompted to open the workspace, click Open Workspace

When prompted to install Extension Recommendations, click Install All

2️⃣ Install the Visual Embedded Rust Extension...

Click View → Extensions

Search for Visual Embedded Rust

Install the extension

3️⃣ Enable the Visual Rust application...

Browse to rust/app/Cargo.toml

Modify the file such that visual_app is uncommented and the other options are commented out...

default =  [          # Select the conditional compiled features
    # "display_app",  # Disable graphics display app
    # "ui_app",       # Disable druid UI app
    "visual_app",     # Enable Visual Rust app
    # "use_float",    # Disable floating-point for GPS geolocation
]

4️⃣ Edit the Visual Rust application...

Browse to rust/app/src/visual.rs

Click Visual Editor at top right

Click Visual Editor

Use the Visual Editor to edit the Visual Rust application

Editing the Visual Rust application

5️⃣ After editing, save the visual.rs source file to save the visual program. Don't edit the Rust source file manually, always use the Visual Editor.

[Windows] Build And Flash The Firmware

1️⃣ At the lower left corner, there is a panel Task Runner. Click the panel to display the build and flash tasks.

2️⃣ In the Task Runner, click [1] Build Bootloader

When the Terminal Panel appears, right-click the Terminal tab, select Move Panel Right

After the building the Bootloader, we should see Done

Ignore the message There Are Task Errors

The Bootloader only needs to be built once.

3️⃣ In the Task Runner, click [2] Build Application

After the building the Application, we should see Done

If you see the message Undefined Reference To Main, click [2] Build Application again and it should succeed.

The Application needs to be rebuilt whenever a source file has been changed.

Note: When we run Build Application, the build script will overwrite the default .vscode/launch.json (meant for Raspberry Pi) with the correct version .vscode/launch-nrf52.json (meant for ST-Link on Windows and macOS)

4️⃣ In the Task Runner, click [3] Image Application

After the creating the Firmware Image, we should see Done

5️⃣ In the Task Runner, click [4] Flash Bootloader

After flashing the Bootloader Firmware to PineTime, we should see Done

Flashing Bootloader...
target halted due to debug-request, current mode: Thread 
xPSR: 0x01000000 pc: 0x000000d8 msp: 0x20010000
Enabled ARM Semihosting to show debug output
** Programming Started **
Info : nRF52832-QFAA(build code: E1) 512kB Flash, 64kB RAM
Warn : Adding extra erase range, 0x00000b78 .. 0x00000fff
** Programming Finished **
** Verify Started **
** Verified OK **

Restarting...
target halted due to debug-request, current mode: Thread 
xPSR: 0x01000000 pc: 0x000000d8 msp: 0x20010000, semihosting

**** Done!

From https://github.com/lupyuen/pinetime-rust-mynewt/blob/master/logs/load-bootloader-pi.log

The Bootloader only needs to be flashed once.

6️⃣ In the Task Runner, click [5] Flash Application

After the flashing the Application Firmware to PineTime, we should see Done! Press Ctrl-C To Exit

Flashing Application...
target halted due to debug-request, current mode: Thread 
xPSR: 0x01000000 pc: 0x000000d8 msp: 0x20010000
Enabled ARM Semihosting to show debug output
** Programming Started **
Info : nRF52832-QFAA(build code: E1) 512kB Flash, 64kB RAM
Warn : Adding extra erase range, 0x0003e820 .. 0x0003efff
** Programming Finished **
** Verify Started **
** Verified OK **

Restarting...
target halted due to debug-request, current mode: Thread 
xPSR: 0x01000000 pc: 0x000000d8 msp: 0x20010000, semihosting
Enabled ARM Semihosting to show debug output

**** Done! Press Ctrl-C to exit...

From https://github.com/lupyuen/pinetime-rust-mynewt/blob/master/logs/load-application-pi.log

7️⃣ Our Visual Rust application starts running on PineTime

Demo

8️⃣ Click the Trash icon 🗑 near the top right to terminate the application. If we click the Close icon ❌ instead of the Trash icon, the next flash or debug command will fail.

Click the Trash icon, not the Close icon

[Windows] Debug The Firmware

1️⃣ Build the application: In the Task Runner, click [2] Build Application

The build script will also overwrite the default .vscode/launch.json (meant for Raspberry Pi) with the correct version .vscode/launch-nrf52.json (meant for ST-Link on Windows and macOS)

2️⃣ Click Debug → Start Debugging or press F5

This starts the VSCode Debugger and automatically flashes our updated firmware to PineTime.

3️⃣ Click View → Output

In the Output Panel, select Adapter Output

The debugging messages will be displayed here.

4️⃣ The program has paused at first line of code in our firmware, the Reset Handler.

In the Debug Toolbar, click Continue or press F5

Continue

🛈 What’s a Reset Handler? Read this

5️⃣ The debugger now pauses at the first line of the main function that’s defined in rust/app/src/lib.rs

This is the first line of Rust code in our Rust Application, which will call test_display in a while.

In the Debug Toolbar, click Continue or press F5

🛈 What’s a main function? Read this

TODO: Edit, Build and Debug the Visual Rust Application on macOS

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