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index.js 26.57 KB
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m3d 提交于 2023-03-03 14:26 . update version
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/**
* m3d源码场景 请勿下载后售卖
* gitee:https://gitee.com/m3d
* b站:https://www.bilibili.com/video/BV1yG4y1m7dF/
*/
Cesium.Ion.defaultAccessToken = 'eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiJjMzU2ZTQyYy1iOTU5LTQ5MDQtOGNkNC0yYzcxMTI1ZDJiZGQiLCJpZCI6NzY1OTcsImlhdCI6MTYzOTU2MDcwOH0.kbWigipGD6l2OPBGpnkkN6dzp8NuNjoHNNM1NF4gaIo';
let viewer;
let imagerLayer;
let building;
let model0;
let model1;
let model2;
let model3;
let waterPrimitive;
/**
* 自定义材质线 github:cesium-materialLine
* @param {*} options
* @returns
*/
function CustomMaterialLine(options) {
let Color = Cesium.Color,
defaultValue = Cesium.defaultValue,
defined = Cesium.defined,
defineProperties = Object.defineProperties,
Event = Cesium.Event,
createPropertyDescriptor = Cesium.createPropertyDescriptor,
Property = Cesium.Property,
Material = Cesium.Material,
defaultColor = Color.WHITE,
currentTime = window.performance.now(),
MaterialType = options.MaterialType || 'wallType' + parseInt(Math.random() * 1000);
function PolylineCustomMaterialProperty(options) {
options = defaultValue(options, defaultValue.EMPTY_OBJECT);
this._definitionChanged = new Event();
this._color = undefined;
this._colorSubscription = undefined;
this.color = options.color || Cesium.Color.BLUE;
this.duration = options.duration || 1000;
this._time = currentTime;
}
defineProperties(PolylineCustomMaterialProperty.prototype, {
isvarant: {
get: function () {
return false;
}
},
definitionChanged: {
get: function () {
return this._definitionChanged;
}
},
color: createPropertyDescriptor('color')
});
PolylineCustomMaterialProperty.prototype.getType = function (time) {
return MaterialType;
};
PolylineCustomMaterialProperty.prototype.getValue = function (time, result) {
if (!defined(result)) {
result = {};
}
window.m3d = true;
result.color = Property.getValueOrClonedDefault(this._color, time, defaultColor, result.color);
result.image = options.image;
result.time = ((window.performance.now() - this._time) % this.duration) / this.duration;
return result;
};
PolylineCustomMaterialProperty.prototype.equals = function (other) {
return this === other ||
(other instanceof PolylineCustomMaterialProperty &&
Property.equals(this._color, other._color));
};
Material._materialCache.addMaterial(MaterialType, {
fabric: {
type: MaterialType,
uniforms: {
color: options.color || new Cesium.Color(1.0, 0.0, 0.0, 0.5),
image: options.image,
time: 0
},
source: `czm_material czm_getMaterial(czm_materialInput materialInput)
{
czm_material material = czm_getDefaultMaterial(materialInput);
vec2 st = materialInput.st;
if(texture(image, vec2(0.0, 0.0)).a == 1.0){
discard;
}else{
material.alpha = texture(image, vec2(1.0 - fract(time - st.s), st.t)).a * color.a;
}
material.diffuse = max(color.rgb * material.alpha * 3.0, color.rgb);
return material;
}
`,
},
translucent: function (material) {
return true;
}
})
return new PolylineCustomMaterialProperty(options);
}
/**
* 初始化viewer
*/
const initViewer = () => {
viewer = new Cesium.Viewer('sceneContainer', {
infoBox: false,
shouldAnimate: false,
vrButton: false,
geocoder: false,
homeButton: false,
sceneModePicker: false,
baseLayerPicker: false,
navigationHelpButton: false,
animation: false,
timeline: true,
fullscreenButton: false,
terrainProvider: Cesium.createWorldTerrain({
requestWaterMask: true,
requestVertexNormals: true,
}),
contextOptions: {
requestWebgl1: false,
allowTextureFilterAnisotropic: true,
webgl: {
alpha: false,
depth: true,
stencil: false,
antialias: true,
powerPreference: 'high-performance',
premultipliedAlpha: true,
preserveDrawingBuffer: false,
failIfMajorPerformanceCaveat: false
},
},
});
viewer._cesiumWidget._creditContainer.style.display = "none";
viewer.resolutionScale = 1.2;
viewer.scene.msaaSamples = 4;
viewer.postProcessStages.fxaa.enabled = true;
viewer.scene.globe.depthTestAgainstTerrain = true;
viewer.scene.debugShowFramesPerSecond = true;
viewer.scene.globe.shadows = Cesium.ShadowMode.ENABLED;
viewer.shadows = true;
viewer.shadowMap.size = 2048;
viewer.shadowMap.softShadows = false;
viewer.shadowMap.maximumDistance = 4000;
viewer.scene.globe.enableLighting = true
viewer.scene.fog.minimumBrightness = 0.5;
viewer.scene.fog.density = 2.0e-4 * 1.2;
viewer.scene.globe.atmosphereLightIntensity = 20;
viewer.scene.globe.atmosphereBrightnessShift = -0.01;
imagerLayer = viewer.imageryLayers.get(0);
viewer.scene.postProcessStages.bloom.enabled = false;
viewer.scene.postProcessStages.bloom.uniforms.contrast = 119;
viewer.scene.postProcessStages.bloom.uniforms.brightness = -0.4;
viewer.scene.postProcessStages.bloom.uniforms.glowOnly = false;
viewer.scene.postProcessStages.bloom.uniforms.delta = 0.9;
viewer.scene.postProcessStages.bloom.uniforms.sigma = 3.78;
viewer.scene.postProcessStages.bloom.uniforms.stepSize = 5;
viewer.scene.postProcessStages.bloom.uniforms.isSelected = false;
viewer.scene.postProcessStages.ambientOcclusion.enabled = false;
viewer.scene.postProcessStages.ambientOcclusion.uniforms.intensity = 1.5;
viewer.scene.postProcessStages.ambientOcclusion.uniforms.bias = 0.4;
viewer.scene.postProcessStages.ambientOcclusion.uniforms.lengthCap = 0.45;
viewer.scene.postProcessStages.ambientOcclusion.uniforms.stepSize = 1.8;
viewer.scene.postProcessStages.ambientOcclusion.uniforms.blurStepSize = 1.0;
// viewer.scene.screenSpaceCameraController.minimumZoomDistance = 0;
// viewer.scene.screenSpaceCameraController.maximumZoomDistance = 30000;
}
/**
* 初始化场景
*/
const initScene = () => {
const initTiles = () => {
building = viewer.scene.primitives.add(
Cesium.createOsmBuildings({
customShader: new Cesium.CustomShader({
uniforms: {
u_envTexture: {
value: new Cesium.TextureUniform({
url: "./Static/images/sky.jpg"
}),
type: Cesium.UniformType.SAMPLER_2D
},
u_envTexture2: {
value: new Cesium.TextureUniform({
url: "./Static/images/pic.jpg"
}),
type: Cesium.UniformType.SAMPLER_2D
},
u_isDark: {
value: false,
type: Cesium.UniformType.BOOL
}
},
mode: Cesium.CustomShaderMode.REPLACE_MATERIAL,
lightingModel: Cesium.LightingModel.UNLIT,
fragmentShaderText: `
void fragmentMain(FragmentInput fsInput,inout czm_modelMaterial material) {
vec3 positionMC = fsInput.attributes.positionMC;
vec3 positionEC = fsInput.attributes.positionEC;
vec3 normalEC = fsInput.attributes.normalEC;
vec3 posToCamera = normalize(-positionEC);
vec3 coord = normalize(vec3(czm_inverseViewRotation * reflect(posToCamera, normalEC)));
float ambientCoefficient = 0.3;
float diffuseCoefficient = max(0.0, dot(normalEC, czm_sunDirectionEC) * 1.0);
if(u_isDark){
// dark
vec4 darkRefColor = texture(u_envTexture2, vec2(coord.x, (coord.z - coord.y) / 2.0));
material.diffuse = mix(mix(vec3(0.3), vec3(0.1,0.2,0.4),clamp(positionMC.z / 200., 0.0, 1.0)) , darkRefColor.rgb ,0.3);
material.diffuse *= 0.2;
// 注意shader中写浮点数是 一定要带小数点 否则会报错 比如0需要写成0.0 1要写成1.0
float _baseHeight = 0.0; // 物体的基础高度,需要修改成一个合适的建筑基础高度
float _heightRange = 20.0; // 高亮的范围(_baseHeight ~ _baseHeight + _heightRange)
float _glowRange = 300.0; // 光环的移动范围(高度)
// 建筑基础色
float czm_height = positionMC.z - _baseHeight;
float czm_a11 = fract(czm_frameNumber / 120.0) * 3.14159265 * 2.0;
float czm_a12 = czm_height / _heightRange + sin(czm_a11) * 0.1;
float times = czm_frameNumber / 60.0;
material.diffuse *= vec3(czm_a12);// 渐变
// 动态光环
float time = fract(czm_frameNumber / 360.0);
time = abs(time - 0.5) * 2.0;
float czm_h = clamp(czm_height / _glowRange, 0.0, 1.0);
float czm_diff = step(0.005, abs(czm_h - time));
material.diffuse += material.diffuse * (1.0 - czm_diff);
} else {
// day
vec4 dayRefColor = texture(u_envTexture, vec2(coord.x, (coord.z - coord.y) / 3.0));
material.diffuse = mix(mix(vec3(0.000), vec3(0.5),clamp(positionMC.z / 300., 0.0, 1.0)) , dayRefColor.rgb ,0.3);
material.diffuse *= min(diffuseCoefficient + ambientCoefficient, 1.0);
}
material.alpha = 1.0;
}
`
})
})
);
model0 = viewer.scene.primitives.add(
new Cesium.Model.fromGltf({
url: "./Static/data/shanghai_tower/scene.gltf",
imageBasedLighting: imageBasedLighting,
customShader: new Cesium.CustomShader({
uniforms: {
u_texture: {
value: new Cesium.TextureUniform({
url: "./Static/images/color.png"
}),
type: Cesium.UniformType.SAMPLER_2D
},
u_isDark: {
value: true,
type: Cesium.UniformType.BOOL
}
},
lightingModel: Cesium.LightingModel.PBR,
fragmentShaderText: `
void fragmentMain(FragmentInput fsInput,inout czm_modelMaterial material) {
if(u_isDark){
vec2 texCoord = fsInput.attributes.texCoord_0 * 0.3;
float times = czm_frameNumber / 120.0;
vec4 textureColor = texture(u_texture,vec2(fract(texCoord.s),float(texCoord.t) - times));
material.diffuse += textureColor.rgb * 0.8;
}
}
`
}),
modelMatrix: generateModelMatrix(
[121.49805570610201, 31.23266477688614, 400],
[0, 0, 45],
[3, 3, 2.5]),
})
);
model1 = viewer.scene.primitives.add(
Cesium.Model.fromGltf({
url: "./Static/data/building_-_beveled_corners_-_shiny/scene.gltf",
imageBasedLighting: imageBasedLighting,
customShader: new Cesium.CustomShader({
uniforms: {
u_texture: {
value: new Cesium.TextureUniform({
url: "./Static/images/pic.jpg"
}),
type: Cesium.UniformType.SAMPLER_2D
},
u_isDark: {
value: true,
type: Cesium.UniformType.BOOL
}
},
lightingModel: Cesium.LightingModel.PBR,
fragmentShaderText: `
void fragmentMain(FragmentInput fsInput,inout czm_modelMaterial material) {
if(u_isDark){
vec2 texCoord = fsInput.attributes.texCoord_0 * 0.3;
float times = czm_frameNumber / 120.0;
vec4 textureColor = texture(u_texture,vec2(fract(texCoord.s),float(texCoord.t) - times));
material.diffuse += textureColor.rgb * 1.5;
}
}
`
}),
modelMatrix: generateModelMatrix(
[121.50306517515779, 31.236594411927722, 0],
[0, 0, 0],
[3, 3, 4.4]),
})
);
model2 = viewer.scene.primitives.add(
Cesium.Model.fromGltf({
url: "./Static/data/building_-_octagonal_-_shiny/scene.gltf",
imageBasedLighting: imageBasedLighting,
customShader: new Cesium.CustomShader({
uniforms: {
u_texture: {
value: new Cesium.TextureUniform({
url: "./Static/images/color2.png"
}),
type: Cesium.UniformType.SAMPLER_2D
},
u_isDark: {
value: true,
type: Cesium.UniformType.BOOL
}
},
lightingModel: Cesium.LightingModel.PBR,
fragmentShaderText: `
void fragmentMain(FragmentInput fsInput,inout czm_modelMaterial material) {
if(u_isDark){
vec2 texCoord = fsInput.attributes.texCoord_0 * 0.5;
float times = czm_frameNumber / 120.0;
vec4 textureColor = texture(u_texture,vec2(float(texCoord.s) - times),fract(texCoord.t));
material.diffuse += textureColor.rgb * 1.5;
}
}
`
}),
modelMatrix: generateModelMatrix(
[121.50140479453857, 31.237266571858395, 0],
[0, 0, 0],
[2.5, 2.5, 3.0]),
})
);
model3 = viewer.scene.primitives.add(
Cesium.Model.fromGltf({
url: "./Static/data/oriental_pearl_shanghai. (1)/scene.gltf",
imageBasedLighting: imageBasedLighting,
customShader: new Cesium.CustomShader({
uniforms: {
u_texture: {
value: new Cesium.TextureUniform({
url: "./Static/images/color.png"
}),
type: Cesium.UniformType.SAMPLER_2D
},
u_isDark: {
value: true,
type: Cesium.UniformType.BOOL
}
},
lightingModel: Cesium.LightingModel.PBR,
fragmentShaderText: `
void fragmentMain(FragmentInput fsInput,inout czm_modelMaterial material) {
if(u_isDark){
vec2 texCoord = fsInput.attributes.texCoord_0 * 0.5;
float times = czm_frameNumber / 30.0;
vec4 textureColor = texture(u_texture,vec2(fract(texCoord.s),float(texCoord.t) - times));
material.diffuse += textureColor.rgb * 0.8;
}
}
`
}),
modelMatrix: generateModelMatrix(
[121.49697607088487, 31.241891679352257, 10],
[0, 0, 0],
[0.15, 0.15, 0.126])
})
);
}
const initWater = async () => {
const waterPlane = [];
const waterData = await Cesium.Resource.fetchJson({ url: "./Static/data/water.json" });
waterData.features.map(feature => {
feature.geometry.coordinates[0].map(coordinate => {
waterPlane.push(Cesium.Cartesian3.fromDegrees(...coordinate));
})
})
const polygon = new Cesium.PolygonGeometry({
polygonHierarchy: new Cesium.PolygonHierarchy(waterPlane),
});
const instance = new Cesium.GeometryInstance({
geometry: polygon
});
waterPrimitive = new Cesium.GroundPrimitive({
geometryInstances: instance,
appearance: new Cesium.MaterialAppearance({
material: new Cesium.Material({
fabric: {
type: Cesium.Material.WaterType,
uniforms: {
baseWaterColor: Cesium.Color.fromCssColorString("#62809b"),
blendColor: new Cesium.Color(0, 1, 0.699, 1),
// specularMap: Material.DefaultImageId,
normalMap: "https://cesium.com/downloads/cesiumjs/releases/1.103/Build/Cesium/Assets/Textures/waterNormals.jpg",
frequency: 1000,
animationSpeed: 0.01,
amplitude: 2,
specularIntensity: 1,
fadeFactor: 3
}
}
}),
translucent: false,
}),
asynchronous: false
})
viewer.scene.primitives.add(waterPrimitive);
// 创建材质线
let getCustomMaterialLine = (image, color) => {
return new CustomMaterialLine({
image: image,
color: color,
duration: 1000
})
}
const createRoad = (url) => {
let promise = Cesium.GeoJsonDataSource.load(url);
promise.then((dataSource) => {
viewer.dataSources.add(dataSource)
let entities = dataSource.entities.values;
for (let o = 0; o < entities.length; o++) {
entities[o].polyline.width = 3;
entities[o].polyline.clampToGround = true;
entities[o].polyline.material =
getCustomMaterialLine("./Static/images/line.png", Cesium.Color.fromRandom())
}
})
}
createRoad("./Static/data/road.json")
createRoad("./Static/data/road2.json")
}
initTiles();
initWater();
}
/**
* 初始化场景事件
*/
const initEvent = () => {
let _sn = 0;
const updateScene = () => {
const sd = Cesium.Cartesian3.normalize(viewer.scene.sun._boundingVolume.center, new Cesium.Cartesian3);
const vd = Cesium.Cartesian3.normalize(viewer.camera.position, new Cesium.Cartesian3);
const sn = parseFloat(Cesium.Cartesian3.dot(vd, sd).toFixed(3))
if (sn === _sn) return false;
viewer.postProcessStages.bloom.enabled = false;
viewer.scene.postProcessStages.ambientOcclusion.enabled = true;
building.customShader.uniforms.u_isDark.value = false;
model0.customShader.uniforms.u_isDark.value = false;
model1.customShader.uniforms.u_isDark.value = false;
model2.customShader.uniforms.u_isDark.value = false;
model3.customShader.uniforms.u_isDark.value = false;
const value = Cesium.Math.clamp(sn, 0, 1);
if (imagerLayer)
imagerLayer.brightness = value + 0.3;
if (waterPrimitive)
waterPrimitive.appearance.material.uniforms.baseWaterColor =
Cesium.Color.multiplyByScalar(Cesium.Color.fromCssColorString("#62809b"), value + 0.3, new Cesium.Color);
if (sn < 0) {
viewer.postProcessStages.bloom.enabled = true;
viewer.scene.postProcessStages.ambientOcclusion.enabled = false;
building.customShader.uniforms.u_isDark.value = true;
model0.customShader.uniforms.u_isDark.value = true;
model1.customShader.uniforms.u_isDark.value = true;
model2.customShader.uniforms.u_isDark.value = true;
model3.customShader.uniforms.u_isDark.value = true;
}
if (sn < -0.1 && waterPrimitive) {
let scale = parseFloat(Cesium.Math.clamp((sn - (-0.8)) / (-0.1 - (-0.8)), 1.0, 1.5));
waterPrimitive.appearance.material.uniforms.baseWaterColor =
Cesium.Color.multiplyByScalar(Cesium.Color.fromCssColorString("#62809b"), scale, new Cesium.Color);
}
_sn = sn;
}
viewer.scene.postRender.addEventListener(() => updateScene());
const onGlobeEvent = viewer.scene.globe.tileLoadProgressEvent.addEventListener((tileNum) => {
if (tileNum > 2) {
closeLoading(),
showUI(),
onGlobeEvent();
}
})
document.getElementById("view").onclick = function () {
viewer.camera.setView({
destination: { x: -2852928.497690295, y: 4652428.954517055, z: 3291891.0380489714 },
orientation: {
heading: Cesium.Math.toRadians(212.20287149232163),
pitch: Cesium.Math.toRadians(-11.215466997379062),
roll: Cesium.Math.toRadians(0.004033823235683256)
}
});
}
viewer.camera.setView({
destination: { x: -2850554.9246458095, y: 4656672.153306185, z: 3287574.727124352 },
orientation: {
heading: Cesium.Math.toRadians(48.72529042457395),
pitch: Cesium.Math.toRadians(-10.899276751527792),
roll: Cesium.Math.toRadians(0.0014027234956804583)
}
});
viewer.clock.currentTime = Cesium.JulianDate.fromIso8601("2023-01-01T06:00:00Z");
}
const initGUI = () => { }
const L00 = new Cesium.Cartesian3(
1.234709620475769,
1.221461296081543,
1.273156881332397
);
const L1_1 = new Cesium.Cartesian3(
1.135921120643616,
1.171217799186707,
1.287644743919373
);
const L10 = new Cesium.Cartesian3(
1.245193719863892,
1.245591878890991,
1.282818794250488
);
const L11 = new Cesium.Cartesian3(
-1.106930732727051,
-1.112522482872009,
-1.153198838233948
);
const L2_2 = new Cesium.Cartesian3(
-1.086226940155029,
-1.079731941223145,
-1.101912498474121
);
const L2_1 = new Cesium.Cartesian3(
1.189834713935852,
1.185906887054443,
1.214385271072388
);
const L20 = new Cesium.Cartesian3(
0.01778045296669,
0.02013735473156,
0.025313569232821
);
const L21 = new Cesium.Cartesian3(
-1.086826920509338,
-1.084611177444458,
-1.111204028129578
);
const L22 = new Cesium.Cartesian3(
-0.05241484940052,
-0.048303380608559,
-0.041960217058659
);
const coefficients = [L00, L1_1, L10, L11, L2_2, L2_1, L20, L21, L22];
let imageBasedLighting = new Cesium.ImageBasedLighting({
specularEnvironmentMaps: './Static/images/kiara_6_afternoon_2k_ibl.ktx2',
sphericalHarmonicCoefficients: coefficients
})
/**
* 生成矩阵
* @param {*} position
* @param {*} rotation
* @param {*} scale
* @returns
*/
const generateModelMatrix = (position = [0, 0, 0], rotation = [0, 0, 0], scale = [1, 1, 1]) => {
const rotationX = Cesium.Matrix4.fromRotationTranslation(
Cesium.Matrix3.fromRotationX(Cesium.Math.toRadians(rotation[0])));
const rotationY = Cesium.Matrix4.fromRotationTranslation(
Cesium.Matrix3.fromRotationY(Cesium.Math.toRadians(rotation[1])));
const rotationZ = Cesium.Matrix4.fromRotationTranslation(
Cesium.Matrix3.fromRotationZ(Cesium.Math.toRadians(rotation[2])));
if (!(position instanceof Cesium.Cartesian3)) {
position = Cesium.Cartesian3.fromDegrees(...position)
}
const enuMatrix = Cesium.Transforms.eastNorthUpToFixedFrame(position);
Cesium.Matrix4.multiply(enuMatrix, rotationX, enuMatrix);
Cesium.Matrix4.multiply(enuMatrix, rotationY, enuMatrix);
Cesium.Matrix4.multiply(enuMatrix, rotationZ, enuMatrix);
const scaleMatrix = Cesium.Matrix4.fromScale(new Cesium.Cartesian3(...scale));
const modelMatrix = Cesium.Matrix4.multiply(enuMatrix, scaleMatrix, new Cesium.Matrix4());
return modelMatrix;
}
const main = () => {
initViewer();
initScene();
initEvent();
initGUI();
};
new window.WOW().init();
function showUI() {
$("body").append(`
<div id="uiContainer">
<div id="topUI" class="wow bounceInDown" data-wow-duration="1.2s"></div>
<div id="leftUI" class="wow bounceInLeft" data-wow-duration="1.2s"></div>
<div id="roghtUI" class="wow bounceInRight" data-wow-duration="1.2s"></div>
</div>`);
}
function closeLoading() {
$("#loadingIndicator").hide();
$("#loadingIndicator2").hide();
}
function showLoading() {
$("#loadingIndicator").show();
$("#loadingIndicator2").show();
}
window.onload = main;
1
https://gitee.com/m3d/gis-scene-sh.git
git@gitee.com:m3d/gis-scene-sh.git
m3d
gis-scene-sh
gis-scene-sh
master

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