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Guidelines for Contributors

Development

General Conventions

  • Tab size is 8 for indentation.
  • ALWAYS make changes to the files in the /src/ directory, and NEVER in /build/ directory. This is with the sole purpose of facilitating the merging (and further, the compiling) operation, and help people to see changes more easily.
  • Make sure you download the necessary media files from https://github.com/mediaelement/mediaelement-files and place them inside the /media/ directory.
  • Use JSDoc conventions to document code. This facilitates the contributions of other developers and ensures more quality in the product.
  • If you would like to contribute with translations, make sure that you also check https://github.com/mediaelement/mediaelement-plugins, and perform the translations for the files suffixed as -i18n.

As a final note, try to be aware of building it thinking on Accessibility. Take a look into mediaelementplayer-feature-tracks.js for more reference about best practices.

Project Structure

  • /build files that are generated when building the project (should only be committed when creating a new release).
  • /demo files for testing the library.
  • /docs additional documentation for the project.
  • /media empty folder to import big files into, see https://github.com/mediaelement/mediaelement-files.
  • /src source folder for all css and js files.
    • /css source css files.
      • mediaelementplayer.css default css styles.
      • mediaelementplayer-legacy.css old legacy css styles.
      • mejs-controls.svg svg-spritemap with all icons.
    • /js source js files.
      • /core core functionality of this library.
        • i18n.js support for multiple languages, does only the setup, the actual strings are in the languages folder.
        • mediaelement.js creates the window.mejs.MediaElement object and default video / audio setup.
        • mejs.js creates the window.mejs object and basic html5 settings.
        • renderer.js creates the window.Renderers object and decides which renderer to use.
      • /features all the controlbar features of the player.
        • fullscreen.js creates the fullscreen button.
        • playpause.js creates the play/pause button.
        • progress.js creates the progressbar elements.
        • time.js creates the duration time text.
        • tracks.js creates the close-captions button.
        • volume.js creates the volume button and slider.
      • /languages folder with a file for every language supported.
      • /player
        • default.js creates the window.mejs.DefaultPlayer object with all the basic functionality like play/pause.
        • library.js initiate mediaelementplayer() if it's used with another library as plugin or after document-ready event.
      • /renderers all the additional renderers for this library.
      • /utils utility functions for many different functionalities.
      • header.js the comment header of the library.
      • player.js creates the window.mejs.MediaElementPlayer object and creates and configures the UI and functionality for the player itself.
  • /test mocha unit tests, which can be executed with npm run test.

Renderers

The file name for them by default is: mediaelement-renderer-[renderer_name].js. To keep consistency across the code, please follow the template above, including the long comments.

'use strict';

import window from 'global/window';
import document from 'global/document';
import mejs from '../core/mejs';
import {renderer} from '../core/renderer';

// More imports....

/**
 * [Name of renderer]
 *
 * [Description]
 * @see [URL to API if any is used]
 */

const [camelCaseRendererName] = {
	// A unique name for the renderer
	name: '[unique_renderer_name]',

	options: {
		// MUST match with renderer name
		prefix: '[unique_renderer_name]'
	},

	/**
	 * Determine if a specific element type can be played with this render
	 *
	 * @param {String} type
	 * @return {Boolean}
	 */
	canPlayType: (type) => ~['video/mime_type1', 'video/mime_type2', 'video/mime_type3' ...].indexOf(type.toLowerCase()),

	/**
	 * Create the player instance and add all native events/methods/properties as possible
	 *
	 * @param {MediaElement} mediaElement Instance of mejs.MediaElement already created
	 * @param {Object} options All the player configuration options passed through constructor
	 * @param {Object[]} mediaFiles List of sources with format: {src: url, type: x/y-z}
	 * @return {Object}
	*/
	create: (mediaElement, options, mediaFiles) => {
		// General container
		let container = {};

		options = Object.assign(options, mediaElement.options);

		container.options = options;
		container.id = mediaElement.id + '_' + options.prefix;
		container.mediaElement = mediaElement;

		let
			apiStack = [],
			i,
			il,
			customPlayer = null,
			events,
			containerDOM = null,
			i,
			il
		;

		// More code prior binding native properties/methods/events ...

		const
			props = mejs.html5media.properties,
			assignGettersSetters = (propName) => {

				// add to flash state that we will store

				const capName = propName.substring(0,1).toUpperCase() + propName.substring(1);

				container['get' + capName] = () => {
					if (customPlayer !== null) {
						let value = null;

						switch (propName) {
						// Add your code for each property (i.e., getSrc, getCurrentTime, etc.)
						}
					} else {
						return null;
					}
				};
				container['set' + capName] = (value) => {
					if (customPlayer !== null) {

						switch (propName) {
						// Add your code for each property (i.e., setSrc, setCurrentTime, etc.)
						}
					}  else {
						// store for after "READY" event fires
						apiStack.push({type: 'set', propName: propName, value: value});
					}
				};
			}
		;

		for (i = 0, il = props.length; i < il; i++) {
			assignGettersSetters(props[i]);
		}

		const
			methods = mejs.html5media.methods,
			assignMethods = function(methodName) {

				// run the method on the native HTMLMediaElement
				container[methodName] = () => {

					if (customPlayer !== null) {

						switch (methodName) {
						// Add your code for each native method (i.e., play, pause, load, etc.)
						}
					} else {
						apiStack.push({type: 'call', methodName: methodName});
					}
				};

			}
		;

		for (i = 0, il = methods.length; i < il; i++) {
			assignMethods(methods[i]);
		}

		// Tends to be the norm to use a global event to register all the native events, plus the custom
		// events for the renderer, depending on the specifications of the renderer's API
		// The following code MUST be executed during the creation of the renderer, either outside of this scope
		// or below when creating the DOM for the renderer
		window['__ready__' + container.id] = (_customPlayer) => {
			//
			mediaElement.customPlayer = customPlayer = _customPlayer;

			// do call stack
			if (apiStack.length) {
				for (i = 0, il = apiStack.length; i<il; i++) {

					let stackItem = apiStack[i];

					if (stackItem.type === 'set') {
						let propName = stackItem.propName,
							capName = propName.substring(0,1).toUpperCase() + propName.substring(1);

							container['set' + capName](stackItem.value);
					} else if (stackItem.type === 'call') {
						container[stackItem.methodName]();
					}
				}
			}

			containerDOM = document.getElementById(container.id);

			// Make sure to include Mouse events
			events = ['mouseover','mouseout'];

			const assignEvent = (e) => {
				const event = mejs.Utils.createEvent(e.type, container);
				mediaElement.dispatchEvent(event);
			};

			for (let j in events) {
				const eventName = events[j];
				mejs.addEvent(containerDOM, eventName, assignEvent);
			}

			// BUBBLE EVENTS up
			let events = mejs.html5media.events;
			events = events.concat(['click','mouseover','mouseout']);

			const assignNativeEvents = (eventName) => {

				// Any code related to trigger events
				// generally it follows the convention above:

				customPlayer.addEventListener(eventName, (e) => {
					// copy event
					const event = mejs.Utils.createEvent(e.type, customPlayer);
					mediaElement.dispatchEvent(event);
				});
			};

			for (i = 0, il = events.length; i < il; i++) {
				assignNativeEvents(events[i]);
			}

			// All custom events (if any)....

			// give initial events
			const initEvents = ['rendererready','loadeddata','loadedmetadata','canplay'];

			for (i = 0, il = initEvents.length; i < il; i++) {
				let event = mejs.Utils.createEvent(initEvents[i], container);
				mediaElement.dispatchEvent(event);
			}
		};

		// Create new markup for renderer and hide original one ....

		// The following methods MUST be created

		container.hide = () => {
			// Add your code to hide media
		};
		container.show = () => {
			// Add your code to show media
		};
		container.setSize = () => {
			// Add your code to resize media
		};
		container.destroy = () => {
			// Add your code to destroy media (if any; otherwise, leave empty)
		};

		return container;

	}
};

/**
 * Register Native M(PEG)-Dash type based on URL structure
 *
 */
typeChecks.push((url) => ~(url.toLowerCase()).indexOf('.file_extension') ? 'video/mime_type1' : null);

renderer.add([camelCaseRendererName]);

Another things to consider when developing a new renderer:

  • Update the list of Renderers/IDs documentation.
  • Add an entry in the drop down list at /test/player.html and /demo/index.html to confirm that media for new renderer can be changed easily.
<label>Sources <select name="sources">
	 <option value="/path/to/new_media.extension">[EXTENSION]</option>
</select>
</label>

Translations

If it is a translation that wants to be added, a couple of considerations need to be considered:

  • The current format is 'mejs.[ID of element]' : 'translation' (i.e., 'mejs.play': 'Play').
  • The first element in the object MUST be mejs.plural-form: [Number], where [Number] is the Family Group Number the language belongs (see /src/js/core/i18n.js to determine which number is the appropriate one).
  • If you require to use plurals, you must write the possible translations in the order specified in http://localization-guide.readthedocs.io/en/latest/l10n/pluralforms.html as an array, and the placeholder to replace the number would be %1.
  • A code template to build a translation is presented below.
'use strict';

/*!
 * This is a `i18n` language object.
 *
 * [Locale]
 *
 * @author
 *   John Dyer
 *
 * @see core/i18n.js
 */
if (mejs.i18n.[lang] === undefined) {
	mejs.i18n.[lang] = {
		"mejs.plural-form": [Number],

		// features/fullscreen.js
		"mejs.fullscreen": "",

		// features/playpause.js
		"mejs.play": "",
		"mejs.pause": "",

		// features/progress.js
		"mejs.time-slider": "",
		"mejs.time-help-text": "",
		"mejs.live-broadcast" : "",

		// features/volume.js
		"mejs.volume-help-text": "",
		"mejs.unmute": "",
		"mejs.mute": "",
		"mejs.volume-slider": "",

		// core/player.js
		"mejs.video-player": "",
		"mejs.audio-player": "",

		// features/tracks.js
		"mejs.captions-subtitles": "",
		"mejs.none": "",
		"mejs.captions-chapters": "",
		"mejs.afrikaans": "",
		"mejs.albanian": "",
		"mejs.arabic": "",
		"mejs.belarusian": "",
		"mejs.bulgarian": "",
		"mejs.catalan": "",
		"mejs.chinese": "",
		"mejs.chinese-simplified": "",
		"mejs.chinese-traditional": "",
		"mejs.croatian": "",
		"mejs.czech": "",
		"mejs.danish": "",
		"mejs.dutch": "",
		"mejs.english": "",
		"mejs.estonian": "",
		"mejs.filipino": "",
		"mejs.finnish": "",
		"mejs.french": "",
		"mejs.galician": "",
		"mejs.german": "",
		"mejs.greek": "",
		"mejs.haitian-creole": "",
		"mejs.hebrew": "",
		"mejs.hindi": "",
		"mejs.hungarian": "",
		"mejs.icelandic": "",
		"mejs.indonesian": "",
		"mejs.irish": "",
		"mejs.italian": "",
		"mejs.japanese": "",
		"mejs.korean": "",
		"mejs.latvian": "",
		"mejs.lithuanian": "",
		"mejs.macedonian": "",
		"mejs.malay": "",
		"mejs.maltese": "",
		"mejs.norwegian": "",
		"mejs.persian": "",
		"mejs.polish": "",
		"mejs.portuguese": "",
		"mejs.romanian": "",
		"mejs.russian": "",
		"mejs.serbian": "",
		"mejs.slovak": "",
		"mejs.slovenian": "",
		"mejs.spanish": "",
		"mejs.swahili": "",
		"mejs.swedish": "",
		"mejs.tagalog": "",
		"mejs.thai": "",
		"mejs.turkish": "",
		"mejs.ukrainian": "",
		"mejs.vietnamese": "",
		"mejs.welsh": "",
		"mejs.yiddish": ""
	};
}

IMPORTANT: You will also need to add the language in the MediaElement Plugins repository.

For more information about this, read the Template for Translations documentation.

A word on ES6 for Renderers

All the renderers are written using Ecmascript 2015 specifications.

Seesrc/js/renderers directory, and check how the files were written to ensure compatibility.

Note: the for...of loop could have been used, but in order to bundle them and reduce the size of the bundled files, it is strongly recommended to avoid* its use.

CSS

Sort CSS properties alphabetically to improve file size when using gzip compression.

Node.js

Since MediaElement.js uses Grunt to compile it, Node.js is required. Download it at https://nodejs.org/ and follow the steps to install it, or install node.js with npm.

Once installed, at the command prompt, type npm install, which will download all the necessary tools.

Building with Grunt

To compile ALL the files, in your Terminal window just type grunt in the root of the project.

You can also type grunt debug to avoid removing the console messages.

Additionally, grunt can accept an extra option to create custom bundle.

The way to use them is to append the keyword --renderers, followed by the comma-separated list of elements.

The list must match the name of the files, meaning that if you wanna include the x renderer, it must exist a src/js/renderers/x.js file.

For example:

# This will build a bundle with `HLS` and `DASH` renderers ONLY, plus all the default player features
grunt --renderers=hls,dash

Website

  • If you want to change the Website www.mediaelementjs.com, you have to switch to the gh-pages branch and make changes there. A github-action will deploy the code automatically.

Back to Main

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