代码拉取完成,页面将自动刷新
###Tuts+ Tutorial: How to Adapt A* Pathfinding to a 2D Grid-Based Platformer ####Instructor: Daniel Branicki
In this tutorial series, I'll explain how to modify a standard A* pathfinding algorithm to work for platformers by taking into account the way gravity restricts of vertical movement. The new algorithm could be used to create an AI character that follows the player, or to show the player a route to their goal, for example.
Source files for the Tuts+ tutorial: How to Adapt A* Pathfinding to a 2D Grid-Based Platformer
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。