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neuecc 提交于 2019-07-01 19:22 .
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<HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.0f2/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
</Reference>
<Reference Include="UnityScript.Lang">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.0f2/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
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<Reference Include="Boo.Lang">
<HintPath>C:/Program Files/Unity/Hub/Editor/2019.1.0f2/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
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</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
1
https://gitee.com/mtdmt/UniRx.git
git@gitee.com:mtdmt/UniRx.git
mtdmt
UniRx
UniRx
master

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