代码拉取完成,页面将自动刷新
同步操作将从 Layna/ChessFrame 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
/**
* Created by DELL on 2016/5/26.
*/
import java.awt.*;
import java.awt.event.*;
import java.applet.*;
import javax.swing.*;
import java.io.PrintStream;
import javax.swing.JComponent;
import javax.swing.JPanel;
class MainPanel extends JPanel
//构建一个面板,在该面板上画上棋盘,处理棋盘上的鼠标事件
implements MouseListener,MouseMotionListener{
private int width,height;
private ChessModel cm;
//根据棋盘模式设定面板的大小
MainPanel(ChessModel mm){
cm=mm;
width=cm.getWidth();
height=cm.getHeight();
addMouseListener(this);
}
//根据棋盘模式设定棋盘的宽度和高度
public void setModel(ChessModel mm){
cm = mm;
width = cm.getWidth();
height = cm.getHeight();
}
//获取棋盘方格信息,调用draw方法在棋盘上画出相应的棋子
public void paintComponent(Graphics g){
super.paintComponent(g);
for(int j = 0; j <= height; j++){
for(int i = 0; i <= width; i++){
int v = cm.getarrMapShow()[i][j];
draw(g, i, j, v);
}
}
}
//根据提供的棋子信息(颜色、坐标)画棋子
public void draw(Graphics g, int i, int j, int v){
int x = 20 * i+20;
int y = 20 * j+20;
//画棋盘
if(i!=width && j!=height){
g.setColor(Color.darkGray);
g.drawRect(x,y,20,20);
}
//画黑色棋子
if(v == 1 ){
g.setColor(Color.gray);
g.drawOval(x-8,y-8,16,16);
g.setColor(Color.black);
g.fillOval(x-8,y-8,16,16);
}
//画白色棋子
if(v == 2 ){
g.setColor(Color.gray);
g.drawOval(x-8,y-8,16,16);
g.setColor(Color.white);
g.fillOval(x-8,y-8,16,16);
}
if(v ==3){
g.setColor(Color.cyan);
g.drawOval(x-8,y-8,16,16);
}
}
//响应鼠标的点击事件,根据鼠标的点击来下棋,并判断胜负
public void mousePressed(MouseEvent evt){
int x = (evt.getX()-10) / 20;
int y = (evt.getY()-10) / 20;
System.out.println(x+" "+y);
if (evt.getModifiers()==MouseEvent.BUTTON1_MASK){
cm.play(x,y);
System.out.println(cm.getisOdd()+" "+cm.getarrMapShow()[x][y]);
repaint();
if(cm.judgeSuccess(x,y,cm.getisOdd())){
cm.showSuccess(this);
evt.consume();
ChessFrame.iscomputer=false;
}
//判断是否为人机对弈
if(ChessFrame.iscomputer&&!cm.getisExist()){
cm.computerDo(cm.getWidth(),cm.getHeight());
repaint();
if(cm.judgeSuccess(cm.getX(),cm.getY(),cm.getisOdd())){
cm.showDefeat(this);
evt.consume();
}
}
}
}
public void mouseClicked(MouseEvent evt){}
public void mouseReleased(MouseEvent evt){}
public void mouseEntered(MouseEvent mouseevt){}
public void mouseExited(MouseEvent mouseevent){}
public void mouseDragged(MouseEvent evt){}
//响应鼠标的拖动事件
public void mouseMoved(MouseEvent moveevt){
int x = (moveevt.getX()-10) / 20;
int y = (moveevt.getY()-10) / 20;
cm.readyplay(x,y);
repaint();
}
}
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