代码拉取完成,页面将自动刷新
同步操作将从 pop/CesiumStudy 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
<!DOCTYPE html>
<html lang="en">
<head>
<!-- Use correct character set. -->
<meta charset="utf-8" />
<!-- Tell IE to use the latest, best version. -->
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<!-- Make the application on mobile take up the full browser screen and disable user scaling. -->
<meta name="viewport"
content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no" />
<title>Hello World!</title>
<script src="Build/Cesium/Cesium.js"></script>
<script src="js/jquery.min.js"></script>
<style>
@import url(Build/Cesium/Widgets/widgets.css);
html,
body,
#cesiumContainer {
width: 100%;
height: 100%;
margin: 0;
padding: 0;
overflow: hidden;
}
</style>
</head>
<body>
<div id="cesiumContainer"></div>
<div id='tool' style="float:left;position:absolute;left:10px;top:10px;"></div>
<script src='./js/baiduMap.js'> </script>
<script src='./js/CreateTestBtn.js'> </script>
<script>
var imageryProvider = new BaiduImageryProvider({
url: "http://online{s}.map.bdimg.com/onlinelabel/?qt=tile&x={x}&y={y}&z={z}&styles=pl&scaler=1&p=1",
});
//创建一个基本地球
let viewer = new Cesium.Viewer("cesiumContainer", {
imageryProvider: imageryProvider,
animation: false, //动画控制,默认true (图中1)
baseLayerPicker: false,//地图切换控件(底图以及地形图)是否显示,默认显示true (图中6)
fullscreenButton: true,//全屏按钮,默认显示true (图中4)
geocoder: false,//地名查找,默认true (图中9)
// timeline: false,//时间线,默认true (图中3)
vrButton: false,//双屏模式,默认不显示false
homeButton: true,//主页按钮,默认true (图中8)
infoBox: false,//点击要素之后显示的信息,默认true
selectionIndicator: true,//选中元素显示,默认true
shadows: true,
});
viewer.cesiumWidget.creditContainer.style.display = "none";//去cesium logo水印
viewer.scene.debugShowFramesPerSecond = true;//开启帧数
//viewer.scene.globe.enableLighting = true;
var shadowMap = viewer.shadowMap;
shadowMap.softShadows = true;
shadowMap.maximumDistance = 350.0;
shadowMap.size = 8192;
//添加数据
//添加文字
viewer.entities.add({
name: '文字',
position: Cesium.Cartesian3.fromDegrees(116.3904715, 39.90571),
label: {
text: '看这里',
font: '19px Helvetica',
style: Cesium.LabelStyle.FILL_AND_OUTLINE,
fillColor: Cesium.Color.AZURE,
outlineColor: Cesium.Color.BLACK,
outlineWidth: 3,
verticalOrigin: Cesium.VerticalOrigin.BOTTOM, //垂直方向以底部来计算标签的位置
}
});
viewer.camera.moveStart.addEventListener(function () { console.log("相机移动了") });
/////
///
// viewer.camera.changed.addEventListener(function () { console.log(viewer.camera.directionWC) });
CreateTestBtn("定位元素1", () => {
// 1. Using a cartesian offset
var center = Cesium.Cartesian3.fromDegrees(-98.0, 40.0);
viewer.camera.lookAt(center, new Cesium.Cartesian3(0.0, -4790000.0, 3930000.0));
});
CreateTestBtn("定位元素11", () => {
// 1. Using a cartesian offset
var center = Cesium.Cartesian3.fromDegrees(-98.0, 42.0);
viewer.camera.lookAt(center, new Cesium.Cartesian3(0.0, -4790000.0, 3930000.0));
});
CreateTestBtn("定位元素111", () => {
// 1. Using a cartesian offset
var center = Cesium.Cartesian3.fromDegrees(-98.0, 42.0);
viewer.camera.lookAt(center, new Cesium.Cartesian3(0.0, -100.0, 100.0));
});
CreateTestBtn("定位元素2", () => {
// 2. Using a HeadingPitchRange offset
var center = Cesium.Cartesian3.fromDegrees(-72.0, 40.0);
var heading = Cesium.Math.toRadians(50.0);
var pitch = Cesium.Math.toRadians(-20.0);
var range = 5000.0;
viewer.camera.lookAt(center, new Cesium.HeadingPitchRange(heading, pitch, range));
});
CreateTestBtn("定位元素22", () => {
// 2. Using a HeadingPitchRange offset
var center = Cesium.Cartesian3.fromDegrees(-72.0, 42.0);
var heading = Cesium.Math.toRadians(50.0);
var pitch = Cesium.Math.toRadians(-20.0);
var range = 5000.0;
viewer.camera.lookAt(center, new Cesium.HeadingPitchRange(heading, pitch, range));
camera.lookAtTransform(Matrix4.IDENTITY);//解决一些诡异的问题:https://blog.csdn.net/weitaming1/article/details/93512713
//又要用到camera.flyTo相机会跳到很高的视角然后在定位,而不是平滑的进入,解决方案
});
CreateTestBtn("定位元素3—flyToBoundingSphere", () => {
var boundingSphere = new Cesium.BoundingSphere(Cesium.Cartesian3.fromDegrees(116.3904715, 39.90571, 10), 1870);
viewer.camera.flyToBoundingSphere(boundingSphere, { duration: 2 });
});
CreateTestBtn("官网上的一个好办法-未测试", () => {
var center = Cesium.Matrix4.multiplyByPoint(model.modelMatrix, model.boundingSphere.center, new Cesium.Cartesian3());
var heading = Cesium.Math.toRadians(230.0);
var pitch = Cesium.Math.toRadians(-20.0);
camera.lookAt(center, new Cesium.HeadingPitchRange(heading, pitch, r * 2.0));
});
alert("实lookAt之后,相机不能发平移了");
</script>
</body>
</html>
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