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Sample.dsl 12.23 KB
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Andrey1970AppleLife 提交于 2019-09-03 14:41 . Remove space
DefinitionBlock ("", "SSDT", 2, "ACDT", "AMDGPU", 0x00001000)
{
External (_SB_.PCI0, DeviceObj)
External (_SB_.PCI0.GFX0, DeviceObj)
External (_SB_.PCI0.PEG0, DeviceObj)
External (_SB_.PCI0.PEG0.PEGP, DeviceObj)
Scope (\_SB.PCI0)
{
// Follow your motherboard structure regarding the scope hierarchy. This example contains:
// PEG0 -> PEGP (GPU #1) and HDAU (HDMI audio for GPU #1)
// PEG1 -> PEGP (GPU #2) not installed
// PEG2 -> PEGP (GPU #3) not installed
// PEG3 -> PEGP (GPU #4) not installed
// IMEI (Intel IMEI device required for proper hardware video decoding functioning)
// GFX0 (disabled original IGPU name)
// IGPU (Intel GPU with a connector-less frame used for hardware video decoding)
//
// Depending on your method you may rename PEGP to GFX0.
Scope (PEG0)
{
Scope (PEGP)
{
Method (_DSM, 4, NotSerialized) // _DSM: Device-Specific Method
{
Store (Package ()
{
// Write the preferred GPU index here (1-4)
"AAPL,slot-name",
Buffer ()
{
"Slot-1"
},
// Write the main main monitor index (currently 0) here, the value does not matter
"@0,AAPL,boot-display",
Buffer (Zero) {}
/*
// Only use this if your GPU device identifier is not natively supported in macOS kexts
"device-id",
Buffer (0x04)
{
0x12, 0x34, 0x00, 0x00
},
// Only use this if automatic detection fails or you are faking your GPU device-id
"model",
Buffer ()
{
"AMD Radeon HD 6450"
},
// Only use this if you are not satisfied with automatic HDMI injection
// Make sure not to write the same onboard index for each installed GPU
"hda-gfx",
Buffer ()
{
"onboard-1"
},
// Only use this if you need special connectors that are incompatible with the automatic connector detection
"connectors",
Buffer ()
{
0x00, 0x04, 0x00, 0x00, 0x04, 0x03, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x12, 0x04, 0x04, 0x01,
0x00, 0x08, 0x00, 0x00, 0x04, 0x02, 0x00, 0x00, 0x00, 0x01, 0x02, 0x00, 0x22, 0x05, 0x01, 0x03,
0x04, 0x00, 0x00, 0x00, 0x14, 0x02, 0x00, 0x00, 0x00, 0x01, 0x03, 0x00, 0x10, 0x00, 0x05, 0x06,
0x04, 0x00, 0x00, 0x00, 0x14, 0x02, 0x00, 0x00, 0x00, 0x01, 0x04, 0x00, 0x11, 0x02, 0x06, 0x05
},
// You may only specify this with connectors property when the amount of connectors differs from autodetected
"connector-count",
Buffer ()
{
0x04, 0x00, 0x00, 0x00
},
// Only use this with automatic connector detection when you need manual priority.
// Each value is a sense id to get a higher priority.
// Automatic ordering is done by type: LVDS, DVI, HDMI, DP, VGA.
// You may leave this empty to order all the connectors by type.
// Assume autodetected connectors: 0x03 DP, 0x02 DVI_D, 0x06 HDMI, 0x05 DVI_D, 0x04 VGA
// With the value pri will become: 0x0005 , 0x0001 , 0x0004 , 0x0003 , 0x0002
"connector-priority",
Buffer ()
{
0x02, 0x04
},
// The properties below allow you to configure aty_config, aty_properties, cail_properties
// This will change CAIL_DisableDrmdmaPowerGating in cail_properties to false
// Note: buffer of 1 byte long with 0x01 / 0x00 values is transormed into boolean
"CAIL,CAIL_DisableDrmdmaPowerGating",
Buffer ()
{
0x01
},
// This will change CFG_FB_LIMIT in aty_config to 6
// Starting with 10.13.2 AAPL hardcodes framebuffer limit in certain kexts.
// In particular, for AMD9500Controller the value is 6.
// This is not correct for some GPUs (e.g. Radeon Pro, which has 3), so you are to specify
// the correct value right here.
"CFG,CFG_FB_LIMIT",
0x06,
// This will change HELLO_WORLD in aty_properties to <01 02 03 04>
"PP,HELLO_WORLD",
Buffer ()
{
0x01, 0x02, 0x03, 0x04
}
// The properties below are usually relevant to mobile ATI/AMD GPUs
// Most mobile GPUs fail to provide their VBIOS
// Dump it and inject it here.
// You must cut or pad it by 64 KB (GOP is not relevant).
"ATY,bin_image",
Buffer (0x00010000)
{
// Put your VBIOS here (you could extract it with Linux or Windows)
},
// Works as AAPL%02X,override-no-connect, where %02X is display index e.g. 00
"AAPL00,override-no-connect",
Buffer (0x80)
{
// Put your EDID here (you could extract it with Linux or Windows)
// Note that in some cases the extracted EDID may not be compatible and
// as a result you may see visual glitches.
// After you got at least something to show you could use edid-fix.sh script
// (based on pokenguyen's work) to generate a compatible EDID.
},
// Just like AAPL00, @0 represents your display index (from the connectors).
// From there on only @X notation could be used for displays other than 0.
// I.e. AAPL01,override-no-connect is OK but AAPL01,DualLink is NOT.
// Equal to AAPL00,DualLink, only supported for LVDS displays.
// Required bandwidth speed is calculated as follows:
// BITS_PER_PIXEL * WIDTH * HEIGHT * FREQUENCY / (1024 * 1024) = N Mbps/s
// It depends on hardware but you could commonly assume 800 Mbit/s per link
// If calculated N is above this value, you may require the property below.
"@0,display-dual-link",
Buffer ()
{
0x01, 0x00, 0x00, 0x00
},
// Equal to AAPL00,LinkFormat = 0 (0 - 6 bits, 1 - 8 bits)
// Most laptop displays do not support 24-bit (32) colour but only 18-bit.
// This property must be used if you see "gradient" glitches.
"@0,display-link-component-bits",
Buffer () {
0x06, 0x00, 0x00, 0x00
},
// Equal to AAPL00,PixelFormat = 0 (0 - 6 bits, 1 - 8 bits)
// Similar to display-link-component-bits
"@0,display-pixel-component-bits",
Buffer ()
{
0x06, 0x00, 0x00, 0x00
},
// Equal to AAPL00,Dither
// In general you should avoid this property, since it most likely will decrease
// visual quality. However, on some displays you may get slightly better picture
// with this property set to 1.
"@0,display-dither-support",
Buffer ()
{
0x01, 0x00, 0x00, 0x00
}
*/
}, Local0)
DTGP (Arg0, Arg1, Arg2, Arg3, RefOf (Local0))
Return (Local0)
}
}
/*
// Only use this if you are not satisfied with automatic HDMI injection
Device (HDAU)
{
Name (_ADR, One) // _ADR: Address
Method (_DSM, 4, NotSerialized) // _DSM: Device-Specific Method
{
If (LEqual (Arg2, Zero))
{
Return (Buffer (One)
{
0x03
})
}
Return (Package ()
{
// layout-id should be defined, though the value is unused
"layout-id",
Buffer (0x04)
{
0x01, 0x00, 0x00, 0x00
},
"hda-gfx",
Buffer ()
{
"onboard-1"
}
})
}
}
*/
}
// Below goes an example for IGPU injection useful for enabling hardware video decoding and other stuff.
Device (IMEI)
{
Name (_ADR, 0x00160000) // _ADR: Address
}
Scope (GFX0)
{
Name (_STA, Zero) // _STA: Status
}
Device (IGPU)
{
Name (_ADR, 0x00020000) // _ADR: Address
Method (_DSM, 4, NotSerialized) // _DSM: Device-Specific Method
{
Store (Package ()
{
"name",
Buffer ()
{
"display"
},
// This is a connector-less frame for Azul HD 4600
"AAPL,ig-platform-id",
Buffer (0x04)
{
0x04, 0x00, 0x12, 0x04
},
// This is an override for built-in device-id
"device-id",
Buffer (0x04)
{
0x12, 0x04, 0x00, 0x00
}
}, Local0)
DTGP (Arg0, Arg1, Arg2, Arg3, RefOf (Local0))
Return (Local0)
}
}
Method (DTGP, 5, NotSerialized)
{
If (LEqual (Arg0, ToUUID ("a0b5b7c6-1318-441c-b0c9-fe695eaf949b")))
{
If (LEqual (Arg1, One))
{
If (LEqual (Arg2, Zero))
{
Store (Buffer (One)
{
0x03
}, Arg4)
Return (One)
}
If (LEqual (Arg2, One))
{
Return (One)
}
}
}
Store (Buffer (One)
{
0x00
}, Arg4)
Return (Zero)
}
}
}
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