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README
MulanPSL-2.0

JsImagePreview

为确保动画效果,请使用真机运行

基于OpenHarmony Ace JavaScript UI框架的图片预览组件,包含水波纹动画、跳转动画以及相关手势:

  • 滚动 scroll
  • 惯性滚动 fling
  • 单击 tap
  • 双击 doubleTap
  • 长按 longPress
  • 下滑 movingDown

由于TouchEvent内始终只有一组坐标,因此暂时未能实现缩放手势,而采用双击放大倍数+1(达到最大倍数再双击会还原成默认大小)的形式

演示

启动动画 跳转动画 手势 下滑手势
lanuch router gesture down

使用说明

-水波纹

wave
引入
<element src="../../common/components/wave-animation/wave-animation.hml"></element>
代码
<wave-animation color="#66000000"></wave-animation>
Props
参数 说明 类型 默认值
color 水波纹颜色 color string #99ffffff

-图片列表

引入
<element src="../../common/components/image-list/image-list.hml"></element>
代码
<image-list items="{{ images }}" @item-click="itemClick" @image-loaded="onImageLoaded"></image-list>
export default {
    data: {
        images: []
    },
    itemClick(e) {
        const index = e.detail
       	...
    },
    onImageLoaded(e) {
        const data = e.detail
        ...
    }
}
Props
参数 说明 类型 默认值
items 数据列表 array
column 列数 number 3

Events

事件名 说明 detail说明
item-click 当条目被点击时触发 条目的index
image-loaded 当列表内的图片加载完成时触发 参考下方
// image-loaded事件内detail对象的结构:
{
	index: '条目的index',
	size: {
		wdith: '图片的宽',
		height: '图片的高',
	}
}

-图片预览

引入
<element src="../../common/components/image-preview/image-preview.hml"></element>
代码
<image-preview id="preview" background="#000000" max-scale="5" ></image-preview>
export default {
    itemClick(e) {
        ...
       	this.$child('preview').show(this.images[index], this.x, this.y, size)
    }
}
Props
参数 说明 类型 默认值
background 预览时的背景色 color string #ffffffff
maxScale 最大缩放倍数 number 4
方法
方法名 说明 返回值 参数说明
show(url, x, y, size) 由于页面的跳转动画暂时无法满足需求,因此需要调用show函数来显示图片预览并加载跳转动画 void url:图片的绝对路径、x:跳转动画的起始x坐标、y:跳转动画的起始y坐标、size:图片的原始宽高,数据结构{width: 1, height: 1}
hide() 隐藏图片预览并加载跳转动画 void

-沉浸导航栏

引入
<element src="../../common/components/nav/nav.hml"></element>
代码
<nav background="#e5e5e5" title-color="#444444"></nav>
Props
参数 说明 类型 默认值
background 背景色,包含状态栏 color string #ffffff
navHeight 导航栏的高度,不包含状态栏 number 52
title 标题 string strings.title
titleColor 标题文字颜色 color string #333333

-Gesture.js

用于手势识别

方法
方法名 说明 返回值 参数说明
setListener(listener) 由于页面的跳转动画暂时无法满足需求,因此需要调用show函数来显示图片预览并加载跳转动画 void listener:手势回调
onDown(e) 在ontouchstart中调用此函数 void e:TouchEvent
onMove(e) 在ontouchmove中调用此函数 void e:TouchEvent
onUp(e) 在ontouchend中调用此函数 void e:TouchEvent
手势回调
  • onScroll(e, distanceX, distanceY, diffX, diffY, up)

    • e:TouchEvent
    • distanceX:从手指按下,到当前的总x轴移动距离
    • distanceY:从手指按下,到当前的总y轴移动距离
    • diffX:与上一次触摸事件之间的x轴距离
    • diffY:与上一次触摸事件之间的y轴距离
    • up:是否是手指抬起的事件
  • onTap(e)

    • e:TouchEvent
  • onDoubleTap(e)

    • e:TouchEvent
  • onLongPress(e)

    • e:TouchEvent
  • onFling(vx, vy, reached)

    • vx:x轴的速度
    • vy:y轴的速度
    • reached:x或y轴速度是否达到了最低速度阈值
下滑手势判断

下滑的手势与动画可以借助moving-down-handler.js实现

代码示例
<canvas id="canvas" ontouchstart="down" ontouchmove="move" ontouchend="up"></canvas>
export default {
    data: {
        gesture: null,
        ...
    },
    async onInit() {
        const that = this

        this.gesture = new Gesture()
        this.gesture.setListener({
            onScroll: that.onScroll,
            onDoubleTap: that.onDoubleTap,
            onTap: that.onTap,
            onLongPress: that.onLongPress,
            onFling: that.onFling
        })

    },
    onScroll(e, distanceX, distanceY, diffX, diffY, up) {
        ...
    },
    onTap(e) {
        ...
    },
    onDoubleTap(e) {
        ...
    },
    onLongPress(e) {
        ...
    },
    onFling(vx, vy, reached) {
        ...
    },
    down(e) {
        this.gesture.onDown(e)
    },
    move(e) {
        this.gesture.onMove(e)
    },
    up(e) {
        this.gesture.onUp(e)
    }
}

-FlingAnimator.js

借助此类做惯性滚动动画

方法名 说明 返回值 参数说明
runFling(startX, startY, velocityX, velocityY, minX, maxX, minY, maxY, task) 开启惯性滚动动画 void 参考下方
  • startX 动画开始时的x坐标

  • startY 动画开始时的y坐标

  • velocityX x轴的初始速度

  • velocityY y轴的初始速度

  • minX x轴最小滚动距离

  • maxX x轴最大滚动距离

  • minY y轴最小滚动距离

  • maxY y轴最大滚动距离

  • task(x, y) 动画每一帧的回调

    • x 当前动画帧的x坐标
    • y 当前动画帧的y坐标
代码示例
	onFling(vx, vy, reached) {
        const that = this

        if (handler.handleFling(that, vx, vy) || !reached) return

        const maxX = helper.calulateMaxTranslate(that.image.imageWidth, that.width)
        const maxY = helper.calulateMaxTranslate(that.image.imageHeight, that.height)
        that.fling.runFling(that.trans.transX, that.trans.transY, vx * 2, vy * 2, -maxX, maxX, -maxY, maxY, (x, y) => {
            that.trans.transX = x
            that.trans.transY = y
            that.loadImage()
        })
    }

-ScaleAnimator.js

借助此类做缩放动画

方法名 说明 返回值 参数说明
runScale(scale, startX, startY, finalX, finalY, task, duration) 开启缩放动画 void 参考下方
setSize(w, h) 设置一倍缩放下,容器大小 void w:宽,h:高
getWidth() 获取一倍缩放下,容器的宽 number
getHeight() 获取一倍缩放下,容器的高 number
  • scale 缩放倍数
  • startX 动画开始时的x轴偏移
  • startY 动画开始时的y轴偏移
  • finalX 最终的x轴偏移
  • finalY 最终的y轴偏移
  • task(w, h, x, y) 动画每一帧的回调
    • w 当前动画帧的图片的宽
    • h 当前动画帧的图片的高
    • x 当前动画帧的x轴偏移
    • y 当前动画帧的y轴偏移
  • duration 动画持续时间
代码示例
	onDoubleTap(e) {
        const that = this

        const x = e.touches[0].globalX
        const y = e.touches[0].globalY

        const maxScale = parseInt(that.maxScale)

        let scale = that.image.currScale
        scale++
        if (scale > maxScale) scale = 1

        that.image.currScale = scale
        const reset = scale == 1

        const lastX = that.trans.transX
        const lastY = that.trans.transY

        const finalX = reset ? 0 : helper.calculateScaleTranslate(x, scale, that.image.initImageWidth, that.width, lastX)
        const finalY = reset ? 0 : helper.calculateScaleTranslate(y, scale, that.image.initImageHeight, that.height, lastY)

        that.scale.runScale(scale, lastX, lastY, finalX, finalY, (w, h, x, y) => {
            that.clearCanvas = reset

            that.image.imageWidth = w
            that.image.imageHeight = h

            that.trans.transX = x
            that.trans.transY = y

            that.loadImage()
        })
    }

-velocity.js

取一系列触摸事件的滑动速度,单位为像素/秒

方法名 说明 返回值 参数说明 是否异步
addEvent(ac, x, y) 添加触摸事件 void ac:触摸事件类型,取值为对应DOWN、MOVE、UP;x:手指的x坐标;y:手指的y坐标
getVelocity() 获取速度 { x: x轴速度, y: y轴速度 }
clear() 清除事件,在手指抬起并且计算过速度后调用 void

-bridge.js

包含一些工具方法

方法名 说明 返回值 参数说明 是否异步
getStatusBarHeight() 获取状态栏高度 number
getScreenWidthAndHeight() 获取屏幕的宽与高 { width: 1, height: 1 }
getPPI() 获取ppi number
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简介

OpenHarmony Ace框架下的图片预览组件 展开 收起
JavaScript 等 3 种语言
MulanPSL-2.0
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