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RotateTransition.xml 38.16 KB
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icefairy 提交于 2016-09-02 16:51 . init
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<?xml version="1.0" encoding="utf-8"?>
<root>
<doclet-version-NOT-library-version>1.00</doclet-version-NOT-library-version>
<dependsOn>jcore</dependsOn>
<dependsOn>jfx</dependsOn>
<dependsOn>javaobject</dependsOn>
<class>
<name>b4j.example.item</name>
<shortname>Item</shortname>
<method>
<name>IsInitialized</name>
<comment>Tests whether the object has been initialized.</comment>
<returntype>boolean</returntype>
</method>
<method>
<name DesignerName="Class_Globals">_class_globals</name>
<returntype>String</returntype>
</method>
<method>
<name DesignerName="Initialize">_initialize</name>
<comment>Initializes the object. You can add parameters to this method if needed.</comment>
<returntype>String</returntype>
<parameter>
<name>ba</name>
<type>anywheresoftware.b4a.BA</type>
</parameter>
<parameter>
<name>lv</name>
<type>anywheresoftware.b4j.objects.ListViewWrapper</type>
</parameter>
<parameter>
<name>text</name>
<type>String</type>
</parameter>
</method>
<method>
<name DesignerName="stClose_Finished">_stclose_finished</name>
<returntype>String</returntype>
</method>
</class>
<class>
<name>b4j.example.scaletransition</name>
<shortname>ScaleTransition</shortname>
<event>Finished</event>
<method>
<name>IsInitialized</name>
<comment>Tests whether the object has been initialized.</comment>
<returntype>boolean</returntype>
</method>
<method>
<name DesignerName="Class_Globals">_class_globals</name>
<comment>Class module</comment>
<returntype>String</returntype>
</method>
<method>
<name DesignerName="getAutoReverse" HideFromIDE="true">_getautoreverse</name>
<returntype>boolean</returntype>
</method>
<method>
<name DesignerName="getByX" HideFromIDE="true">_getbyx</name>
<returntype>double</returntype>
</method>
<method>
<name DesignerName="getByY" HideFromIDE="true">_getbyy</name>
<returntype>double</returntype>
</method>
<method>
<name DesignerName="getByZ" HideFromIDE="true">_getbyz</name>
<returntype>double</returntype>
</method>
<method>
<name DesignerName="getCycleCount" HideFromIDE="true">_getcyclecount</name>
<returntype>int</returntype>
</method>
<method>
<name DesignerName="getDelay" HideFromIDE="true">_getdelay</name>
<returntype>double</returntype>
</method>
<method>
<name DesignerName="getFromX" HideFromIDE="true">_getfromx</name>
<returntype>double</returntype>
</method>
<method>
<name DesignerName="getFromY" HideFromIDE="true">_getfromy</name>
<returntype>double</returntype>
</method>
<method>
<name DesignerName="getFromZ" HideFromIDE="true">_getfromz</name>
<returntype>double</returntype>
</method>
<method>
<name DesignerName="getToX" HideFromIDE="true">_gettox</name>
<returntype>double</returntype>
</method>
<method>
<name DesignerName="getToY" HideFromIDE="true">_gettoy</name>
<returntype>double</returntype>
</method>
<method>
<name DesignerName="getToZ" HideFromIDE="true">_gettoz</name>
<returntype>double</returntype>
</method>
<method>
<name DesignerName="Initialize">_initialize</name>
<comment>Initializes the Transition.
Module: The module that will receive the events.
msDuration: The duration of this ScaleTransition (in milliseconds).
TargetNode: The target node of this ScaleTransition.
EventName: Name of the event.</comment>
<returntype>String</returntype>
<parameter>
<name>ba</name>
<type>anywheresoftware.b4a.BA</type>
</parameter>
<parameter>
<name>Module</name>
<type>Object</type>
</parameter>
<parameter>
<name>msDuration</name>
<type>double</type>
</parameter>
<parameter>
<name>TargetNode</name>
<type>anywheresoftware.b4j.objects.NodeWrapper.ConcreteNodeWrapper</type>
</parameter>
<parameter>
<name>EventName</name>
<type>String</type>
</parameter>
</method>
<method>
<name DesignerName="Play">_play</name>
<comment>Starts playing the animation.</comment>
<returntype>String</returntype>
</method>
<method>
<name DesignerName="setAutoReverse" HideFromIDE="true">_setautoreverse</name>
<comment>Defines whether this Animation reverses direction on alternating cycles.
If True, the Animation will proceed forward on the first cycle, Then reverses
on the second cycle, AND so on. Otherwise, animation will Loop such that Each
cycle proceeds forward from the start. It Is Not possible To change the autoReverse
flag of a running Animation. If the value of autoReverse Is changed For a running
Animation, the animation has To be stopped AND started again To pick up the new value.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>boolean</type>
</parameter>
</method>
<method>
<name DesignerName="setByX" HideFromIDE="true">_setbyx</name>
<comment>Specifies the incremented stop X scale value, from the start, of this ScaleTransition.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</method>
<method>
<name DesignerName="setByY" HideFromIDE="true">_setbyy</name>
<comment>Specifies the incremented stop Y scale value, from the start, of this ScaleTransition.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</method>
<method>
<name DesignerName="setByZ" HideFromIDE="true">_setbyz</name>
<comment>Specifies the incremented stop Z scale value, from the start, of this ScaleTransition.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</method>
<method>
<name DesignerName="setCycleCount" HideFromIDE="true">_setcyclecount</name>
<comment>Defines the number of cycles in this animation. Must be &gt; 0.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>int</type>
</parameter>
</method>
<method>
<name DesignerName="setDelay" HideFromIDE="true">_setdelay</name>
<comment>Delays the start of an animation. Cannot be negative. Setting to a negative number will result in IllegalArgumentException.
(milliseconds).</comment>
<returntype>String</returntype>
<parameter>
<name>Millis</name>
<type>double</type>
</parameter>
</method>
<method>
<name DesignerName="setFromX" HideFromIDE="true">_setfromx</name>
<comment>Specifies the start X scale value of this ScaleTransition.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</method>
<method>
<name DesignerName="setFromY" HideFromIDE="true">_setfromy</name>
<comment>Specifies the start Y scale value of this ScaleTransition.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</method>
<method>
<name DesignerName="setFromZ" HideFromIDE="true">_setfromz</name>
<comment>Specifies the start Z scale value of this ScaleTransition.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</method>
<method>
<name DesignerName="setToX" HideFromIDE="true">_settox</name>
<comment>Specifies the stop X scale value of this ScaleTransition.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</method>
<method>
<name DesignerName="setToY" HideFromIDE="true">_settoy</name>
<comment>The stop Y scale value of this ScaleTransition.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</method>
<method>
<name DesignerName="setToZ" HideFromIDE="true">_settoz</name>
<comment>The stop Z scale value of this ScaleTransition.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</method>
<property>
<name DesignerName="AutoReverse">_autoreverse</name>
<comment>Defines whether this Animation reverses direction on alternating cycles.
If True, the Animation will proceed forward on the first cycle, Then reverses
on the second cycle, AND so on. Otherwise, animation will Loop such that Each
cycle proceeds forward from the start. It Is Not possible To change the autoReverse
flag of a running Animation. If the value of autoReverse Is changed For a running
Animation, the animation has To be stopped AND started again To pick up the new value.</comment>
<returntype>boolean</returntype>
<parameter>
<name>Value</name>
<type>boolean</type>
</parameter>
</property>
<property>
<name DesignerName="ByX">_byx</name>
<comment>Specifies the incremented stop X scale value, from the start, of this ScaleTransition.</comment>
<returntype>double</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</property>
<property>
<name DesignerName="ByY">_byy</name>
<comment>Specifies the incremented stop Y scale value, from the start, of this ScaleTransition.</comment>
<returntype>double</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</property>
<property>
<name DesignerName="ByZ">_byz</name>
<comment>Specifies the incremented stop Z scale value, from the start, of this ScaleTransition.</comment>
<returntype>double</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</property>
<property>
<name DesignerName="CycleCount">_cyclecount</name>
<comment>Defines the number of cycles in this animation. Must be &gt; 0.</comment>
<returntype>int</returntype>
<parameter>
<name>Value</name>
<type>int</type>
</parameter>
</property>
<property>
<name DesignerName="Delay">_delay</name>
<comment>Delays the start of an animation. Cannot be negative. Setting to a negative number will result in IllegalArgumentException.
(milliseconds).</comment>
<returntype>double</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</property>
<property>
<name DesignerName="FromX">_fromx</name>
<comment>Specifies the start X scale value of this ScaleTransition.</comment>
<returntype>double</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</property>
<property>
<name DesignerName="FromY">_fromy</name>
<comment>Specifies the start Y scale value of this ScaleTransition.</comment>
<returntype>double</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</property>
<property>
<name DesignerName="FromZ">_fromz</name>
<comment>Specifies the start Z scale value of this ScaleTransition.</comment>
<returntype>double</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</property>
<property>
<name DesignerName="ToX">_tox</name>
<comment>Specifies the stop X scale value of this ScaleTransition.</comment>
<returntype>double</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</property>
<property>
<name DesignerName="ToY">_toy</name>
<comment>The stop Y scale value of this ScaleTransition.</comment>
<returntype>double</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</property>
<property>
<name DesignerName="ToZ">_toz</name>
<comment>The stop Z scale value of this ScaleTransition.</comment>
<returntype>double</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</property>
</class>
<class>
<name>b4j.example.fadetransition</name>
<shortname>FadeTransition</shortname>
<event>Finished</event>
<method>
<name>IsInitialized</name>
<comment>Tests whether the object has been initialized.</comment>
<returntype>boolean</returntype>
</method>
<method>
<name DesignerName="Class_Globals">_class_globals</name>
<comment>Class module</comment>
<returntype>String</returntype>
</method>
<method>
<name DesignerName="getAutoReverse" HideFromIDE="true">_getautoreverse</name>
<returntype>boolean</returntype>
</method>
<method>
<name DesignerName="getByValue" HideFromIDE="true">_getbyvalue</name>
<returntype>double</returntype>
</method>
<method>
<name DesignerName="getCycleCount" HideFromIDE="true">_getcyclecount</name>
<returntype>int</returntype>
</method>
<method>
<name DesignerName="getDelay" HideFromIDE="true">_getdelay</name>
<returntype>double</returntype>
</method>
<method>
<name DesignerName="getFromValue" HideFromIDE="true">_getfromvalue</name>
<returntype>double</returntype>
</method>
<method>
<name DesignerName="getToValue" HideFromIDE="true">_gettovalue</name>
<returntype>double</returntype>
</method>
<method>
<name DesignerName="Initialize">_initialize</name>
<comment>Initializes the Transition.
Module: The module that will receive the events.
msDuration: The duration of this ScaleTransition (in milliseconds).
TargetNode: The target node of this ScaleTransition.
EventName: Name of the event.</comment>
<returntype>String</returntype>
<parameter>
<name>ba</name>
<type>anywheresoftware.b4a.BA</type>
</parameter>
<parameter>
<name>Module</name>
<type>Object</type>
</parameter>
<parameter>
<name>msDuration</name>
<type>double</type>
</parameter>
<parameter>
<name>TargetNode</name>
<type>anywheresoftware.b4j.objects.NodeWrapper.ConcreteNodeWrapper</type>
</parameter>
<parameter>
<name>EventName</name>
<type>String</type>
</parameter>
</method>
<method>
<name DesignerName="Play">_play</name>
<comment>Starts playing the animation.</comment>
<returntype>String</returntype>
</method>
<method>
<name DesignerName="setAutoReverse" HideFromIDE="true">_setautoreverse</name>
<comment>Defines whether this Animation reverses direction on alternating cycles.
If True, the Animation will proceed forward on the first cycle, Then reverses
on the second cycle, AND so on. Otherwise, animation will Loop such that Each
cycle proceeds forward from the start. It Is Not possible To change the autoReverse
flag of a running Animation. If the value of autoReverse Is changed For a running
Animation, the animation has To be stopped AND started again To pick up the new value.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>boolean</type>
</parameter>
</method>
<method>
<name DesignerName="setByValue" HideFromIDE="true">_setbyvalue</name>
<comment>Specifies the incremented stop opacity value, from the start, of this FadeTransition.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</method>
<method>
<name DesignerName="setCycleCount" HideFromIDE="true">_setcyclecount</name>
<comment>Defines the number of cycles in this animation. Must be &gt; 0.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>int</type>
</parameter>
</method>
<method>
<name DesignerName="setDelay" HideFromIDE="true">_setdelay</name>
<comment>Delays the start of an animation. Cannot be negative. Setting to a negative number will result in IllegalArgumentException.
(milliseconds).</comment>
<returntype>String</returntype>
<parameter>
<name>Millis</name>
<type>double</type>
</parameter>
</method>
<method>
<name DesignerName="setFromValue" HideFromIDE="true">_setfromvalue</name>
<comment>Specifies the start opacity value for this FadeTransition.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</method>
<method>
<name DesignerName="setToValue" HideFromIDE="true">_settovalue</name>
<comment>Specifies the stop opacity value for this FadeTransition.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</method>
<property>
<name DesignerName="AutoReverse">_autoreverse</name>
<comment>Defines whether this Animation reverses direction on alternating cycles.
If True, the Animation will proceed forward on the first cycle, Then reverses
on the second cycle, AND so on. Otherwise, animation will Loop such that Each
cycle proceeds forward from the start. It Is Not possible To change the autoReverse
flag of a running Animation. If the value of autoReverse Is changed For a running
Animation, the animation has To be stopped AND started again To pick up the new value.</comment>
<returntype>boolean</returntype>
<parameter>
<name>Value</name>
<type>boolean</type>
</parameter>
</property>
<property>
<name DesignerName="ByValue">_byvalue</name>
<comment>Specifies the incremented stop opacity value, from the start, of this FadeTransition.</comment>
<returntype>double</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</property>
<property>
<name DesignerName="CycleCount">_cyclecount</name>
<comment>Defines the number of cycles in this animation. Must be &gt; 0.</comment>
<returntype>int</returntype>
<parameter>
<name>Value</name>
<type>int</type>
</parameter>
</property>
<property>
<name DesignerName="Delay">_delay</name>
<comment>Delays the start of an animation. Cannot be negative. Setting to a negative number will result in IllegalArgumentException.
(milliseconds).</comment>
<returntype>double</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</property>
<property>
<name DesignerName="FromValue">_fromvalue</name>
<comment>Specifies the start opacity value for this FadeTransition.</comment>
<returntype>double</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</property>
<property>
<name DesignerName="ToValue">_tovalue</name>
<comment>Specifies the stop opacity value for this FadeTransition.</comment>
<returntype>double</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</property>
</class>
<class>
<name>b4j.example.translatetransition</name>
<shortname>TranslateTransition</shortname>
<event>Finished</event>
<method>
<name>IsInitialized</name>
<comment>Tests whether the object has been initialized.</comment>
<returntype>boolean</returntype>
</method>
<method>
<name DesignerName="Class_Globals">_class_globals</name>
<comment>Class module</comment>
<returntype>String</returntype>
</method>
<method>
<name DesignerName="getAutoReverse" HideFromIDE="true">_getautoreverse</name>
<returntype>boolean</returntype>
</method>
<method>
<name DesignerName="getByX" HideFromIDE="true">_getbyx</name>
<returntype>double</returntype>
</method>
<method>
<name DesignerName="getByY" HideFromIDE="true">_getbyy</name>
<returntype>double</returntype>
</method>
<method>
<name DesignerName="getByZ" HideFromIDE="true">_getbyz</name>
<returntype>double</returntype>
</method>
<method>
<name DesignerName="getCycleCount" HideFromIDE="true">_getcyclecount</name>
<returntype>int</returntype>
</method>
<method>
<name DesignerName="getDelay" HideFromIDE="true">_getdelay</name>
<returntype>double</returntype>
</method>
<method>
<name DesignerName="getFromX" HideFromIDE="true">_getfromx</name>
<returntype>double</returntype>
</method>
<method>
<name DesignerName="getFromY" HideFromIDE="true">_getfromy</name>
<returntype>double</returntype>
</method>
<method>
<name DesignerName="getFromZ" HideFromIDE="true">_getfromz</name>
<returntype>double</returntype>
</method>
<method>
<name DesignerName="getToX" HideFromIDE="true">_gettox</name>
<returntype>double</returntype>
</method>
<method>
<name DesignerName="getToY" HideFromIDE="true">_gettoy</name>
<returntype>double</returntype>
</method>
<method>
<name DesignerName="getToZ" HideFromIDE="true">_gettoz</name>
<returntype>double</returntype>
</method>
<method>
<name DesignerName="Initialize">_initialize</name>
<comment>Initializes the Transition.
Module: The module that will receive the events.
msDuration: The duration of this ScaleTransition (in milliseconds).
TargetNode: The target node of this ScaleTransition.
EventName: Name of the event.</comment>
<returntype>String</returntype>
<parameter>
<name>ba</name>
<type>anywheresoftware.b4a.BA</type>
</parameter>
<parameter>
<name>Module</name>
<type>Object</type>
</parameter>
<parameter>
<name>msDuration</name>
<type>double</type>
</parameter>
<parameter>
<name>TargetNode</name>
<type>anywheresoftware.b4j.objects.NodeWrapper.ConcreteNodeWrapper</type>
</parameter>
<parameter>
<name>EventName</name>
<type>String</type>
</parameter>
</method>
<method>
<name DesignerName="Play">_play</name>
<comment>Starts playing the animation.</comment>
<returntype>String</returntype>
</method>
<method>
<name DesignerName="setAutoReverse" HideFromIDE="true">_setautoreverse</name>
<comment>Defines whether this Animation reverses direction on alternating cycles.
If True, the Animation will proceed forward on the first cycle, Then reverses
on the second cycle, AND so on. Otherwise, animation will Loop such that Each
cycle proceeds forward from the start. It Is Not possible To change the autoReverse
flag of a running Animation. If the value of autoReverse Is changed For a running
Animation, the animation has To be stopped AND started again To pick up the new value.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>boolean</type>
</parameter>
</method>
<method>
<name DesignerName="setByX" HideFromIDE="true">_setbyx</name>
<comment>Specifies the incremented stop X coordinate value, from the start, of this TranslateTransition.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</method>
<method>
<name DesignerName="setByY" HideFromIDE="true">_setbyy</name>
<comment>Specifies the incremented stop Y coordinate value, from the start, of this TranslateTransition.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</method>
<method>
<name DesignerName="setByZ" HideFromIDE="true">_setbyz</name>
<comment>Specifies the incremented stop Z coordinate value, from the start, of this TranslateTransition.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</method>
<method>
<name DesignerName="setCycleCount" HideFromIDE="true">_setcyclecount</name>
<comment>Defines the number of cycles in this animation. Must be &gt; 0.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>int</type>
</parameter>
</method>
<method>
<name DesignerName="setDelay" HideFromIDE="true">_setdelay</name>
<comment>Delays the start of an animation. Cannot be negative. Setting to a negative number will result in IllegalArgumentException.
(milliseconds).</comment>
<returntype>String</returntype>
<parameter>
<name>Millis</name>
<type>double</type>
</parameter>
</method>
<method>
<name DesignerName="setFromX" HideFromIDE="true">_setfromx</name>
<comment>Specifies the start X coordinate value of this TranslateTransition.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</method>
<method>
<name DesignerName="setFromY" HideFromIDE="true">_setfromy</name>
<comment>Specifies the start Y coordinate value of this TranslateTransition.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</method>
<method>
<name DesignerName="setFromZ" HideFromIDE="true">_setfromz</name>
<comment>Specifies the start Z coordinate value of this TranslateTransition.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</method>
<method>
<name DesignerName="setToX" HideFromIDE="true">_settox</name>
<comment>Specifies the stop X coordinate value of this TranslateTransition.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</method>
<method>
<name DesignerName="setToY" HideFromIDE="true">_settoy</name>
<comment>Specifies the stop Y coordinate value of this TranslateTransition.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</method>
<method>
<name DesignerName="setToZ" HideFromIDE="true">_settoz</name>
<comment>Specifies the stop Z coordinate value of this TranslateTransition.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</method>
<property>
<name DesignerName="AutoReverse">_autoreverse</name>
<comment>Defines whether this Animation reverses direction on alternating cycles.
If True, the Animation will proceed forward on the first cycle, Then reverses
on the second cycle, AND so on. Otherwise, animation will Loop such that Each
cycle proceeds forward from the start. It Is Not possible To change the autoReverse
flag of a running Animation. If the value of autoReverse Is changed For a running
Animation, the animation has To be stopped AND started again To pick up the new value.</comment>
<returntype>boolean</returntype>
<parameter>
<name>Value</name>
<type>boolean</type>
</parameter>
</property>
<property>
<name DesignerName="ByX">_byx</name>
<comment>Specifies the incremented stop X coordinate value, from the start, of this TranslateTransition.</comment>
<returntype>double</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</property>
<property>
<name DesignerName="ByY">_byy</name>
<comment>Specifies the incremented stop Y coordinate value, from the start, of this TranslateTransition.</comment>
<returntype>double</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</property>
<property>
<name DesignerName="ByZ">_byz</name>
<comment>Specifies the incremented stop Z coordinate value, from the start, of this TranslateTransition.</comment>
<returntype>double</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</property>
<property>
<name DesignerName="CycleCount">_cyclecount</name>
<comment>Defines the number of cycles in this animation. Must be &gt; 0.</comment>
<returntype>int</returntype>
<parameter>
<name>Value</name>
<type>int</type>
</parameter>
</property>
<property>
<name DesignerName="Delay">_delay</name>
<comment>Delays the start of an animation. Cannot be negative. Setting to a negative number will result in IllegalArgumentException.
(milliseconds).</comment>
<returntype>double</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</property>
<property>
<name DesignerName="FromX">_fromx</name>
<comment>Specifies the start X coordinate value of this TranslateTransition.</comment>
<returntype>double</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</property>
<property>
<name DesignerName="FromY">_fromy</name>
<comment>Specifies the start Y coordinate value of this TranslateTransition.</comment>
<returntype>double</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</property>
<property>
<name DesignerName="FromZ">_fromz</name>
<comment>Specifies the start Z coordinate value of this TranslateTransition.</comment>
<returntype>double</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</property>
<property>
<name DesignerName="ToX">_tox</name>
<comment>Specifies the stop X coordinate value of this TranslateTransition.</comment>
<returntype>double</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</property>
<property>
<name DesignerName="ToY">_toy</name>
<comment>Specifies the stop Y coordinate value of this TranslateTransition.</comment>
<returntype>double</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</property>
<property>
<name DesignerName="ToZ">_toz</name>
<comment>Specifies the stop Z coordinate value of this TranslateTransition.</comment>
<returntype>double</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</property>
</class>
<class>
<name>b4j.example.rotatetransition</name>
<shortname>RotateTransition</shortname>
<event>Finished</event>
<method>
<name>IsInitialized</name>
<comment>Tests whether the object has been initialized.</comment>
<returntype>boolean</returntype>
</method>
<method>
<name DesignerName="Class_Globals">_class_globals</name>
<comment>Class module</comment>
<returntype>String</returntype>
</method>
<method>
<name DesignerName="getAutoReverse" HideFromIDE="true">_getautoreverse</name>
<returntype>boolean</returntype>
</method>
<method>
<name DesignerName="getByAngle" HideFromIDE="true">_getbyangle</name>
<returntype>double</returntype>
</method>
<method>
<name DesignerName="getCycleCount" HideFromIDE="true">_getcyclecount</name>
<returntype>int</returntype>
</method>
<method>
<name DesignerName="getDelay" HideFromIDE="true">_getdelay</name>
<returntype>double</returntype>
</method>
<method>
<name DesignerName="getFromAngle" HideFromIDE="true">_getfromangle</name>
<returntype>double</returntype>
</method>
<method>
<name DesignerName="getToAngle" HideFromIDE="true">_gettoangle</name>
<returntype>double</returntype>
</method>
<method>
<name DesignerName="Initialize">_initialize</name>
<comment>Initializes the Transition.
Module: The module that will receive the events.
msDuration: The duration of this ScaleTransition (in milliseconds).
TargetNode: The target node of this ScaleTransition.
EventName: Name of the event.</comment>
<returntype>String</returntype>
<parameter>
<name>ba</name>
<type>anywheresoftware.b4a.BA</type>
</parameter>
<parameter>
<name>Module</name>
<type>Object</type>
</parameter>
<parameter>
<name>msDuration</name>
<type>double</type>
</parameter>
<parameter>
<name>TargetNode</name>
<type>anywheresoftware.b4j.objects.NodeWrapper.ConcreteNodeWrapper</type>
</parameter>
<parameter>
<name>EventName</name>
<type>String</type>
</parameter>
</method>
<method>
<name DesignerName="Play">_play</name>
<comment>Starts playing the animation.</comment>
<returntype>String</returntype>
</method>
<method>
<name DesignerName="setAutoReverse" HideFromIDE="true">_setautoreverse</name>
<comment>Defines whether this Animation reverses direction on alternating cycles.
If True, the Animation will proceed forward on the first cycle, Then reverses
on the second cycle, AND so on. Otherwise, animation will Loop such that Each
cycle proceeds forward from the start. It Is Not possible To change the autoReverse
flag of a running Animation. If the value of autoReverse Is changed For a running
Animation, the animation has To be stopped AND started again To pick up the new value.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>boolean</type>
</parameter>
</method>
<method>
<name DesignerName="setByAngle" HideFromIDE="true">_setbyangle</name>
<comment>Specifies the incremented stop angle value, from the start, of this RotateTransition.</comment>
<returntype>String</returntype>
<parameter>
<name>Angle</name>
<type>double</type>
</parameter>
</method>
<method>
<name DesignerName="setCycleCount" HideFromIDE="true">_setcyclecount</name>
<comment>Defines the number of cycles in this animation. Must be &gt; 0.</comment>
<returntype>String</returntype>
<parameter>
<name>Value</name>
<type>int</type>
</parameter>
</method>
<method>
<name DesignerName="setDelay" HideFromIDE="true">_setdelay</name>
<comment>Delays the start of an animation. Cannot be negative. Setting to a negative number will result in IllegalArgumentException.
(milliseconds).</comment>
<returntype>String</returntype>
<parameter>
<name>Millis</name>
<type>double</type>
</parameter>
</method>
<method>
<name DesignerName="setFromAngle" HideFromIDE="true">_setfromangle</name>
<comment>Specifies the start angle value for this RotateTransition.</comment>
<returntype>String</returntype>
<parameter>
<name>Angle</name>
<type>double</type>
</parameter>
</method>
<method>
<name DesignerName="setToAngle" HideFromIDE="true">_settoangle</name>
<comment>Specifies the stop angle value for this RotateTransition.</comment>
<returntype>String</returntype>
<parameter>
<name>Angle</name>
<type>double</type>
</parameter>
</method>
<property>
<name DesignerName="AutoReverse">_autoreverse</name>
<comment>Defines whether this Animation reverses direction on alternating cycles.
If True, the Animation will proceed forward on the first cycle, Then reverses
on the second cycle, AND so on. Otherwise, animation will Loop such that Each
cycle proceeds forward from the start. It Is Not possible To change the autoReverse
flag of a running Animation. If the value of autoReverse Is changed For a running
Animation, the animation has To be stopped AND started again To pick up the new value.</comment>
<returntype>boolean</returntype>
<parameter>
<name>Value</name>
<type>boolean</type>
</parameter>
</property>
<property>
<name DesignerName="ByAngle">_byangle</name>
<comment>Specifies the incremented stop angle value, from the start, of this RotateTransition.</comment>
<returntype>double</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</property>
<property>
<name DesignerName="CycleCount">_cyclecount</name>
<comment>Defines the number of cycles in this animation. Must be &gt; 0.</comment>
<returntype>int</returntype>
<parameter>
<name>Value</name>
<type>int</type>
</parameter>
</property>
<property>
<name DesignerName="Delay">_delay</name>
<comment>Delays the start of an animation. Cannot be negative. Setting to a negative number will result in IllegalArgumentException.
(milliseconds).</comment>
<returntype>double</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</property>
<property>
<name DesignerName="FromAngle">_fromangle</name>
<comment>Specifies the start angle value for this RotateTransition.</comment>
<returntype>double</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</property>
<property>
<name DesignerName="ToAngle">_toangle</name>
<comment>Specifies the stop angle value for this RotateTransition.</comment>
<returntype>double</returntype>
<parameter>
<name>Value</name>
<type>double</type>
</parameter>
</property>
</class>
<version>1</version>
</root>
1
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