An infinite, procedurally generated city, assembled out of blocks using the Wave Function Collapse algorithm with backtracking.
Read more about this project here and about the WFC algorithm here.
Download the game on Itch.io: https://marian42.itch.io/wfc
Currently, there is no gameplay, you can only walk around and look at the scenery.
Keyboard Controls: WASD for walking, Space to jump, Shift to run, Ctrl to jetpack.
XBOX Controls: Left Stick for walking, right stick for looking around, A to jump, LB to run, RB to jetpack
Flight mode: Use M to toggle between flight mode and normal mode. In flight mode, you fly across the world, without any controls.
By changing the module set, you can make some changes to the world generation without writing code. You can disable or enable modules, change their spawn probability, their connectors, their neighbor rules or you can add new ones. Here is how to do it:
Prototypes
scene.ModulePrototype
components.Game
scene. You can now use your updated module set.There are different ways to generate worlds in the editor:
MapBehaviour
component, select a size and click "Initialize NxN area".If you want to enter Play mode without losing your map, disable the "Generate Map Near Player" and the "Occlusion culling" script. Note that none of the components serialize, so you can't change the map once it has been serialized. That means that you can't change your map in Play mode unless you initialized it in Play mode.
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