Majority of the code is located in AirLib. This is a self-contained library that you should be able to compile with modern C++ compilers. The rpclib requires C++14 but everything else should compile with C++11.
AirLib consists of the following components:
This is the only portion of project which is dependent on Unreal engine. We have kept it isolated so we can implement simulator for other platforms as well (for example, Unity). The Unreal code takes advantage of its UObject based classes including Blueprints.
This is the library developed by our own team member Chris Lovett that provides C++ classes to talk to the MavLink devices. This library is stand alone and can be used in any project. See MavLinkCom for more info.
We have created a few sample programs to demonstrate how to use the API. See HelloDrone and DroneShell. DroneShell demonstrates how to connect to the simulator using UDP. The simulator is running a server (similar to DroneServer).
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