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woaidaima / openage

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last release before lockstep removal

2020-08-15 18:50

lots of stuff, I lost track

2019-06-28 04:19

Major refactoring that adds tons of internal features and a few new visible features.

  • New language versions: Python 3.4, C++14, Cython 0.22
  • Python code is now compliance-checked via pylint
  • Integrated various code sanitizers and the clang static analyzer
  • C++ <-> Python function calling interface, based on Cython
  • Proper and integrated C++ and Python logging subsystem
  • Dumped GLEW for libepoxy
  • Keybindings manager
  • New C++ and Python testing system

Visible features:

  • Unified program entry point
  • Asset conversion automatically runs when launching the game
  • Units can perform various commands
  • Units actively search for new commands
  • Units can fight
  • Mode indicator
2015-07-28 22:13

Whee, another release you've all been waiting for!

New shiny stuff:

  • Walking units
  • Pathfinding
  • Profiling
  • Inotify asset refreshing
  • First drafts for nyan
  • Terrain debug grid (F4)
  • Unit creation and death sounds
  • Mac OSX support
  • AOE:HD support

Improvements:

  • Buildsystem heavily boosted
  • Gamespec loading job in background
  • Random things all over the code
2014-11-18 15:44

import all raw orignal gamedata

the members to be available in C++ are defined in convert/gamedata/
the code generation automatically creates all needed files.

these reside in src/gamedata/ and are a huge tree structure
which equals the content of the empires2x1p1.dat file.

2014-07-28 04:52

infinite terrain and sound

this was mainly background work, especially the original data
conversion was improved. basic sound support was implemented,
some bugs in the terrain rendering algorithm were fixed.

2014-07-14 06:38

milestone 2

rendering a single building (an university.),
from the stock age2 media files

coloring works, it's done by a fragment shader that replaces
alpha-marked base colors (of the blue player)

2013-10-01 17:54

milestone 1

sdl window is working, with a gaben displayed: how awesome is that?!!

mouse clicks also trigger the drawing of a castle and village center,
these images were extracted from the age2 wiki.

2013-08-24 23:57

milestone 0

game environment specification completed

2013-08-23 06:36
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https://gitee.com/394999482/openage.git
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openage
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