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葡萄城 / BaiduMapCellType

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Resource.Designer.cs 7.60 KB
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katherinebai 提交于 2018-02-24 13:52 . upload Baidu map celltype code
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace BDMapCellType {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resource {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resource() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("BDMapCellType.Resource", typeof(Resource).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Edit Command.
/// </summary>
internal static string BDMapCellType_EditCommand {
get {
return ResourceManager.GetString("BDMapCellType_EditCommand", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to When the value changed of map cell type,the command will be triggered..
/// </summary>
internal static string BDMapCellType_EditCommandDescription {
get {
return ResourceManager.GetString("BDMapCellType_EditCommandDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Others.
/// </summary>
internal static string BDMapCellType_Others {
get {
return ResourceManager.GetString("BDMapCellType_Others", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Whether to display coordinates.
/// </summary>
internal static string BDMapCellType_viewDescription {
get {
return ResourceManager.GetString("BDMapCellType_viewDescription", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to BMapCellType.
/// </summary>
internal static string BMapCellType_DisplayName {
get {
return ResourceManager.GetString("BMapCellType_DisplayName", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Distance.
/// </summary>
internal static string BMapCellType_Distance {
get {
return ResourceManager.GetString("BMapCellType_Distance", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ranging function: right-click the map into the measurement function, left double-click the end of the measurement function..
/// </summary>
internal static string BMapCellType_Distance_Description {
get {
return ResourceManager.GetString("BMapCellType_Distance_Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Options.
/// </summary>
internal static string BMapCellType_Options {
get {
return ResourceManager.GetString("BMapCellType_Options", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Position.
/// </summary>
internal static string BMapCellType_Positioning {
get {
return ResourceManager.GetString("BMapCellType_Positioning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ReadOnly.
/// </summary>
internal static string BMapCellType_ReadOnly {
get {
return ResourceManager.GetString("BMapCellType_ReadOnly", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to IsViewPosition.
/// </summary>
internal static string BMapCellType_viewPositioning {
get {
return ResourceManager.GetString("BMapCellType_viewPositioning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Latitude.
/// </summary>
internal static string Latitude {
get {
return ResourceManager.GetString("Latitude", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Longitude.
/// </summary>
internal static string Longitude {
get {
return ResourceManager.GetString("Longitude", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Zoom.
/// </summary>
internal static string Zoom {
get {
return ResourceManager.GetString("Zoom", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Map current zoom level.
/// </summary>
internal static string Zoom_Description {
get {
return ResourceManager.GetString("Zoom_Description", resourceCulture);
}
}
}
}
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