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恶魔工作室 / 网络聊天室--无网络实现网上交流(低成本,多功能,简单易懂)基于esp8266,arduino

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README
MulanPSL-2.0

无网络实现网上交流(低成本,多功能,简单易懂)基于esp8266,arduino

### 介绍

官方QQ群:213587787(热烈欢迎小白,学生,大佬,各位对电子行业感兴趣的伙伴们

官方QQ群:213587787(热烈欢迎小白,学生,大佬,各位对电子行业感兴趣的伙伴们

官方QQ群:213587787(热烈欢迎小白,学生,大佬,各位对电子行业感兴趣的伙伴们

产品视频https://www.bilibili.com/video/BV18P4y167wo/

产品视频https://www.bilibili.com/video/BV18P4y167wo/

产品视频https://www.bilibili.com/video/BV18P4y167wo/

本产品基于esp8266开发板模块,充放电模块,锂电池,快递纸板,pcv板。一共花费大概在30-40,适合刚入门的小白

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小白看这!直接烧录文件

网络聊天室可以直接烧录进开发板

下载【网络聊天室1.2.bin】然后直接烧录进开发板

不会直接留言,一般秒回

烧录软件和bin文件都在蓝奏云

(1.2为最初版本,数字越大版本越高,内容越丰富!)

烧录演示视频https://lusun.com/v/8lyJwlEdkO0

蓝奏云地址https://wwmg.lanzouy.com/b01p6obeh

密码:8266

蓝奏云截图

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产品部分

### 硬件列表

  1. esp8266开发板(ch340)12-15💴
  2. 纸板(有钱的可以3d打印)纸板可以直接用快递盒 0💴
  3. 亚克力板/玻璃板/透明板/pvc板(其实纸板也可以)【尺寸58mm*38mm(大概的,具体自己量一下)】,这些板3-10💴,没钱可以用纸板,随便扣快递盒
  4. 杜邦线/漆包线/导线若干 2-5💴
  5. 锂电池(看你的容量需求10块钱左右足够了,注意大小,大小不对很难受的)买3.7v的就行了【示意图如下👇】 锂电池型号参考
  6. 充放电模块3.7v转5v的,带不带usb输出都可以,反正有+-输出就行了,Type-c充电口那种 大概5-8💴【示意图如下👇】 充放电模块

### 软件列表

  1. Arduino【必须要1.8.x的版本,2.0以上不可用】(单片机编程软件) (百度一下怎么下载,需要教程到时候留言吧,我再做一个教程)软件是免费的0💴

  2. Macromedia Dreamweaver 8(html网页编程软件)免费的0💴

### 产品外观

正面1 正面1 正面2 正面2 反面 反面 上面 上面 下面 下面

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软件部分

### 安装教程

1. 首先安装好ESP8266FS(esp8266的闪存系统)

  1. 先找到项目文件夹的位置【示意图如下👇】 项目文件夹位置

  2. 把tools的压缩包下载,解压到项目文件夹,下载地址【示意图如下👇】 解压到项目文件夹

  3. 打开arduino,如果显示esp8266缓存系统就表示成功了【示意图如下👇】 arduino显示缓存系统

2. 准备库文件

  1. ESPAsyncWebServer蓝奏云下载下载地址【示意图如下👇】 添加zip库 2.ESPAsyncTCP (异步TCP,用来给ESPAsyncWebServer库提供支持) 蓝奏云下载下载地址【示意图如下👇】 添加zip库 3.DNSServer直接在arduino的库管理器里面下载DNSServer(全部都下载一遍吧,因为我也忘了是哪个了)【示意图如下👇】 DNSServer

### 代码部分

3. 代码部分(arduino)

#include <ESP8266WiFi.h>
#include <ESPAsyncWebServer.h> 
#include <DNSServer.h>
int led = 2;

DNSServer dnsServer;
IPAddress apIP(192,168,4,1);
const byte DNS_PORT = 53;


const char *ssid = "网页聊天室";
const char *password = "";

String context[10];
String tmp;

int count = 0;
AsyncWebServer server(80); 


void initDNS(void){
  if(dnsServer.start(DNS_PORT,"*",apIP)){
    Serial.println("dns success");
  }
  else{
    Serial.println("failed");
  }
}


String processor(const String& var){

  return String();
}

void addmessage(AsyncWebServerRequest *request){
  Serial.println("adding");
  if(request->params()){
  Serial.println("in first");
    if(count<10){
      Serial.println("in second");
      context[count]=request->getParam(0)->value().c_str();
      Serial.println(context[count]);
      Serial.println(request->getParam(0)->value().c_str());
      request->send(200,"text/plain",context[count]);
      tmp = context[count];
      count++;
    }else{
      Serial.println("in third");
      for(int i = 9;i>=0;i--){
        delay(200);
        context[i] = context[i-1];
        if(i==0){
          context[i] = request->getParam(0)->value().c_str();
          request->send(200,"text/plain",context[i]);
          Serial.println(context[i]);
          tmp = context[i];
        }
        }
      }
    
  }else{
    Serial.println("NULL message");
    
    }

  
}

void fresh(AsyncWebServerRequest *request){
  /***
  int i =atoi( request->getParam(0)->value().c_str());
  Serial.println(i);
  Serial.println(context[i]);
  ***/
  request->send(200,"text/plain",tmp);
    
}

void handleRoot(AsyncWebServerRequest *request) //回调函数
{
  Serial.println("Root opened");
  request->send(SPIFFS,"/test_1.html",String(),false,processor);
  

  
}

void setup()
{
  Serial.begin(115200);
  Serial.println();
   analogWriteFreq(1000);            // 频率设置为1kHz,即周期为1ms
  analogWriteRange(1000);           // 范围设置为1000,即占空比步长为1us
  analogWrite(2, 800);              // GPIO2 - D4 - LED


  WiFi.softAP(ssid,password);
 
  Serial.print("IP Address:");
  Serial.println(WiFi.localIP());

  server.on("/", HTTP_GET, handleRoot); 
  server.onNotFound(handleRoot);
  server.on("/fresh",HTTP_GET,fresh);
  server.on("/addmessage",HTTP_GET,addmessage);

  server.begin(); //启动服务器
   if(!SPIFFS.begin()){
    Serial.println("An Error has occurred while mounting SPIFFS");
    return;
   }
   initDNS();

  Serial.println("Web server started");
}

void loop(){
dnsServer.processNextRequest();
  
  }

写完之后保存一下,直接保存在桌面, 然后再创建一个data文件夹 ,用来存放资源文件 data 下面的是html网页文件 【示意代码如下👇】 (html不太熟悉,写的比较乱,反正能用就行,欢迎大佬来修改一下)

<!DOCTYPE html>
<html lang="zh-CH">
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=0, minimum-scale=1.0, maximum-scale=1.0">
<style type="text/css">
<!--
.STYLE1 {
	color: #FF0000;
	font-family: "宋体";
}
.new {
	font-family: "新宋体";
	font-style: normal;
	background-color: #FFFF33;
}
-->
</style>
<body onLoad="AutoFresh()">
    <style>

    button{
        width: 50px;
        height: 50px;
    }
    
    p{
        margin: 30px;
    }

    h1{
        margin: 10px;

    }
    h{
        margin: 30px;
    }

    div{
        height: auto;
        width: 400px;
        border-width: 2px;
        border-style: solid;
        border-color: black;
    }        

    input{
        height: 50px;
        width: 300px;
        border-width: 2px;
        border-style: outset;
        border-color: black;
    }


    </style>
	
    <script>
        var text
        var tmp;
        var xmlhttp;
            if (window.XMLHttpRequest) {
                xmlhttp = new XMLHttpRequest();
            }
            else {
                xmlhttp = new ActiveXObject("Microsoft.XMLHTTP");
            }
        i = 0;
        function AutoFresh() {
            i++;
            
            document.getElementById("test").innerHTML = "刷新"+i+"次";

            setTimeout("AutoFresh()", 500);
            fresh();

        }

        function fresh(){
                xmlhttp.onreadystatechange = function(){
                if(xmlhttp.readyState == 4&& xmlhttp.status == 200){
                    if(tmp==xmlhttp.responseText||text==xmlhttp.responseText){
                    }else{
                    tmp = xmlhttp.responseText;
                    addmessage(xmlhttp.responseText);
                    }
                }
            };
            xmlhttp.open("GET", "fresh", true);
            xmlhttp.send();

        }

        function addmessage(inside){
            var para = document.createElement("p");
            var node = document.createTextNode(inside);
            para.appendChild(node);
            var element = document.getElementById("div1");
            element.appendChild(para);
            
        }

        function sendmessage(){
            text = document.getElementById("message").value;
            document.getElementById("message").value = ""; 
            xmlhttp.onreadystatechange = function(){
                if(xmlhttp.readyState == 4&& xmlhttp.status == 200){
                    addmessage(xmlhttp.responseText);
                    
                }
            };
            xmlhttp.open("GET", "addmessage?text="+text, true);
            xmlhttp.send();
            
        }



    </script>
    
   
    <!--

    <input id="name"></input>

    -->
    <input id="message"></input>
    <button onClick="sendmessage()">
    发送</button>

    <div id="div1">
        
        <h1 id="test1">信息中心</h1>
        <h id="test">hello</h>
    
    </div>
   
  
    <form name="form1" method="post" action="">
      <label>
      <label> </label>
      <div align="justify" class="new"><br>
        <textarea name="textarea" cols="" rows="5" readonly="readonly">作者:356673632
版本:1.0


          </textarea>
      </div>
	  <h3 class="fw-bolder mb-1" style="color: #e6a0ef;">官方公告</h3>
                                

<div align=center><b>恶魔工作室</b></div><table cellspacing=0 cellpadding=1 width="50%" bgcolor=#ecf1fb border=0>
<center>
<table border>
<tr><th bgcolor=ffaa00><marquee direction=up height=100 width=400 id=m onmouseout=m.start() onMouseOver=m.stop() scrollamount=2 align="center">
<font size=3>
<p><a href="地址" target="_blank">内容内容内容内容</a>
<p>○内容内容内容内容内容内容内容</p>
<p>○内容内容内容内容内容内容内容</p>
<p>○内容内容内容内容内容内容内容</p>
<p>○内容内容内容内容内容内容内容内容内容内容内容</p>
<p>○内容内容内容内容内容内容</p>
<p>○内容内容内容内容内容○</p><p>
<a href="地址" target="_blank">内容</a></p>
</font></marquee></th>
</table>
<center>
<a href="http://">联系网址(还没写捏)</a>

                                
                            </div>

	  
      </label>
	  
    </form>
<p>&nbsp;</p>
    <p>&nbsp;</p>
    <p>&nbsp;</p>
</body>

然后把html文件保存在data文件夹里面,html文件名为:test_1.html 保存在data文件夹里面

### 上传代码

【1】开发板连接上电脑 连接开发板

【2】电脑识别到开发板(ch340) ch340

【3】上传arduino代码 ** 上传烧录

【4】把html上传到esp8266的缓存系统 缓存系统

至此!软件部分已经完成了,现在通电理论上就可以有【网络聊天室】的wifi显示出来,并且可以自动连接

wifi列表 成品网页

--------------------------------------------------------------------------------------------------------------------------------------------

硬件部分

### 接线部分

接线示意图

给开发板做一个开关(我这里为了省钱直接将杜邦线一分为二了,建议有钱的话可以搞一个拨动开关) 开发板开关

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使用说明 (暂无)

  1. xxxx
  2. xxxx
  3. xxxx

### 参与贡献

HTML:恶魔(356673632)

Arduino:恶魔(356673632)

立创EDA:恶魔(356673632)

Gitee:恶魔(356673632)

哔哩哔哩:恶魔(356673632)

【你没看错,都是一个人在奋斗 :joy:

特技(暂无)

  1. 使用 Readme_XXX.md 来支持不同的语言,例如 Readme_en.md, Readme_zh.md
  2. Gitee 官方博客 blog.gitee.com
  3. 你可以 https://gitee.com/explore 这个地址来了解 Gitee 上的优秀开源项目
  4. GVP 全称是 Gitee 最有价值开源项目,是综合评定出的优秀开源项目
  5. Gitee 官方提供的使用手册 https://gitee.com/help
  6. Gitee 封面人物是一档用来展示 Gitee 会员风采的栏目 https://gitee.com/gitee-stars/
木兰宽松许可证, 第2版 木兰宽松许可证, 第2版 2020年1月 http://license.coscl.org.cn/MulanPSL2 您对“软件”的复制、使用、修改及分发受木兰宽松许可证,第2版(“本许可证”)的如下条款的约束: 0. 定义 “软件”是指由“贡献”构成的许可在“本许可证”下的程序和相关文档的集合。 “贡献”是指由任一“贡献者”许可在“本许可证”下的受版权法保护的作品。 “贡献者”是指将受版权法保护的作品许可在“本许可证”下的自然人或“法人实体”。 “法人实体”是指提交贡献的机构及其“关联实体”。 “关联实体”是指,对“本许可证”下的行为方而言,控制、受控制或与其共同受控制的机构,此处的控制是指有受控方或共同受控方至少50%直接或间接的投票权、资金或其他有价证券。 1. 授予版权许可 每个“贡献者”根据“本许可证”授予您永久性的、全球性的、免费的、非独占的、不可撤销的版权许可,您可以复制、使用、修改、分发其“贡献”,不论修改与否。 2. 授予专利许可 每个“贡献者”根据“本许可证”授予您永久性的、全球性的、免费的、非独占的、不可撤销的(根据本条规定撤销除外)专利许可,供您制造、委托制造、使用、许诺销售、销售、进口其“贡献”或以其他方式转移其“贡献”。前述专利许可仅限于“贡献者”现在或将来拥有或控制的其“贡献”本身或其“贡献”与许可“贡献”时的“软件”结合而将必然会侵犯的专利权利要求,不包括对“贡献”的修改或包含“贡献”的其他结合。如果您或您的“关联实体”直接或间接地,就“软件”或其中的“贡献”对任何人发起专利侵权诉讼(包括反诉或交叉诉讼)或其他专利维权行动,指控其侵犯专利权,则“本许可证”授予您对“软件”的专利许可自您提起诉讼或发起维权行动之日终止。 3. 无商标许可 “本许可证”不提供对“贡献者”的商品名称、商标、服务标志或产品名称的商标许可,但您为满足第4条规定的声明义务而必须使用除外。 4. 分发限制 您可以在任何媒介中将“软件”以源程序形式或可执行形式重新分发,不论修改与否,但您必须向接收者提供“本许可证”的副本,并保留“软件”中的版权、商标、专利及免责声明。 5. 免责声明与责任限制 “软件”及其中的“贡献”在提供时不带任何明示或默示的担保。在任何情况下,“贡献者”或版权所有者不对任何人因使用“软件”或其中的“贡献”而引发的任何直接或间接损失承担责任,不论因何种原因导致或者基于何种法律理论,即使其曾被建议有此种损失的可能性。 6. 语言 “本许可证”以中英文双语表述,中英文版本具有同等法律效力。如果中英文版本存在任何冲突不一致,以中文版为准。 条款结束 如何将木兰宽松许可证,第2版,应用到您的软件 如果您希望将木兰宽松许可证,第2版,应用到您的新软件,为了方便接收者查阅,建议您完成如下三步: 1, 请您补充如下声明中的空白,包括软件名、软件的首次发表年份以及您作为版权人的名字; 2, 请您在软件包的一级目录下创建以“LICENSE”为名的文件,将整个许可证文本放入该文件中; 3, 请将如下声明文本放入每个源文件的头部注释中。 Copyright (c) [Year] [name of copyright holder] [Software Name] is licensed under Mulan PSL v2. You can use this software according to the terms and conditions of the Mulan PSL v2. You may obtain a copy of Mulan PSL v2 at: http://license.coscl.org.cn/MulanPSL2 THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT, MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE. See the Mulan PSL v2 for more details. Mulan Permissive Software License,Version 2 Mulan Permissive Software License,Version 2 (Mulan PSL v2) January 2020 http://license.coscl.org.cn/MulanPSL2 Your reproduction, use, modification and distribution of the Software shall be subject to Mulan PSL v2 (this License) with the following terms and conditions: 0. Definition Software means the program and related documents which are licensed under this License and comprise all Contribution(s). Contribution means the copyrightable work licensed by a particular Contributor under this License. Contributor means the Individual or Legal Entity who licenses its copyrightable work under this License. Legal Entity means the entity making a Contribution and all its Affiliates. Affiliates means entities that control, are controlled by, or are under common control with the acting entity under this License, ‘control’ means direct or indirect ownership of at least fifty percent (50%) of the voting power, capital or other securities of controlled or commonly controlled entity. 1. Grant of Copyright License Subject to the terms and conditions of this License, each Contributor hereby grants to you a perpetual, worldwide, royalty-free, non-exclusive, irrevocable copyright license to reproduce, use, modify, or distribute its Contribution, with modification or not. 2. Grant of Patent License Subject to the terms and conditions of this License, each Contributor hereby grants to you a perpetual, worldwide, royalty-free, non-exclusive, irrevocable (except for revocation under this Section) patent license to make, have made, use, offer for sale, sell, import or otherwise transfer its Contribution, where such patent license is only limited to the patent claims owned or controlled by such Contributor now or in future which will be necessarily infringed by its Contribution alone, or by combination of the Contribution with the Software to which the Contribution was contributed. The patent license shall not apply to any modification of the Contribution, and any other combination which includes the Contribution. If you or your Affiliates directly or indirectly institute patent litigation (including a cross claim or counterclaim in a litigation) or other patent enforcement activities against any individual or entity by alleging that the Software or any Contribution in it infringes patents, then any patent license granted to you under this License for the Software shall terminate as of the date such litigation or activity is filed or taken. 3. No Trademark License No trademark license is granted to use the trade names, trademarks, service marks, or product names of Contributor, except as required to fulfill notice requirements in Section 4. 4. Distribution Restriction You may distribute the Software in any medium with or without modification, whether in source or executable forms, provided that you provide recipients with a copy of this License and retain copyright, patent, trademark and disclaimer statements in the Software. 5. Disclaimer of Warranty and Limitation of Liability THE SOFTWARE AND CONTRIBUTION IN IT ARE PROVIDED WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED. IN NO EVENT SHALL ANY CONTRIBUTOR OR COPYRIGHT HOLDER BE LIABLE TO YOU FOR ANY DAMAGES, INCLUDING, BUT NOT LIMITED TO ANY DIRECT, OR INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES ARISING FROM YOUR USE OR INABILITY TO USE THE SOFTWARE OR THE CONTRIBUTION IN IT, NO MATTER HOW IT’S CAUSED OR BASED ON WHICH LEGAL THEORY, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. 6. Language THIS LICENSE IS WRITTEN IN BOTH CHINESE AND ENGLISH, AND THE CHINESE VERSION AND ENGLISH VERSION SHALL HAVE THE SAME LEGAL EFFECT. IN THE CASE OF DIVERGENCE BETWEEN THE CHINESE AND ENGLISH VERSIONS, THE CHINESE VERSION SHALL PREVAIL. END OF THE TERMS AND CONDITIONS How to Apply the Mulan Permissive Software License,Version 2 (Mulan PSL v2) to Your Software To apply the Mulan PSL v2 to your work, for easy identification by recipients, you are suggested to complete following three steps: i Fill in the blanks in following statement, including insert your software name, the year of the first publication of your software, and your name identified as the copyright owner; ii Create a file named “LICENSE” which contains the whole context of this License in the first directory of your software package; iii Attach the statement to the appropriate annotated syntax at the beginning of each source file. Copyright (c) [Year] [name of copyright holder] [Software Name] is licensed under Mulan PSL v2. You can use this software according to the terms and conditions of the Mulan PSL v2. You may obtain a copy of Mulan PSL v2 at: http://license.coscl.org.cn/MulanPSL2 THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT, MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE. See the Mulan PSL v2 for more details.

简介

本产品基于esp8266开发板模块,充放电模块,锂电池,快递纸板,pcv板。一共花费大概在30-40,适合刚入门的小白 展开 收起
Arduino 等 2 种语言
MulanPSL-2.0
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Arduino
1
https://gitee.com/VIP15625388486/esp8266----NO.1.git
git@gitee.com:VIP15625388486/esp8266----NO.1.git
VIP15625388486
esp8266----NO.1
网络聊天室--无网络实现网上交流(低成本,多功能,简单易懂)基于esp8266,arduino
master

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