1 Star 0 Fork 2

chenyuan122912 / gs-messaging-stomp-websocket-master

加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
克隆/下载
贡献代码
同步代码
取消
提示: 由于 Git 不支持空文件夾,创建文件夹后会生成空的 .keep 文件
Loading...
README
Apache-2.0

This guide walks you through the process of creating a "hello world" application that sends messages back and forth, between a browser and the server. WebSocket is a very thin, lightweight layer above TCP. It makes it very suitable to use "subprotocols" to embed messages. In this guide we’ll dive in and use STOMP messaging with Spring to create an interactive web application.

What you’ll build

You’ll build a server that will accept a message carrying a user’s name. In response, it will push a greeting into a queue that the client is subscribed to.

Create a resource representation class

Now that you’ve set up the project and build system, you can create your STOMP message service.

Begin the process by thinking about service interactions.

The service will accept messages containing a name in a STOMP message whose body is a JSON object. If the name given is "Fred", then the message might look something like this:

{
    "name": "Fred"
}

To model the message carrying the name, you can create a plain old Java object with a name property and a corresponding getName() method:

src/main/java/hello/HelloMessage.java

link:complete/src/main/java/hello/HelloMessage.java[role=include]

Upon receiving the message and extracting the name, the service will process it by creating a greeting and publishing that greeting on a separate queue that the client is subscribed to. The greeting will also be a JSON object, which might look something like this:

{
    "content": "Hello, Fred!"
}

To model the greeting representation, you add another plain old Java object with a content property and corresponding getContent() method:

src/main/java/hello/Greeting.java

link:complete/src/main/java/hello/Greeting.java[role=include]

Spring will use the Jackson JSON library to automatically marshal instances of type Greeting into JSON.

Next, you’ll create a controller to receive the hello message and send a greeting message.

Create a message-handling controller

In Spring’s approach to working with STOMP messaging, STOMP messages can be routed to @Controller classes. For example the GreetingController is mapped to handle messages to destination "/hello".

src/main/java/hello/GreetingController.java

link:complete/src/main/java/hello/GreetingController.java[role=include]

This controller is concise and simple, but there’s plenty going on. Let’s break it down step by step.

The @MessageMapping annotation ensures that if a message is sent to destination "/hello", then the greeting() method is called.

The payload of the message is bound to a HelloMessage object which is passed into greeting().

Internally, the implementation of the method simulates a processing delay by causing the thread to sleep for 1 second. This is to demonstrate that after the client sends a message, the server can take as long as it needs to process the message asynchronously. The client may continue with whatever work it needs to do without waiting on the response.

After the 1 second delay, the greeting() method creates a Greeting object and returns it. The return value is broadcast to all subscribers to "/topic/greetings" as specified in the @SendTo annotation. Note that the name from the input message is sanitized since in this case it will be echoed back and re-rendered in the browser DOM on the client side.

Configure Spring for STOMP messaging

Now that the essential components of the service are created, you can configure Spring to enable WebSocket and STOMP messaging.

Create a Java class named WebSocketConfig that looks like this:

src/main/java/hello/WebSocketConfig.java

link:complete/src/main/java/hello/WebSocketConfig.java[role=include]

WebSocketConfig is annotated with @Configuration to indicate that it is a Spring configuration class. It is also annotated @EnableWebSocketMessageBroker. As its name suggests, @EnableWebSocketMessageBroker enables WebSocket message handling, backed by a message broker.

The configureMessageBroker() method implements the default method in WebSocketMessageBrokerConfigurer to configure the message broker. It starts by calling enableSimpleBroker() to enable a simple memory-based message broker to carry the greeting messages back to the client on destinations prefixed with "/topic". It also designates the "/app" prefix for messages that are bound for @MessageMapping-annotated methods. This prefix will be used to define all the message mappings; for example, "/app/hello" is the endpoint that the GreetingController.greeting() method is mapped to handle.

The registerStompEndpoints() method registers the "/gs-guide-websocket" endpoint, enabling SockJS fallback options so that alternate transports may be used if WebSocket is not available. The SockJS client will attempt to connect to "/gs-guide-websocket" and use the best transport available (websocket, xhr-streaming, xhr-polling, etc).

Create a browser client

With the server side pieces in place, now let’s turn our attention to the JavaScript client that will send messages to and receive messages from the server side.

Create an index.html file that looks like this:

src/main/resources/static/index.html

link:complete/src/main/resources/static/index.html[role=include]

This HTML file imports the SockJS and STOMP javascript libraries that will be used to communicate with our server using STOMP over websocket. We’re also importing here an app.js which contains the logic of our client application.

Let’s create that file:

src/main/resources/static/app.js

link:complete/src/main/resources/static/app.js[role=include]

The main piece of this JavaScript file to pay attention to is the connect() and sendName() functions.

The connect() function uses SockJS and stomp.js to open a connection to "/gs-guide-websocket", which is where our SockJS server is waiting for connections. Upon a successful connection, the client subscribes to the "/topic/greetings" destination, where the server will publish greeting messages. When a greeting is received on that destination, it will append a paragraph element to the DOM to display the greeting message.

The sendName() function retrieves the name entered by the user and uses the STOMP client to send it to the "/app/hello" destination (where GreetingController.greeting() will receive it).

Make the application executable

Although it is possible to package this service as a traditional WAR file for deployment to an external application server, the simpler approach demonstrated below creates a standalone application. You package everything in a single, executable JAR file, driven by a good old Java main() method. Along the way, you use Spring’s support for embedding the Tomcat servlet container as the HTTP runtime, instead of deploying to an external instance.

src/main/java/hello/Application.java

link:complete/src/main/java/hello/Application.java[role=include]

Logging output is displayed. The service should be up and running within a few seconds.

Test the service

Now that the service is running, point your browser at http://localhost:8080 and click the "Connect" button.

Upon opening a connection, you are asked for your name. Enter your name and click "Send". Your name is sent to the server as a JSON message over STOMP. After a 1-second simulated delay, the server sends a message back with a "Hello" greeting that is displayed on the page. At this point, you can send another name, or you can click the "Disconnect" button to close the connection.

Summary

Congratulations! You’ve just developed a STOMP-based messaging service with Spring.

Apache License Version 2.0, January 2004 http://www.apache.org/licenses/ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 1. Definitions. "License" shall mean the terms and conditions for use, reproduction, and distribution as defined by Sections 1 through 9 of this document. "Licensor" shall mean the copyright owner or entity authorized by the copyright owner that is granting the License. "Legal Entity" shall mean the union of the acting entity and all other entities that control, are controlled by, or are under common control with that entity. For the purposes of this definition, "control" means (i) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of the outstanding shares, or (iii) beneficial ownership of such entity. "You" (or "Your") shall mean an individual or Legal Entity exercising permissions granted by this License. "Source" form shall mean the preferred form for making modifications, including but not limited to software source code, documentation source, and configuration files. "Object" form shall mean any form resulting from mechanical transformation or translation of a Source form, including but not limited to compiled object code, generated documentation, and conversions to other media types. "Work" shall mean the work of authorship, whether in Source or Object form, made available under the License, as indicated by a copyright notice that is included in or attached to the work (an example is provided in the Appendix below). "Derivative Works" shall mean any work, whether in Source or Object form, that is based on (or derived from) the Work and for which the editorial revisions, annotations, elaborations, or other modifications represent, as a whole, an original work of authorship. For the purposes of this License, Derivative Works shall not include works that remain separable from, or merely link (or bind by name) to the interfaces of, the Work and Derivative Works thereof. "Contribution" shall mean any work of authorship, including the original version of the Work and any modifications or additions to that Work or Derivative Works thereof, that is intentionally submitted to Licensor for inclusion in the Work by the copyright owner or by an individual or Legal Entity authorized to submit on behalf of the copyright owner. For the purposes of this definition, "submitted" means any form of electronic, verbal, or written communication sent to the Licensor or its representatives, including but not limited to communication on electronic mailing lists, source code control systems, and issue tracking systems that are managed by, or on behalf of, the Licensor for the purpose of discussing and improving the Work, but excluding communication that is conspicuously marked or otherwise designated in writing by the copyright owner as "Not a Contribution." "Contributor" shall mean Licensor and any individual or Legal Entity on behalf of whom a Contribution has been received by Licensor and subsequently incorporated within the Work. 2. Grant of Copyright License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable copyright license to reproduce, prepare Derivative Works of, publicly display, publicly perform, sublicense, and distribute the Work and such Derivative Works in Source or Object form. 3. Grant of Patent License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable (except as stated in this section) patent license to make, have made, use, offer to sell, sell, import, and otherwise transfer the Work, where such license applies only to those patent claims licensable by such Contributor that are necessarily infringed by their Contribution(s) alone or by combination of their Contribution(s) with the Work to which such Contribution(s) was submitted. If You institute patent litigation against any entity (including a cross-claim or counterclaim in a lawsuit) alleging that the Work or a Contribution incorporated within the Work constitutes direct or contributory patent infringement, then any patent licenses granted to You under this License for that Work shall terminate as of the date such litigation is filed. 4. Redistribution. You may reproduce and distribute copies of the Work or Derivative Works thereof in any medium, with or without modifications, and in Source or Object form, provided that You meet the following conditions: You must give any other recipients of the Work or Derivative Works a copy of this License; and You must cause any modified files to carry prominent notices stating that You changed the files; and You must retain, in the Source form of any Derivative Works that You distribute, all copyright, patent, trademark, and attribution notices from the Source form of the Work, excluding those notices that do not pertain to any part of the Derivative Works; and If the Work includes a "NOTICE" text file as part of its distribution, then any Derivative Works that You distribute must include a readable copy of the attribution notices contained within such NOTICE file, excluding those notices that do not pertain to any part of the Derivative Works, in at least one of the following places: within a NOTICE text file distributed as part of the Derivative Works; within the Source form or documentation, if provided along with the Derivative Works; or, within a display generated by the Derivative Works, if and wherever such third-party notices normally appear. The contents of the NOTICE file are for informational purposes only and do not modify the License. You may add Your own attribution notices within Derivative Works that You distribute, alongside or as an addendum to the NOTICE text from the Work, provided that such additional attribution notices cannot be construed as modifying the License. You may add Your own copyright statement to Your modifications and may provide additional or different license terms and conditions for use, reproduction, or distribution of Your modifications, or for any such Derivative Works as a whole, provided Your use, reproduction, and distribution of the Work otherwise complies with the conditions stated in this License. 5. Submission of Contributions. Unless You explicitly state otherwise, any Contribution intentionally submitted for inclusion in the Work by You to the Licensor shall be under the terms and conditions of this License, without any additional terms or conditions. Notwithstanding the above, nothing herein shall supersede or modify the terms of any separate license agreement you may have executed with Licensor regarding such Contributions. 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor, except as required for reasonable and customary use in describing the origin of the Work and reproducing the content of the NOTICE file. 7. Disclaimer of Warranty. Unless required by applicable law or agreed to in writing, Licensor provides the Work (and each Contributor provides its Contributions) on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied, including, without limitation, any warranties or conditions of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A PARTICULAR PURPOSE. You are solely responsible for determining the appropriateness of using or redistributing the Work and assume any risks associated with Your exercise of permissions under this License. 8. Limitation of Liability. In no event and under no legal theory, whether in tort (including negligence), contract, or otherwise, unless required by applicable law (such as deliberate and grossly negligent acts) or agreed to in writing, shall any Contributor be liable to You for damages, including any direct, indirect, special, incidental, or consequential damages of any character arising as a result of this License or out of the use or inability to use the Work (including but not limited to damages for loss of goodwill, work stoppage, computer failure or malfunction, or any and all other commercial damages or losses), even if such Contributor has been advised of the possibility of such damages. 9. Accepting Warranty or Additional Liability. While redistributing the Work or Derivative Works thereof, You may choose to offer, and charge a fee for, acceptance of support, warranty, indemnity, or other liability obligations and/or rights consistent with this License. However, in accepting such obligations, You may act only on Your own behalf and on Your sole responsibility, not on behalf of any other Contributor, and only if You agree to indemnify, defend, and hold each Contributor harmless for any liability incurred by, or claims asserted against, such Contributor by reason of your accepting any such warranty or additional liability. END OF TERMS AND CONDITIONS APPENDIX: How to apply the Apache License to your work To apply the Apache License to your work, attach the following boilerplate notice, with the fields enclosed by brackets "{}" replaced with your own identifying information. (Don't include the brackets!) The text should be enclosed in the appropriate comment syntax for the file format. We also recommend that a file or class name and description of purpose be included on the same "printed page" as the copyright notice for easier identification within third-party archives. Copyright 2018 chenyuan122912 Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

简介

webSocket+sockJs+STOMP 包括spring-websocket官方源码(STOMP方式)和自己实现的源码(webSocket) 展开 收起
Java
Apache-2.0
取消

发行版

暂无发行版

贡献者

全部

近期动态

加载更多
不能加载更多了
Java
1
https://gitee.com/chenyuan122912/gs-messaging-stomp-websocket-master.git
git@gitee.com:chenyuan122912/gs-messaging-stomp-websocket-master.git
chenyuan122912
gs-messaging-stomp-websocket-master
gs-messaging-stomp-websocket-master
master

搜索帮助