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README
BSL-1.0

又有一个轮子

搞了很多个开源项目,都没坚持下去的,看看这不会不例外,这是一些Unity小工具集合,因为小,所以应该适配所有Unity版本,包括最新的2019

Readme

v0.3 - unity readme 文档,仿MD5 添加了场景跳转功能

Custom Mesh

v0.1 - 自定义Mesh和渲染预览

##AutoTools (Assets/Scripts/Editor)

v0.2 - 本地自动构建 ,暂时只支持输出ANdroid,也又一些显示,自动Gradle未完成

使用 - 先执行 Menu(AndroidAutl/1.Export Gradle Project),然后使用 AndroidStudio 打包

LiteAnim

基于ToTween的动画,只做了一半,缺时间线 增加了CodeTExt,还没有动画

RenderRender

一些Render实现类,因为超越Unity Editor的范畴,所以不保证稳定

(Assets/RenderRender/)

  • 更新了自有shadowmap,直接使用shadowmap2即可

  • 更新了不成功的lightprobe,反正按官方的没搞定,有空搞个Sample(测试场景基于Unity2020也不保证各种环境能用)

Boost Software License - Version 1.0 - August 17th, 2003 Permission is hereby granted, free of charge, to any person or organization obtaining a copy of the software and accompanying documentation covered by this license (the "Software") to use, reproduce, display, distribute, execute, and transmit the Software, and to prepare derivative works of the Software, and to permit third-parties to whom the Software is furnished to do so, all subject to the following: The copyright notices in the Software and this entire statement, including the above license grant, this restriction and the following disclaimer, must be included in all copies of the Software, in whole or in part, and all derivative works of the Software, unless such copies or derivative works are solely in the form of machine-executable object code generated by a source language processor. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

简介

收集这几年来Unity的一些小工具 展开 收起
C#
BSL-1.0
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