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AdminBanWhitelist.md 3.49 KB
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Caio Mathielo 提交于 2018-08-06 22:31 . Overhaul documentation (#9)

Setting Admins, Bans and Whitelisted Players

You can grant admin and whitelist privileges - or ban players - by adding their unique identifier to the desired file. The relevant files can be found in the DSTClusterConfig/ folder.

DSTClusterConfig/
  adminlist.txt
  blocklist.txt
  whitelist.txt

See below what each of these actually means and how to get the players identifiers.

Admin (adminlist.txt)

With great power comes great responsibility

Grant admin powers with :rotating_light: caution :rotating_light:. As per the official Wiki:

An administrator has the ability to kick and ban users in the game, as well as to execute arbitrary lua on the server. WARNING: Only grant administrator rights to those who the GSA would trust with full access to their server / machine.

Whitelist (whitelist.txt)

Whitelisted players have guaranteed access to your server at all times, regardless.

Examples:

  • A server supports 8 players and you whitelist 3 players. Regardless whether these 3 players are currently connected to the server or not, you server will only have 5 public slots. Only 5 random people will be able to join at a time, and those 3 players can join whenever.
  • A server supports 6 players and you whitelisted 6 players. No one that is not on the whitelist will be able to join.

Block / Ban (blocklist.txt)

Quite straightforward. Don't want someone messing around your world? Add them to this list.

:bulb: Remember you can kick/ban players from the game interface! That will add the player to the blocklist.txt file automatically for you.

How to retrieve player's unique identifiers

The identifiers are usually (they might vary a bit) 11 characters long, always prefixed by KU_ followed by 8 (or more) alphanumeric characters ([a-zA-Z0-9]). Examples: KU_A1b2C3d4, KU_aAaA11bB, KU_zyXWFegd.

Once you have the ids, add them - one per line - in the file you want. Example of adminlist.txt:

KU_A1b2C3d4
KU_aAaA11bB
KU_zyXWFegd

There are a few ways to get the player identifier. Here's 2 methods for you to choose the one that suits you best:

Server logs

Easiest one if you have access to the server logs. Watch the logs (tail -f - or however you prefer) while the desired player is joining. You'll see some messages like these:

[01:52:27]: New incoming connection 123.123.123.123|44444     -- IP Address|Port from client connecting
[01:52:27]: Client connected from 123.123.123.123|44444
[01:52:27]: ValidateGameSessionToken pgs-usc^KU_aBCd1234^DontStarveTogether^1cx+crazyEncryptedTokenHash/yolol9=
[01:52:28]: Client authenticated: (KU_aBCd1234) WesIsTheBes

:point_up: You can see the identifier shows up twice. It's easier to visualize in the last line, where you can also see the player's nickname on Steam. From this example:

  • Player unique identifier: KU_aBCd1234
  • Player name on Steam: WesIsTheBes (:thinking:)

Ban the player through the game interface

Sounds weird but it works quite well. This way the player id will show up in blocklist.txt. All you have to do is to move it from there to your desired adminlist.txt or whitelist.txt.

:bulb: Don't forget to actually (re)move it from blocklist.txt or that player won't be able to join the server! :cold_sweat:

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