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rtsp.vcxproj 8.17 KB
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lisi 提交于 2019-05-23 14:45 . add d3d11 render
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{9B2DB721-EDEA-4A4D-A7CD-B5876FD818F8}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>rtsp</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;_X86_;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Include;./inc_header;./libyuv/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>./inc_lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>avformat.lib;avcodec.lib;avutil.lib;swresample.lib;ws2_32.lib;d3d9.lib;opengl32.lib;d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>
</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="aren_thread.cpp" />
<ClCompile Include="dec_thread.cpp" />
<ClCompile Include="libyuv\source\compare.cc" />
<ClCompile Include="libyuv\source\compare_common.cc" />
<ClCompile Include="libyuv\source\compare_win.cc" />
<ClCompile Include="libyuv\source\convert.cc" />
<ClCompile Include="libyuv\source\convert_argb.cc" />
<ClCompile Include="libyuv\source\convert_from.cc" />
<ClCompile Include="libyuv\source\convert_from_argb.cc" />
<ClCompile Include="libyuv\source\convert_jpeg.cc" />
<ClCompile Include="libyuv\source\convert_to_argb.cc" />
<ClCompile Include="libyuv\source\convert_to_i420.cc" />
<ClCompile Include="libyuv\source\cpu_id.cc" />
<ClCompile Include="libyuv\source\mjpeg_decoder.cc" />
<ClCompile Include="libyuv\source\mjpeg_validate.cc" />
<ClCompile Include="libyuv\source\planar_functions.cc" />
<ClCompile Include="libyuv\source\rotate.cc" />
<ClCompile Include="libyuv\source\rotate_any.cc" />
<ClCompile Include="libyuv\source\rotate_argb.cc" />
<ClCompile Include="libyuv\source\rotate_common.cc" />
<ClCompile Include="libyuv\source\rotate_win.cc" />
<ClCompile Include="libyuv\source\row_any.cc" />
<ClCompile Include="libyuv\source\row_common.cc" />
<ClCompile Include="libyuv\source\row_win.cc" />
<ClCompile Include="libyuv\source\scale.cc" />
<ClCompile Include="libyuv\source\scale_any.cc" />
<ClCompile Include="libyuv\source\scale_argb.cc" />
<ClCompile Include="libyuv\source\scale_common.cc" />
<ClCompile Include="libyuv\source\scale_win.cc" />
<ClCompile Include="libyuv\source\video_common.cc" />
<ClCompile Include="ren_thread.cpp" />
<ClCompile Include="rev_thread.cpp" />
<ClCompile Include="rtsp.cpp" />
<ClCompile Include="r_sock.cpp" />
<ClCompile Include="r_thread.cpp" />
<ClCompile Include="r_util.cpp" />
<ClCompile Include="vren_thread.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="aren_thread.h" />
<ClInclude Include="dec_thread.h" />
<ClInclude Include="libyuv\include\libyuv.h" />
<ClInclude Include="libyuv\include\libyuv\basic_types.h" />
<ClInclude Include="libyuv\include\libyuv\compare.h" />
<ClInclude Include="libyuv\include\libyuv\compare_row.h" />
<ClInclude Include="libyuv\include\libyuv\convert.h" />
<ClInclude Include="libyuv\include\libyuv\convert_argb.h" />
<ClInclude Include="libyuv\include\libyuv\convert_from.h" />
<ClInclude Include="libyuv\include\libyuv\convert_from_argb.h" />
<ClInclude Include="libyuv\include\libyuv\cpu_id.h" />
<ClInclude Include="libyuv\include\libyuv\macros_msa.h" />
<ClInclude Include="libyuv\include\libyuv\mjpeg_decoder.h" />
<ClInclude Include="libyuv\include\libyuv\planar_functions.h" />
<ClInclude Include="libyuv\include\libyuv\rotate.h" />
<ClInclude Include="libyuv\include\libyuv\rotate_argb.h" />
<ClInclude Include="libyuv\include\libyuv\rotate_row.h" />
<ClInclude Include="libyuv\include\libyuv\row.h" />
<ClInclude Include="libyuv\include\libyuv\scale.h" />
<ClInclude Include="libyuv\include\libyuv\scale_argb.h" />
<ClInclude Include="libyuv\include\libyuv\scale_row.h" />
<ClInclude Include="libyuv\include\libyuv\version.h" />
<ClInclude Include="libyuv\include\libyuv\video_common.h" />
<ClInclude Include="media_track.h" />
<ClInclude Include="ren_thread.h" />
<ClInclude Include="rev_thread.h" />
<ClInclude Include="rtsp.h" />
<ClInclude Include="r_sock.h" />
<ClInclude Include="r_string.h" />
<ClInclude Include="r_thread.h" />
<ClInclude Include="r_util.h" />
<ClInclude Include="vren_thread.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
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