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README

KBEngine_unity3d_demo

##This client-project is written for kbengine(a MMOG engine of server) http://www.kbengine.org

##Releases

sources		: https://github.com/kbengine/kbengine_unity3d_demo/releases/latest
binarys		: https://sourceforge.net/projects/kbengine/files/

##Start: 1: Use git to get the plugin(client) and demo-assets(server):

		In the kbengine_unity3d_demo directory:

		* Git command: git submodule update --init --remote

submodule_update1

		* Or use TortoiseGit(menu): TortoiseGit -> Submodule Update:

submodule_update2

		*Or manually get the plugin(client) and demo-assets(server)

			Download plugin(client):
				https://github.com/kbengine/kbengine_unity3d_plugins/archive/master.zip
				unzip and copy to "Assets/plugins/kbengine/kbengine_unity3d_plugins"

			Download demo-assets(server):
				https://github.com/kbengine/kbengine_demos_assets/releases/latest
				unzip and copy to "kbengine/"  (The root directory server engine, such as $KBE_ROOT)

	2: Build:
		Unity Editor -> File -> Build Settings -> PC, MAC & Linux Standalone.

##Configure demo:

Change the login address:

demo_configure

	kbengine_unity3d_demo\Scripts\kbe_scripts\clientapp.cs -> ip
	kbengine_unity3d_demo\Scripts\kbe_scripts\clientapp.cs -> port

##Start the servers:

Build(KBEngine):
	http://www.kbengine.org/docs/build.html

Installation(KBEngine):
	http://www.kbengine.org/docs/installation.html

Copy "kbengine_unity3d_demo\kbengine_demos_assets" to KBEngine root directory:
	"kbengine\" is the engine root.

Check the startup status:
	If successful will find log "Components::process(): Found all the components!".
	Otherwise, please search the "ERROR" keyword in logs, according to the error description to try to solve.
	(More: http://www.kbengine.org/docs/startup_shutdown.html)

demo_configure

Start server:
	Windows:
		kbengine\kbengine_demos_assets\start_server_fixed.bat

	Linux:
		kbengine\kbengine_demos_assets\start_server_fixed.sh

	(More: http://www.kbengine.org/docs/startup_shutdown.html)

##Start the client:

		Directly start(U3DEditor or Executable file).

##Navmesh-navigation(Optional):

The server to use recastnavigation navigation.
	kbengine\demo\res\spaces\*

Generation Navmeshs:
	https://github.com/kbengine/unity3d_nav_critterai

screenshots1 screenshots2 screenshots3

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