Cocos Creator is a complete package of game development tools and workflow, including a game engine, resource management, scene editing, game preview, debug and publish one project to multiple platforms. Cocos Creator focused on content creation, which has realized features like thorough scriptability, componentization and data driven, etc. on the basis of Cocos2d-x. With JavaScript, you can scripting your component in no time. The editor and engine extension is also made with JavaScript so you can make games and refine your tool in a single programming language. Cocos Creator is an provides an innovative, easy to use toolset such as the UI system and Animation editor. The toolset will be expanding continuously and quickly, thanks to the open editor extension system.
This repo is the engine framework for Cocos Creator. Cocos Creator's in-editor scene view and web runtime share the same framework, which is the content of this repo. It's originally forked from Cocos2d-html5, we build up an Entity Component architecture on it to meet the needs of Cocos Creator.
This framework is a cross-platform game engine written in JavaScript and licensed under MIT. It supports major desktop and mobile browsers, it's also compatible with Cocos2d Javascript Binding engine to support native platforms like iOS, Android, Win32, macOS.
The framework is naturally integrated with Cocos Creator, so it's not designed to be used independently.
In cloned project folder, run the following command to setup dev environment:
# Initialize gulp task dependencies
# npm is a builtin CLI when you install Node.js
npm install
This is all you have to do to set engine development environment.
gulp build
If the compilation process encounters a "JavaScript heap out memory" warning, you can use the following command line
gulp build --max-old-space-size=8192
npm install express
npm install gulp-qunit
npm test
Build for testing.
gulp build-test
Start express in cloned project folder.
node test/qunit/server.js
Open http://localhost:8511/bin/qunit-runner.html in your browser.
View EngineErrorMap.md
All the debug infos are defined in file EngineErrorMap.md.
The file DebugInfos.json will be generated based on EngineErrorMap.md, when run gulp build* command.
For details below:
Define log in EngineErrorMap.md
example
### 1001
cocos2d: removeAction: Target not found
Define deprecated log in EngineErrorMap.md The log should be marked as DEPRECATED when then logId is no longer referenced in the project.
example
### 1000
<!-- DEPRECATED -->
cc.ActionManager.addAction(): action must be non-null
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