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liyonghelpme / HoneySelect远程调试工具

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LightingRenderingAssitant.csproj 7.88 KB
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liyonghelpme 提交于 2018-07-01 22:36 . 依赖unity5.3.5的库
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{49D03AD7-9BEA-4824-83E0-C881754E6F60}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<OutputType>Library</OutputType>
<AssemblyName>LightingRenderingAssitant</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Platform)' == 'AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<OutputPath>bin\Debug\</OutputPath>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<OutputPath>bin\Release\</OutputPath>
<DebugSymbols>true</DebugSymbols>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<DefineConstants>
</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Reference Include="IllusionPlugin">
<HintPath>D:\BaiduYunDownload\HS 10.14\HS 1014威力加强版\HoneySelect\HoneySelect_64_Data\Managed\IllusionPlugin.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>D:\BaiduYunDownload\HS 10.14\HS 1014威力加强版\HoneySelect\HoneySelect_64_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core">
<HintPath>.\System.Core.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>D:\BaiduYunDownload\HS 10.14\HS 1014威力加强版\HoneySelect\HoneySelect_64_Data\Managed\UnityEngine.dll.original</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>.\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="LightingRenderingAssitant\EntityConfigExport.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\ButtonAttribute.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtDebug.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtDispatcher.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtMessageGameObjectsHandler.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtSerializerBounds.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtSerializerButton.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtSerializerColor.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtSerializerColor32.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtSerializerContainerArray.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtSerializerInterface.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtSerializerMaterial.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtSerializerMatrix4x4.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtSerializerQuaternion.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtSerializerRect.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtSerializerRegistry.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtSerializerSlider.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtSerializerVector2.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtSerializerVector3.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtSerializerVector4.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtTcpMessage.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtTcpMessageComponents.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtTcpMessageDeleteGameObjects.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtTcpMessageGameObjects.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtTcpMessageGetComponents.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtTcpMessageGetGameObjects.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtTcpMessageLog.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtTcpMessageSendLuaCode.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtTcpMessageSetArraySize.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtTcpMessageUpdateComponentProperties.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtTcpMessageUpdateGameObjectProperties.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtTypeExtensions.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\rdtUdpMessageHello.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\ReadMessageThread.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\RemoteDebugServer.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\SerialisationHelpers.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\ServerBroadcaster.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\Settings.cs" />
<Compile Include="LightingRenderingAssitant\Hdg\WriteMessageThread.cs" />
<Compile Include="LightingRenderingAssitant\LightingRenderingAssitantPlugin.cs" />
<Compile Include="LightingRenderingAssitant\LightingRenderingUtilities.cs" />
<Compile Include="LightingRenderingAssitant\LightingSetting.cs" />
<Compile Include="LightingRenderingAssitant\LightingSettingKey.cs" />
<Compile Include="LightingRenderingAssitant\LoadShader.cs" />
<Compile Include="LightingRenderingAssitant\LobbyLight.cs" />
<Compile Include="LightingRenderingAssitant\LuaManager.cs" />
<Compile Include="LightingRenderingAssitant\RemoteDebugServerFactory.cs" />
<Compile Include="LightingRenderingAssitant\SimpleConsole.cs" />
<Compile Include="LightingRenderingAssitant\SimpleJSON.cs" />
<Compile Include="LightingRenderingAssitant\XLua\CodeEmit.cs" />
<Compile Include="LightingRenderingAssitant\XLua\CopyByValue.cs" />
<Compile Include="LightingRenderingAssitant\XLua\Coroutine_Runner.cs" />
<Compile Include="LightingRenderingAssitant\XLua\DelegateBridge.cs" />
<Compile Include="LightingRenderingAssitant\XLua\GenAttributes.cs" />
<Compile Include="LightingRenderingAssitant\XLua\InternalGlobals.cs" />
<Compile Include="LightingRenderingAssitant\XLua\LuaBase.cs" />
<Compile Include="LightingRenderingAssitant\XLua\LuaDLL.cs" />
<Compile Include="LightingRenderingAssitant\XLua\LuaEnv.cs" />
<Compile Include="LightingRenderingAssitant\XLua\LuaException.cs" />
<Compile Include="LightingRenderingAssitant\XLua\LuaFunction.cs" />
<Compile Include="LightingRenderingAssitant\XLua\LuaTable.cs" />
<Compile Include="LightingRenderingAssitant\XLua\MethodWarpsCache.cs" />
<Compile Include="LightingRenderingAssitant\XLua\ObjectCasters.cs" />
<Compile Include="LightingRenderingAssitant\XLua\ObjectPool.cs" />
<Compile Include="LightingRenderingAssitant\XLua\ObjectTranslator.cs" />
<Compile Include="LightingRenderingAssitant\XLua\ObjectTranslatorPool.cs" />
<Compile Include="LightingRenderingAssitant\XLua\RawObject.cs" />
<Compile Include="LightingRenderingAssitant\XLua\SignatureLoader.cs" />
<Compile Include="LightingRenderingAssitant\XLua\StaticLuaCallbacks.cs" />
<Compile Include="LightingRenderingAssitant\XLua\TemplateEngine\TemplateEngine.cs" />
<Compile Include="LightingRenderingAssitant\XLua\TypeExtensions.cs" />
<Compile Include="LightingRenderingAssitant\XLua\Utils.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
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HoneySelect远程调试工具
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