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README
MIT

Game Development Projects with Unreal Engine

GitHub issues GitHub forks GitHub stars PRs Welcome

This is the repository for Game Development Projects with Unreal Engine, published by Packt. It contains all the supporting project files necessary to work through the course from start to finish.

Requirements and Setup

Game Development Projects with Unreal Engine

To get started with the project files, you'll need to:

  1. Install Visual Studio
  2. Install Epic Games Launcher for Windows and macOS, Linux

About Game Development Projects with Unreal Engine

Start with the fundamentals of UE4 and progressively build your knowledge and skills through several easy-to-follow projects. Take a hands-on approach to equip yourself with the tools needed to develop your own high-quality, immersive games.

What you will learn

  • Create a fully-functional third-person character and enemies
  • Build navigation with keyboard, mouse, gamepad, and touch controls
  • Program logic and game mechanics with collision and particle effects
  • Explore AI for games with Blackboards and Behavior Trees
  • Build character animations with Animation Blueprints and Montages
  • Test your game for mobile devices using mobile preview
  • Add polish to your game with visual and sound effects
  • Master the fundamentals of game UI design using a heads-up display

Related Workshops

If you've found this repository useful, you might want to check out some of our other workshop titles:

MIT License Copyright (c) 2020 Packt Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

简介

Learn to build your first games and bring your ideas to life using UE4 and C++ 展开 收起
C++ 等 3 种语言
MIT
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