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#Unreal Engine 4 Scripting with C++ Cookbook This is the code repository for Unreal Engine 4 Scripting with C++ Cookbook, published by Packt. It contains all the supporting project files necessary to work through the book from start to finish. ##Instructions and Navigations All of the code is organized into folders. Each folder starts with a number followed by the application name. For example, Chapter02.

The code will look like the following:

#include<stdio.h>
int main()
{
puts("Welcome to Visual Studio 2015 Community Edition!");
}

Creating a game is an elaborate task that will require a combination of assets and code. To create assets and code, we'll need some pretty advanced tools, including art tools, sound tools, level-editing tools, and code-editing tools. Assets include any visual artwork (2D sprites, 3D models), audio (music and sound effects), and game levels. To perform that, we'll set up a C++ coding environment to build our UE4 applications. We'll download Visual Studio 2015, install it, and set it up for UE4 C++ coding. (Visual Studio is an essential package for code editing when editing the C++ code for your UE4 game.)

Software and Hardware List

Chapter Software required OS required
1 to 12 Visual Studio 2015 CE, Unreal Windows Vista or newer,
Engine 4.11 or greater. OSX, or recent Linux distribution

##Related Products

MIT License Copyright (c) 2017 Packt Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Code repository for Unreal Engine 4 Scripting with C++ Cookbook, published by Packt 展开 收起
C++ 等 4 种语言
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