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README
MulanPSL-2.0

1. 初始化package.josn

npm install -y

2. 安装webpack

yarn add webpack webpack-cli webpack-dev-server html-webpack-plugin

3. 安装babel核心模块和babel预设

yarn add babel-loader @babel/core @babel/preset-env @babel/preset-react @babel/plugin-transform-runtime -D

1. babel-loader:这是一个Webpack加载器,用于将ES6+代码转换为向后兼容的JavaScript代码。它会将你的代码传递给Babel进行转译。

2. @babel/core:这是Babel的核心库,它负责实际的代码转译工作。它将JavaScript代码解析成抽象语法树(AST),然后将其转换为兼容的代码。

3. @babel/preset-env:这是Babel的预设之一,用于根据目标环境自动确定需要的转译插件。它根据你在配置文件中指定的目标环境(如浏览器版本)来选择适当的转译插件

4. @babel/preset-react:这是Babel的另一个预设,用于将JSX语法转换为普通的JavaScript代码。它允许你在React项目中使用JSX语法。

5. Babel将会使用 @babel/plugin-transform-runtime 插件来处理转换过程中的辅助函数,从而减小生成的代码体积。

4. 安装react react-dom

yarn add react react-dom

5. 创建项目文件结构

- src
  |- index.js
- public
  |- index.html

6. 配置webpack

1. 在项目根目录下创建一个名为 webpack.config.js 的文件,并添加以下配置

const { merge } = require("webpack-merge");
const baseConfig = require("./webpack.config.base.js");
const devConfig = require("./webpack.config.dev.js");
const prodConfig = require("./webpack.config.prod.js");

module.exports = (env, argv) => {
  console.log(env, argv);
  if (argv.mode === "development") {
    return merge(baseConfig, devConfig);
  }

  if (argv.mode === "production") {
    return merge(baseConfig, prodConfig);
  }
  // Add production config here if needed
};

2. 在项目根目录下创建一个名为 webpack.config.base.js 的文件,并添加以下配置

const HtmlWebpackPlugin = require("html-webpack-plugin");
const path = require("path");

module.exports = {
  entry: "./src/index.tsx",
  output: {
    filename: "main.js",
    path: path.resolve(__dirname, "dist"),
  },
  plugins: [
    new HtmlWebpackPlugin({
      title: "My App",
      template: "./src/index.html",
    }),
  ],
  resolve: {
    // 配置别名
    alias: {
      "@": path.resolve(__dirname, "src"),
    },
    // 引入文件忽略文件扩展名
    extensions: [".js", ".jsx", ".tsx", ".json"],
  },
  module: {
    rules: [
      {
        test: /\.(ts|tsx)$/,
        exclude: /node_modules/,
        use: {
          loader: "ts-loader",
          options: {
            transpileOnly: true,
          },
        },
      },
      {
        test: /\.(jsx|tsx)?$/,
        exclude: /node_modules/,
        use: {
          loader: "babel-loader",
          options: {
            presets: ["@babel/preset-env", "@babel/preset-react","@babel/preset-typescript"],
            plugins: ["@babel/plugin-transform-runtime"],
          },
        },
      },
      // 配置 sass-loader 和 css-loader 和 style-loader
      {
        test: /\.(css|scss)$/,
        use: [
          "style-loader",
          {
            loader: "css-loader",
            options: {
              modules: true,
            },
          },
          "sass-loader",
        ],
      },
    ],
  },
};

3. 在项目根目录下创建一个名为 webpack.config.dev.js 的文件,并添加以下配置

const { merge } = require("webpack-merge");
const baseConfig = require("./webpack.config.base.js");
const path = require("path");

module.exports = {
  mode: "development",
  devtool: "inline-source-map",
  devServer: {
    static: path.join(__dirname, "dist"),
    compress: true,
    port: 9000,
    open: true,
  },
};

4. 在项目根目录下创建一个名为 webpack.config.prod.js 的文件,并添加以下配置

const { merge } = require("webpack-merge");
const baseConfig = require("./webpack.config.base.js");

module.exports = module.exports = {
  mode: "production",
  devtool: "source-map",
};

7. 使用sass

yarn add sass sass-loader style-loader css-loader -D

配置文件

 module: {
    rules: [
      // 配置 css-loader 和 style-loader
      {
        test: /\.css$/,
        use: [
          "style-loader",
          {
            loader: "css-loader",
            options: {
              modules: true,
            },
          },
        ],
      },
      // 配置 sass-loader 和 css-loader 和 style-loader
      {
        test: /\.scss$/,
        use: [
          "style-loader",
          {
            loader: "css-loader",
            options: {
              modules: true,
            },
          },
          "sass-loader",
        ],
      },
    ]

8. 创建React组

在 src 文件夹中创建一个名为 index.js 的文件,并添加以下代码

import React from 'react';
import ReactDOM from 'react-dom';
 const App = () => {
  return <h1>Hello, React!</h1>;
};
 ReactDOM.render(<App />, document.getElementById('root'));

9. 创建HTML模板文件

在 public 文件夹中创建一个名为 index.html 的文件,并添加以下代码:

html
<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <title>React App</title>
</head>
<body>
  <div id="root"></div>
</body>
</html>

10. 添加ts

1. 安装依赖项

yarn add typescript @types/node @types/react @types/react-dom ts-loader @babel/preset-typescript -D

2. 配置 tsconfig.json 文件

   {
     "compilerOptions": {
       "target": "es5",
       "lib": ["dom", "dom.iterable", "esnext"],
       "allowJs": true,
       "skipLibCheck": true,
       "esModuleInterop": true,
       "allowSyntheticDefaultImports": true,
       "strict": true,
       "forceConsistentCasingInFileNames": true,
       "module": "esnext",
       "moduleResolution": "node",
       "resolveJsonModule": true,
       "isolatedModules": true,
       "noEmit": true,
       "jsx": "react-jsx"
     },
     "include": ["src"]
   }

11. 运行项目

npx webpack serve --open

12. 安装progress-bar-webpack-plugin 编译进度条

yarn add progress-bar-webpack-plugin -D
plugins: [
    new ProgressBarWebpackPlugin(),
  ],

13. 打包拆分css js image文件

1.图片打包配置

yarn add url-loader file-loader -D
 module: {
         rules: [
           {
             test: /\.(png|jpg|gif)$/,
             use: [
               {
                 loader: 'url-loader',
                 options: {
                   limit: 8192, // 小于8KB的图片将会被转为base64
                   name: 'images/[name].[ext]', // 输出到指定的文件夹
                 },
               },
             ],
           },
         ],
       },

2.CSS文件配置

yarn add mini-css-extract-plugin -D
module: {
  rules: [
   {
      test: /\.(css|scss)$/,
      use: [
        MiniCssExtractPlugin.loader,
        {
          loader: "css-loader",
          options: {
            modules: true,
          },
        },
        "sass-loader",
      ],
    },
  ],
}


 plugins: [
         new MiniCssExtractPlugin({
           filename: '[name].css',
           chunkFilename: '[id].css',
         }),
         // 其他插件...
       ],

3.js文件配置

 output: {
    filename: "js/[name].js",
    path: path.resolve(__dirname, "dist"),
  },

14. 分析项目打包体积

yarn add webpack-bundle-analyzer -D
plugins: [
    new BundleAnalyzerPlugin(),
    // 其他插件...
  ],

15. 配置 externals cdn

 externals: {
    // 模块名: 全局变量
    "@antv/g2plot": "G2Plot",
  },

把js css cdn链接放入 html-webpack-plugin

 new HtmlWebpackPlugin({
      title: "My App",
      template: "./public/index.html",
      // HtmlWebpackPlugin的其他配置项...
      // 这里可以设置其他的HtmlWebpackPlugin配置项
      cdn: cdn, // 将cdn数组作为HtmlWebpackPlugin的自定义配置项
    }),

index.html文件

<!DOCTYPE html>
<html lang="en">

<head>
  <meta charset="UTF-8" />
  <meta http-equiv="X-UA-Compatible" content="IE=edge" />
  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
  <title>
    <%= htmlWebpackPlugin.options.title %>
  </title>

  <!-- 使用cdncss -->
  <% htmlWebpackPlugin.options.cdn.css.forEach(v=> { %>
    <link rel="<%= v.rel %>" href="<%= v.url %>">
    </link>
    <% }) %>
</head>

<body>
  <div id="root"></div>

  <!-- 使用cdn -->
  <% htmlWebpackPlugin.options.cdn.js.forEach(v=> { %>
    <% if(v.defer){ %>
      <script type="text/javascript" defer src="<%= v.url %>"></script>
      <% }else if(v.async){ %>
        <script type="text/javascript" async src="<%= v.url %>"></script>
        <% }else{ %>
          <script type="text/javascript" src="<%= v.url %>"></script>
          <% } %>
            <% }) %>
</body>

</html>

16. 配置 tailwindcss

  1. 下载依赖
yarn add -D tailwindcss postcss autoprefixer
  1. 配置 postcss.config.js 文件
module.exports = {
  plugins: {
    tailwindcss: {},
    autoprefixer: {},
  }
}
  1. 配置 tailwind.config.js 文件
module.exports = {
	content: [
		// Example content paths...
		'./public/**/*.html',
		'./src/**/*.{js,jsx,ts,tsx,vue}'
	],
	// purge: ['./src/**/*.html', './src/**/*.tsx', './src/**/*.jsx'],
	// darkMode: 'media ', // or 'media' or 'class'
	important: true,
	theme: {
		extend: {}
	},
	variants: {
		extend: {}
	},
	plugins: [],
	corePlugins: {
		preflight: false
	}
};
  1. 配置 index.css
@tailwind base;
@tailwind components;
@tailwind utilities;
  1. 配置完后不生效 https://developer.aliyun.com/article/1248493

class name 被 Module CSS 重新命令了,导致元素上的 class name 在style标中压根找不到对应的 css rules 那这应该就是问题的根源所在了。

基本清楚了问题点关键点在于编译后的 class name 被重新命名了,那就是模块化的问题。所以第一时间想到了 css-loader(因为它就是干这事儿的)

配置 css-loader 中的 modules

{
						loader: 'css-loader',
						// tailwindcss 要加以下代码
						options: {
							modules: {
								mode: 'icss',
								localIdentName: '[path][name]__[local]--[hash:5]'
							}
						}
					},
木兰宽松许可证, 第2版 木兰宽松许可证, 第2版 2020年1月 http://license.coscl.org.cn/MulanPSL2 您对“软件”的复制、使用、修改及分发受木兰宽松许可证,第2版(“本许可证”)的如下条款的约束: 0. 定义 “软件”是指由“贡献”构成的许可在“本许可证”下的程序和相关文档的集合。 “贡献”是指由任一“贡献者”许可在“本许可证”下的受版权法保护的作品。 “贡献者”是指将受版权法保护的作品许可在“本许可证”下的自然人或“法人实体”。 “法人实体”是指提交贡献的机构及其“关联实体”。 “关联实体”是指,对“本许可证”下的行为方而言,控制、受控制或与其共同受控制的机构,此处的控制是指有受控方或共同受控方至少50%直接或间接的投票权、资金或其他有价证券。 1. 授予版权许可 每个“贡献者”根据“本许可证”授予您永久性的、全球性的、免费的、非独占的、不可撤销的版权许可,您可以复制、使用、修改、分发其“贡献”,不论修改与否。 2. 授予专利许可 每个“贡献者”根据“本许可证”授予您永久性的、全球性的、免费的、非独占的、不可撤销的(根据本条规定撤销除外)专利许可,供您制造、委托制造、使用、许诺销售、销售、进口其“贡献”或以其他方式转移其“贡献”。前述专利许可仅限于“贡献者”现在或将来拥有或控制的其“贡献”本身或其“贡献”与许可“贡献”时的“软件”结合而将必然会侵犯的专利权利要求,不包括对“贡献”的修改或包含“贡献”的其他结合。如果您或您的“关联实体”直接或间接地,就“软件”或其中的“贡献”对任何人发起专利侵权诉讼(包括反诉或交叉诉讼)或其他专利维权行动,指控其侵犯专利权,则“本许可证”授予您对“软件”的专利许可自您提起诉讼或发起维权行动之日终止。 3. 无商标许可 “本许可证”不提供对“贡献者”的商品名称、商标、服务标志或产品名称的商标许可,但您为满足第4条规定的声明义务而必须使用除外。 4. 分发限制 您可以在任何媒介中将“软件”以源程序形式或可执行形式重新分发,不论修改与否,但您必须向接收者提供“本许可证”的副本,并保留“软件”中的版权、商标、专利及免责声明。 5. 免责声明与责任限制 “软件”及其中的“贡献”在提供时不带任何明示或默示的担保。在任何情况下,“贡献者”或版权所有者不对任何人因使用“软件”或其中的“贡献”而引发的任何直接或间接损失承担责任,不论因何种原因导致或者基于何种法律理论,即使其曾被建议有此种损失的可能性。 6. 语言 “本许可证”以中英文双语表述,中英文版本具有同等法律效力。如果中英文版本存在任何冲突不一致,以中文版为准。 条款结束 如何将木兰宽松许可证,第2版,应用到您的软件 如果您希望将木兰宽松许可证,第2版,应用到您的新软件,为了方便接收者查阅,建议您完成如下三步: 1, 请您补充如下声明中的空白,包括软件名、软件的首次发表年份以及您作为版权人的名字; 2, 请您在软件包的一级目录下创建以“LICENSE”为名的文件,将整个许可证文本放入该文件中; 3, 请将如下声明文本放入每个源文件的头部注释中。 Copyright (c) [Year] [name of copyright holder] [Software Name] is licensed under Mulan PSL v2. You can use this software according to the terms and conditions of the Mulan PSL v2. You may obtain a copy of Mulan PSL v2 at: http://license.coscl.org.cn/MulanPSL2 THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT, MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE. See the Mulan PSL v2 for more details. Mulan Permissive Software License,Version 2 Mulan Permissive Software License,Version 2 (Mulan PSL v2) January 2020 http://license.coscl.org.cn/MulanPSL2 Your reproduction, use, modification and distribution of the Software shall be subject to Mulan PSL v2 (this License) with the following terms and conditions: 0. Definition Software means the program and related documents which are licensed under this License and comprise all Contribution(s). Contribution means the copyrightable work licensed by a particular Contributor under this License. Contributor means the Individual or Legal Entity who licenses its copyrightable work under this License. Legal Entity means the entity making a Contribution and all its Affiliates. Affiliates means entities that control, are controlled by, or are under common control with the acting entity under this License, ‘control’ means direct or indirect ownership of at least fifty percent (50%) of the voting power, capital or other securities of controlled or commonly controlled entity. 1. Grant of Copyright License Subject to the terms and conditions of this License, each Contributor hereby grants to you a perpetual, worldwide, royalty-free, non-exclusive, irrevocable copyright license to reproduce, use, modify, or distribute its Contribution, with modification or not. 2. Grant of Patent License Subject to the terms and conditions of this License, each Contributor hereby grants to you a perpetual, worldwide, royalty-free, non-exclusive, irrevocable (except for revocation under this Section) patent license to make, have made, use, offer for sale, sell, import or otherwise transfer its Contribution, where such patent license is only limited to the patent claims owned or controlled by such Contributor now or in future which will be necessarily infringed by its Contribution alone, or by combination of the Contribution with the Software to which the Contribution was contributed. The patent license shall not apply to any modification of the Contribution, and any other combination which includes the Contribution. If you or your Affiliates directly or indirectly institute patent litigation (including a cross claim or counterclaim in a litigation) or other patent enforcement activities against any individual or entity by alleging that the Software or any Contribution in it infringes patents, then any patent license granted to you under this License for the Software shall terminate as of the date such litigation or activity is filed or taken. 3. No Trademark License No trademark license is granted to use the trade names, trademarks, service marks, or product names of Contributor, except as required to fulfill notice requirements in Section 4. 4. Distribution Restriction You may distribute the Software in any medium with or without modification, whether in source or executable forms, provided that you provide recipients with a copy of this License and retain copyright, patent, trademark and disclaimer statements in the Software. 5. Disclaimer of Warranty and Limitation of Liability THE SOFTWARE AND CONTRIBUTION IN IT ARE PROVIDED WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED. IN NO EVENT SHALL ANY CONTRIBUTOR OR COPYRIGHT HOLDER BE LIABLE TO YOU FOR ANY DAMAGES, INCLUDING, BUT NOT LIMITED TO ANY DIRECT, OR INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES ARISING FROM YOUR USE OR INABILITY TO USE THE SOFTWARE OR THE CONTRIBUTION IN IT, NO MATTER HOW IT’S CAUSED OR BASED ON WHICH LEGAL THEORY, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. 6. Language THIS LICENSE IS WRITTEN IN BOTH CHINESE AND ENGLISH, AND THE CHINESE VERSION AND ENGLISH VERSION SHALL HAVE THE SAME LEGAL EFFECT. IN THE CASE OF DIVERGENCE BETWEEN THE CHINESE AND ENGLISH VERSIONS, THE CHINESE VERSION SHALL PREVAIL. END OF THE TERMS AND CONDITIONS How to Apply the Mulan Permissive Software License,Version 2 (Mulan PSL v2) to Your Software To apply the Mulan PSL v2 to your work, for easy identification by recipients, you are suggested to complete following three steps: i Fill in the blanks in following statement, including insert your software name, the year of the first publication of your software, and your name identified as the copyright owner; ii Create a file named “LICENSE” which contains the whole context of this License in the first directory of your software package; iii Attach the statement to the appropriate annotated syntax at the beginning of each source file. Copyright (c) [Year] [name of copyright holder] [Software Name] is licensed under Mulan PSL v2. You can use this software according to the terms and conditions of the Mulan PSL v2. You may obtain a copy of Mulan PSL v2 at: http://license.coscl.org.cn/MulanPSL2 THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT, MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE. See the Mulan PSL v2 for more details.

简介

webpack搭建react 展开 收起
JavaScript 等 5 种语言
MulanPSL-2.0
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