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MIT

cocos_creator_proj_base

cocos creator项目基础类库,包括socket, http网络连接,资源加载与管理,ui加载与管理,事件系统,音效播放,常用控件如listview,scrollview等

A cocos creator project framework, including socket, http, asset loading, ui loading, event system, audio play and some widget like recycle list view.

使用说明

1.ListView, 循环滚动列表,固定尺寸item, 屏幕可见范围外item会回收等待下次复用。支持横向,竖向,多行多列。支持追加删除数据。支持上右下左padding, 支持设置item锚点。

* 初始化,传入各种参数,设置item class
```
 @property(cc.Node)
 scrollView: cc.Node = null;

 private _listView:ListView;

 on_show(...params)
 {
     const maskNode = this.scrollView.getChildByName("mask");
     const content = maskNode.getChildByName("content");
     const item_tpl = content.getChildByName("item");
     const scrollview = this.scrollView.getComponent(cc.ScrollView);
     const mask = maskNode.getComponent(cc.Mask);
     this._listView = new ListView({
         scrollview,
         mask,
         content,
         item_tpl,
         item_class:UnlockNewSongItem,
         column:1,
         gap_y:8,
         item_anchorX:0.5,
         item_anchorY:0.5,
         direction:ListViewDir.Vertical,
     });
     this._listView.set_data(this._songs);
 }
```

* 实现列表item回调方法
```
export class UnlockNewSongItem extends ListViewItem 
{
    private _bg:cc.Sprite;
    private _txtSongName:cc.Label;
    private _txtAuthor:cc.Label;
    private _listenView:TrialListenView;

    onInit()
    {
        const node = this.node;
        this._txtSongName = node.getChildByName("songName").getComponent(cc.Label);
        this._txtAuthor = node.getChildByName("author").getComponent(cc.Label);

        this._listenView = new TrialListenView();
        this._listenView.addTo(node, 223, -151);
    }

    onUnInit()
    {
        this._listenView.destroy();
        this._listenView = null;
    }

    onSetData(songId:number, index:number)
    {
        const songCfg = appData.songLibrary.get(songId);
        if(!songCfg) return;
        
        //songname
        this._txtSongName.string = songCfg.name;
        this._txtAuthor.string = songCfg.author;

        this._likeView.setVisible(true);
        this._likeView.setLike(localData.songInfo.isFavoriteSong(songId));

        //试听
        if(songCfg.hasMp3) {
            const listenState = Mp3Player.getInst().getListenState(songId);
            this._listenView.setState(listenState || SongListenState.Idle);
        }
        else {
            this._listenView.setState(SongListenState.None);
        }
    }

    onRecycle(songId:number)
    {
        this._listenView.setState(SongListenState.None);
    }

    onTouchEnd(touchPos:cc.Vec2, songId:number, index:number)
    {
        if(this._listenView.handleTouchEnd(touchPos, songId)) {
            return;
        }
        if(this._likeView.handleTouchEnd(touchPos, songId, source)) {
            return;
        }
    }
}
```

2.ScrollView, 循环滚动列表,支持不定尺寸的item, 屏幕可见范围外item会回收等待下次复用。支持横向,竖向, 但不支持多行多列。支持追加删除数据。支持上右下左padding, 支持设置item锚点。

* 初始化,传入各种参数,设置item class
```
@property(cc.Node)
scrollView:cc.Node = null;

private initSongsView()
{
    const maskNode = this.scrollView.getChildByName("mask");
    const content = maskNode.getChildByName("content");
    const item_tpl = content.getChildByName("item");
    const scrollview = this.scrollView.getComponent(cc.ScrollView);
    const mask = maskNode.getComponent(cc.Mask);
    const templates:ScrollItemTemplate[] = [
        {key:PushViewItemType.PushSongItem, node:item_tpl, item_class:LatestSongPushItem},
    ];
    this._songsView = new ScrollPage({
        scrollview,
        mask,
        content,
        item_templates:templates,
        gap_x:-30,
        padding_left:124,
        padding_right:124,
        padding_top:200,
        direction:ScrollDirection.Horizontal,
        cb_host:this,
        on_turning:this.onTurning,
        on_scrolling:this.onScrolling,
        item_anchorX:0.5,
        item_anchorY:0.5,
    });
    const itemDatas:ScrollItemData[] = this._songs.map(data => {
        return {
            key:PushViewItemType.PushSongItem,
            data,
        }
    });
    this._songsView.set_data(itemDatas);
}
```

* 实现列表item回调方法
```
export class LatestSongPushItem extends ScrollViewItem
{
    private _defaultCover:cc.Node;
    private _coverSprite:cc.Sprite;
    private _coverSpriteFrame:cc.SpriteFrame;
    private _listenView:TrialListenView;

    onInit(key:PushViewItemType)
    {
        const node = this.node;
        this._defaultCover = node.getChildByName("defaultCover");
        this._coverSprite = node.getChildByName("cover").getComponent(cc.Sprite);

        this._coverSpriteFrame = new cc.SpriteFrame();
        this._coverSpriteFrame.name = "LatestSongPushItemSpriteFrame";

        this._listenView = new TrialListenView({
            prefabPath:"prefabs/misc/trialListen2",
            downloadingTexure:"xinge_tanchuang_shiting_02",
            listeningDbPath:"main/xinge_shiting_dh",
            listeningDbArmature:"xinge_shiting_dh",
            listeningDbAnim:"xinge_shiting_dh",
            listeningDbPosX:0,
            listeningDbPosY:0,
        });
        this._listenView.addTo(node, 89, -331);
    }

    onUnInit(key:PushViewItemType)
    {
        this._listenView.destroy();
        this._listenView = null;

        this._coverSpriteFrame.clearTexture();
        // this._coverSpriteFrame.destroy();
        this._coverSpriteFrame = null;
    }

    private _currSongId:number;
    onSetData(key:PushViewItemType, songId:number, index:number, is_mesure:boolean):[number, number]
    {
        if(is_mesure) {
            return [this.node.width, this.node.height];
        }

        const songCfg = appData.songLibrary.get(songId);
        if(!songCfg) return [this.node.width, this.node.height];

        this._defaultCover.active = !songCfg.cover;
        this._coverSprite.node.active = !!songCfg.cover;
        if(songCfg.cover) {
            this._currSongId = songId;
            ImageUtil.getInst().setExternalSpriteFrame(songCfg.cover, songId, (tag, tex) => {
                if(tag == this._currSongId && cc.isValid(this.node) && cc.isValid(this._coverSpriteFrame)) {
                    this._coverSpriteFrame.setTexture(tex);
                    this._coverSprite.spriteFrame = this._coverSpriteFrame;
                }
            });
        }

        //试听
        if(songCfg.hasMp3) {
            const listenState = Mp3Player.getInst().getListenState(songId);
            this._listenView.setState(listenState || SongListenState.Idle);
        }
        else {
            this._listenView.setState(SongListenState.None);
        }

        return [this.node.width, this.node.height];
    }

    onRecycle(key:PushViewItemType, songId:number, is_mesure:boolean)
    {
        if(is_mesure)
        {
            return;
        }
        this._coverSprite.spriteFrame = null;
        this._listenView.setState(SongListenState.None);
    }

    onTouchEnd(key:PushViewItemType, songId:number, touchPos:cc.Vec2, index:number)
    {
        this._listenView.handleTouchEnd(touchPos, songId);
    }
}
```

* 追加数据, 传入key及item数据
```
const notify:pb.IRoomChatNotify = resp.roomChatNotify;
const key:number = notify.sender.acc == appdata.user.acc ? MsgType.RIGHT_CHAT : MsgType.LEFT_CHAT;
let data:ScrollItemData = {key:key.toString(), data:notify};
this.scview.append_data(data);
```

3.TabView, 多标签界面。支持按需加载。

* 初始化TabView, 传入tab根节点, tab页父节点, tab页class及对应prefab, tabbtn节点路径及文本.
```
this._tabView = new TabView({
    tabContainer: this.tabContainer,
    pageContainer: this.pageContainer,
    pages:[
        {
            key:TabKeys.LatestSongs,
            btnPath:"tab1",
            btnTxt:i18n.t("新歌"),
            resPath:"prefabs/pages/latestSongView",
            clazz:LatestSongView,
        },
        {
            key:TabKeys.MainSongs,
            btnPath:"tab2",
            btnTxt:i18n.t("音乐"),
            resPath:"prefabs/pages/mainSongView",
            clazz:MainSongView,
        },
    ],
    onTabSelected:this.onTabSelected.bind(this),
});
```

* 实现tab页
```
export class MainSongView extends TabPage
{
    onInit()
    {
        //...
    }

    protected onBecameVisible()
    {
        //...
    }

    protected onBecameInvisible()
    {
        //...
    }
```

4.TweenUtil, 缓动工具

* 传入节点,用时,延时,要变动的属性, 曲线函数
```
let tween = TweenUtil.to({
    node:coin, duration:0.8, delay:delay, x:dest_pos.x, y:dest_pos.y, tweenFunc:TweenFunc.Sine.easeIn,
    onComplete:utils.gen_handler(this.on_fly_to_dest, this)
});
```
* 取消缓动
```
TweenUtil.kill(tween);
```

5.TimerMgr, 定时器

* 无限循环
```
TimerMgr.getInst().loop(0.1, utils.gen_handler(this.loop, this));
```
* 循环10次
TimerMgr.getInst().loopTimes(0.1, 10, utils.gen_handler(this.loopTimes, this));
  • 延时0.2秒后再循环
  • 0.2秒后再循环
TimerMgr.getInst().delayLoop(0.1, 0.2, utils.gen_handler(this.delayLoop, this));
  • 延时0.2秒后招行一次
  • 0.2秒后执行一次
TimerMgr.getInst().once(0.2, utils.gen_handler(this.once, this));
MIT License Copyright (c) 2019 caochao Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

简介

cocos creator项目基础类库,包括socket, http网络连接,资源加载与管理,ui加载与管理,热更新实现机制,定时器,事件系统,tween动画工具, 音效播放,常用控件如recycle listview,recycle scrollview等 展开 收起
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