代码拉取完成,页面将自动刷新
/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef GLWIDGET_H
#define GLWIDGET_H
#include <QGLWidget>
class usrAiNode;
class GLWidget : public QGLWidget
{
Q_OBJECT
public:
GLWidget(QWidget *parent = 0);
~GLWidget();
int xRotation() const { return xRot; }
int yRotation() const { return yRot; }
int zRotation() const { return zRot; }
public slots:
void setXRotation(int angle);
void setYRotation(int angle);
void setZRotation(int angle);
signals:
void xRotationChanged(int angle);
void yRotationChanged(int angle);
void zRotationChanged(int angle);
protected:
void initializeGL();
void paintGL();
void resizeGL(int width, int height);
void mousePressEvent(QMouseEvent *event);
void mouseMoveEvent(QMouseEvent *event);
void wheelEvent(QWheelEvent *);
void mouseReleaseEvent(QMouseEvent *);
void mouseDoubleClickEvent(QMouseEvent *);
void keyPressEvent( QKeyEvent *);
private slots:
void advanceGears();
private:
GLuint makeLoadObj();
GLuint makeGear(const GLfloat *reflectance, GLdouble innerRadius,
GLdouble outerRadius, GLdouble thickness,
GLdouble toothSize, GLint toothCount);
void drawGear(GLuint gear, GLdouble dx, GLdouble dy, GLdouble dz,
GLdouble angle);
void normalizeAngle(int *angle);
float getNearLen();
void creatBasicNodeTree();
unsigned int drawGrid(float size, float step);
void setViewportSub(int x, int y, int width, int height, float nearPlane, float farPlane);
void setFrustum(float fovY, float aspectRatio, float front, float back,float floatArry[]);
void setFrustum(float l, float r, float b, float t, float n, float f, float floatArry[]);
void setModelMat(const char *objname, GLfloat Tx, GLfloat Ty, GLfloat Tz, GLfloat Rx, GLfloat Ry, GLfloat Rz);
GLuint gear1;
GLuint gear2;
GLuint gear3;
int xRot;
int yRot;
int zRot;
int gear1Rot;
float wordx;
float wordy;
int wordz;
float viewNearLen;
int viewNearLenSteps;
bool fullscreen; //全屏幕标志
QPoint lastPos;
usrAiNode* usrAiNodeRoot;
//float axes[][6];
};
#endif
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。