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LGPL-3.0

MMORPG Lessons课程项目

这是ET5.0 MMORPG课程的教学项目,包含每章每节的前后端项目代码(前端不含场景,模型,动画等资源,会在课程中提供下载)
请注意:main分支是整体进度的项目代码
具体每章节项目代码对应的分支是:chapter1.1是一章1节开始,chapter1.19是一章1节完成

使用指南(指南是基于win,mac,linux下自行解决)

1.下载 vs code system版本,找到扩展面板,搜索C#扩展安装好扩展。
2.安装.NetCore SDK,下载:.NetCore2.2 (建议2.2.300+,3.0以下版本,不能跨大版本。ETCore5.0 不支持netcore3)
3.设置netsdk的windows环境变量,在用户变量中设置
配置环境变量名: MSBuildSdksPath
环境变量值:C:\Program Files\dotnet\sdk\2.2.300\Sdks (根据你自己的安装目录)
4.安装 .NETFramework
比如打开项目报错缺少 .NETFFramework4.7.1,就找到 下载页面选择 4.7.1 下载页面上的 Developer Pack
5.指定项目使用的netcore运行时版本
通过 global.json 文件,定义运行时使用的 .NET Core SDK 版本
命令行到达项目的根目录:dotnet new globaljson --sdk-version 2.2.300,在你的项目中创建一个global.json 文件
6.用vs code打开项目,根据提示完成一次"Restore"包还原操作。
如果打开运行过项目,把你的解决方案中的所有项目中的obj目录全部删除,打开code重新Restore

前端运行

1 客户端要求unity2019.4.1以上

后端运行

1 用Visaul Studio 打开Server解决方案编译运行,或者命令行运行生成的App.dll
2 需要单独编译Server/Hotfix/Server.Hotfix.csproj (用命令行或用visaul studio单独编译都可以)

ET5.0 MMO网络游戏开发课程地址

基础版:https://www.taikr.com/course/1196 专业版:https://www.taikr.com/course/1202

交流与讨论:

肉饼学习交流网站: http://www.taikr.com
讨论QQ群 : 695494071
__作者邮箱 : liaoxiangning@taikr.com

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