代码拉取完成,页面将自动刷新
同步操作将从 Adam/UnityWebSocket 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
UnityWebSocket.unitypackage
file from Releases page.
Import it into your Unity project.Easy to use
// the namespace
using UnityWebSocket;
// create instance
string address = "ws://echo.websocket.org";
WebSocket socket = new WebSocket(address);
// register callback
socket.OnOpen += OnOpen;
socket.OnClose += OnClose;
socket.OnMessage += OnMessage;
socket.OnError += OnError;
// connect
socket.ConnectAsync();
// send string data
socket.SendAsync(str);
// or send byte[] data (suggested)
socket.SendAsync(bytes);
// close connection
socket.CloseAsync();
more detail usage, see the UnityWebSocketDemo.cs code in project.
Unity Define Symbols:
UNITY_WEB_SOCKET_LOG
open internal log info.UNITY_WEB_SOCKET_SHARP
use third-party plugin websocket-sharp.UNITY_WEB_SOCKET_NINJA
use third-party plugin Ninja.WebSockets
there are many WebSocket class in different namespace, use in different situations.
namespace | platform | sync style | description |
---|---|---|---|
UnityWebSocket | all | synchronized(no block) | [recommend] no need consider the problem by using unity component in asynchronized callback. |
UnityWebSocket.Uniform | all | asynchronized | consider the problem by using unity component in asynchronized callback. |
UnityWebSocket.WebGL | WebGL only | asynchronized | only run in WebGL platform. |
UnityWebSocket.NoWebGL | WebGL except | asynchronized | only run in not WebGL platforms. |
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